Originally Posted by
PNutButterSnake
Similar thing with supplier spamming. I don't really get the "covering thing" as it sounds like it protects your OFFENSE with multiple players, which is the exact opposite of when I hit the supplier (I try not to "spam" it), which is to cover MYSELF when I'm alone. After all, being the lone offense (either because your team got killed or whatever) makes you the underdog. Isn't hitting the supplier *MORE* justified in that case, than in the case that your team is ravaging their base???? Seems backwards to me.
Which is why, once again, I think the solution is in code. I think Higor's strategy of subtracting RU for supplier kills is a start, but it doesn't solve the misery of the team that's getting ravaged. Maybe that's okay, but I'd still prefer supplier protection (until firing) implemented in code. The subtracted RU is not enough of an incentive not to do it because you can more than make up for the lost RU by the subsequent attacks on buildings.