Shouldn't the FeignDeath be updated too... I think that it should DIM your screen and not allow you to look around when you are Feigned.

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Shouldn't the FeignDeath be updated too... I think that it should DIM your screen and not allow you to look around when you are Feigned.
I think overtime should be modified.
That is a brand new crash...
So looks like the engine forces 'UnTouch' events on anything touching the local player about to be deleted during mapswitch, and obviously code shouldn't be executed at this stage on level actors.
Nice catch, will research that.
That is possible thanks to the weighted item spawner, as you can see in the default SiegePub.ini profile, it happens that more powerful items start spawning as time goes on.Quote:
Originally Posted by .seVered.
You can totally change that to nukes after a certain amount of time lol.
Right now containers heal only at 50% rate during OT (this is hardcoded since ever, makes antifun extremely difficult to sustain).
Also, the mid spawner starts spawning items at a grater rate (like 25% less time or so), this is a 0017 change.
I don't think we've had too many long overtimes yet, at least to my knowledge. The door jammer plus the occasional GL spawns should theoretically break some stalemates.
I will edit the OP everytime a bug needs fixing.
any admin the fix trans speed please, that's too much OP
Will do that when I get into the server.Quote:
Originally Posted by HIGH[+
Idk if it is just me, but does server gamespeed seem faster?
Hmmm, well no not for those of us who have (attempted) to keep up with the speed of Higor (which is approaching the speed of light). But, "Reality
is better than the Dream" and it IS much faster than it's ever been.
@Higor+1