Originally Posted by
Higor
A point you touch and get 4 weapons (don't remember if full or not), and one with highest priority gets autoselected.
There is a timer (reset on respawn) for each player touching it before restocking.
Left the concept out there somewhere, but something could be done to select the weapons in a new 'supplier' without requiring constructor actions.
So instead of changing the supply rate, you change the amount of different ammo given (3-6-9), and how much of each depending on level (25% to 50%).
Makes having a second of those suppliers necessary to have 100% amount of ammo (usually built the last, 9 ammo types).
I'd make them vulnerable, 3000 hp, but take only 1/5th the damage so they heal way faster with containers and leech far less.
And to prevent them from shielding super protectors... they could block friendly super protector fire like platforms do.
EDIT:
Sniper first weapon in Clarion lol?