Originally Posted by
Feralidragon
- Digger: A small controllable "thing" that would travel underground digging, and and could do just very small amounts of damage, or build very very basic stuff, as well as being a spy (could be destroyed by the enemy of course, the health would be very low as well).
- Air strike: I guess this one is obvious;
- A flying spy: a tiny controllable flying "thing" that could only be used to spy the enemy base (also destructible);
- A "jericho" (iron-man reference) kind of rocket (also deployable like the silo), but a lot weaker ofc;
- A clone (a non collidable copy of a player, running at a certain fixed offset from the player);
- Time bomb: a bit similar to your slow field, but it would be for the entire map, affecting everyone, and for a few seconds (totally doable). The only advantage your team would have would be run faster (basically the "same speed" as before, but coding wise faster to match the previous speed at the current time rate), and your team buildings would still repair at the same speed, as well as attacking, etc. The weapons would be slow though (because of the reasons I stated above, plus even if it was doable it would be overpowered);
- Something I call B.o.D. - Basically the ultimate offensive weapon that would cost the most RU (I won't enter in details about this one, but it's not a nuke, and you don't exactly fire it nor explode it, or anything like that, you cast it instead, it's something a bit twisted up :P);
- And many others