About that. This is great when trying to block rockets with piston, but it's absolutely awful when guessing when to fire your nuke (or when to shoot at one. @Skarn can vouch for the latter).
Various incidents, all under normal conditions (besides my insanely low ping):
- Shots from ASMD pulse may "strike" the player, but no damage is dealt
- Sniper rounds will draw blood, but no damage is dealt
- I see a round of rockets pass my nuke's firing line and figure I'm in the clear the instant they pass; I fire and the nuke is denied despite being out of splash range and the visual striking distance of the rocket pack
- I basically stick my piston in @jay2's face and no hit is registered. A similar circumstance happens when I touch a midget kRaven with piston; no hit registered.
- Hitboxes often don't align with meshes, especially annoying in the supplier, when trying to upgrade, or during water combat (you have to look for where enemy fire is coming from rather than the enemy's mesh). Seems to happen when a bunch of players come into contact with one another.
So please trust that I don't hate LC because I need something to bitch about, everyone knows I already have enough of a stick up my butt I don't need to make any tough choices on that. There are definitely frustrating buggy issues today that I don't remember from a year or two years ago.