SiegeUltimateRC13A & SiegeUltimateRC13B Release Note:
SiegeUltimateRC13A & SiegeUltimateRC13B Release Note:
Fixes
- - Rocket Cannons, Mortar Bombs, and Bio Bombs cannot be built through walls
- - Translocator cannot go through ANY buildings
- - Jump Boots are fixed; When you Shift Jump, the amount of jumps left don’t decrease.
- - Platform bug fixed; You don’t “lag” when you go into a destroyed/removed platform.
- - Major code optimization and bug-fixing
- - Removed almost all log warnings
- - You cannot Pulse Gun through surfaces
- - True Armor. Meaning the HUD shows you what the Armor is truly at.
Added
- - Teleporters, they now spin when both half are built. When only one half is built the teleporter does not spin; Also when viewing the teleporter from the enemy team, it will show as active (spinning), even if both half are not built.
- - Invisibility, Damage AMP, and Scuba Gear now has a timer on the bottom left telling you how long the item will last.
- - Jump Boots now has a counter on the bottom left telling you how many jumps you have left.
- - Buildings can be built lower when crouched, higher when jumping.
- - Tournament mode, We can now see who has clicked and who hasn’t clicked.
I would like to give a big expression of gratitude to Higor for helping the siege community with all these fixes and addition that has brought into SiegeUltimate. Whenever you guys (or girls) see Higor give me him your biggest thank you, because without him this version would not be possible at the moment.