Originally Posted by
Higor
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Gameplay changes:
Mines now fully visible for own team.
Added 'OvertimeTimeScale' to item spawner rules, it will scale up or down the spawn timers for overtime.
Nuke Blast wave affects all projectiles instead of just other nukes.
Widened antigravity platform's push cylinder.
Antigravity platform now simulates clientside gravity effect at high pings.
Antigravity platform now contains a 10 engine-seconds self-repair timer (without taking damage).
- Repairs 100 energy per second.
Door Jammer (new):
Build a door jammer near a door or on a lift and force it to stay open.
The jammer must be attached to a surface.
- Build Cost: 175 RU
- Max Energy: 1000
- Takes 300% burn damage.
- Takes 66% protector damage.
- Low visibility
- Cannot be upgraded
- Build time: 4 seconds
Added "Wildcards" prefix to SelectBuild bind classes, now the following inputs are valid:
- SelectBuild SuperContainer (selects WildcardsSuperContainer)
- SelectBuild Container (selects sgContainer)
- SelectBuild DoorJammer (selects XC_DoorJammer)
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== Nuke Launcher:
Fire offset changed from (18,0,-10) to (10,0,-8)
- Nuke spawns closer to the player's view.
- Should prevent most vanishing nukes bugs.
- Should also prevent most firing nukes through walls bugs.
== Grenade Launcher:
Has an additional mid spawn parameter (22)
- Adds 0-50 % ammo amount to a random grenade type except napalm.
- Addition occurs twice, and may happen on the same ammo type.
== Hyper Leecher:
Build time from 10 to 4.
Damage reduction to item (before picked up) from 50% to 67%.
Default cost from 350 to 301.
Changed some other default build costs:
- Ape Cannon: 550 to 750
- ASMD Pulse Rifle: 800 to 750
- Dampener: 150 to 125
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Changes to default SiegePub profile:
- OvertimeTimeScale factor for item spawner set to 0.85
- ContainerX initial MaxEnergy changed from 5500 to 3750 (Container has 2000)
- ContainerX limit set to 4
- Super Protector limit set to 8
- Removed EMP launcher from build list
- Added Protector to build list with cost 125 (default 100)
- Added AntiGravity platform to build list.
- Added Utility category
- Grenade Launcher takes 20 spawns instead of 15 before being available via mid spawner.
- Grenade Launcher appears with the (22) ammo distribution variant now.
-- (20) Full Ammo
-- (21) Full Ammo for 1 type, random for other 3
-- (22) Random (0-50%) ammo for 1 type except napalm, rolled twice.
- Ape Cannon no longer stops spawning, takes 8 spawns instead of 4 before being available via mid spawner.
- Mid Damage Amplifier lasts 40 seconds (was 30)
0017 SiegePub Category distribution:
[CatIdx - BuildIdx - BuildName - Conditions]
For use with binds
- SetMode CatIdx BuildIdx
- SelectMode CatIdx BuildIdx (switches to constructor)
- SelectBuild BuildName
--- Fortification
4 - 0 - Container
4 - 1 - ContainerX
4 - 2 - SuperContainer
4 - 3 - Protector
4 - 4 - SProtector
4 - 5 - Guardian
4 - 6 - PoisonGuardian
4 - 7 - MiniShield
4 - 8 - ForceField
--- Supply
5 - 0 - Supplier
5 - 1 - SupplierXXL
5 - 2 - HealthPod
5 - 3 - HealthPodXXL
--- Special Items
6 - 0 - ItemShieldBelt
6 - 1 - ItemJumpBoots
6 - 2 - ItemSpeed
6 - 3 - ItemInvisibility
6 - 4 - ItemDamageAmp
6 - 5 - ItemDampener
--- Utility
7 - 0 - Booster
7 - 1 - SuperBooster
7 - 2 - Platform
7 - 3 - AntigravityPlatform
7 - 4 - DoorJammer
--- Weapons
8 - 0 - ItemLeecher
8 - 1 - ItemApe
8 - 2 - ItemAsmd
8 - 3 - Warhead
8 - 4 - IWarhead
--- Teleportation
9 - 0 - Teleporter
9 - 1 - ItemTelenetwork
9 - 2 - ItemTranslocator
--- Explosives
10 - 0 - Mine
10 - 1 - SuperMine
10 - 2 - ExpRocketCannon
10 - 3 - ExpMortarBomb
10 - 4 - ExpBioBomb
--- Suits
11 - 0 - ItemJetpack
11 - 1 - ItemSuperJetpack
11 - 2 - ItemToxinSuit
11 - 3 - ItemLavaSuit
11 - 4 - ItemScuba