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  1. #1
    Moderator .seVered.]['s Avatar
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    Epic Games vets license Unreal for triple-A mobile adventure

    For those of you that think a 14 year old (game) has no use or purpose in today's market... think again. This was originally posted by Radio667 on UnrealPlayrground 5 days ago.


    from gamesindustry.biz ................ BitMonster, and indie startup, has entered a long-term, multi-title deal with Epic

    BitMonster Games, a new independent startup comprised of six veterans of Epic Games (including Gears of War 3 lead gameplay designer Lee Perry), has announced a long-term, multi-title licensing deal to use Epic's Unreal Engine to create 3D mobile games. The first game, called Lili, is for iOS and is billed as an adventure RPG hybrid. It's currently in its final stages of production.

    "BitMonster is set to deliver the triple-A production values that appeal to discerning players," said Joe Kreiner, head of North American licensing at Epic Games. "Given this team's crazy mix of passion, talent and chemistry, and with the latest Unreal Engine tools in their hands, BitMonster has a winning recipe for success."

    "Epic has been extremely supportive of our new studio and in helping us build the game of our dreams," said Lee Perry, president of BitMonster. "We set out to create an adventure that is appropriate for nearly anyone. As a designer, it's exciting to see that the Unreal Engine 3 tools are better than ever, and they provide everything we need to achieve a gratifying and imaginative experience."

    BitMonster will be showing off Lili at Casual Connect in Seattle later this month.

    Last edited by .seVered.][; 07-23-2012 at 12:35 PM.

  2. #2
    Administrator SAM's Avatar
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    So....what does this mean then?

  3. #3
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by $carface View Post
    So....what does this mean then?
    It means that unreal programmers are still employed and employable.. and maybe someday soon, you will be playing UT on your Android or iPhone... LOL

  4. #4
    Whicked Sick Higor's Avatar
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    Good to know they remember about the old games.

    On a side note, EPIC, Y U NO LET US PATCH UT LIKE THEY DID WITH UNREAL?

  5. #5
    Administrator SAM's Avatar
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    Ah ok I wasn't really bothered to read it. Got bored after the first sentence.

  6. #6
    Rampage Feralidragon's Avatar
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    Quote Originally Posted by Higor View Post
    On a side note, EPIC, Y U NO LET US PATCH UT LIKE THEY DID WITH UNREAL?
    They DID let us. But the UTPG team screwed all up and Epic do not trust anyone else, and the one who has the full UT source (Smirftsh from OldUnreal) wanted to make a UT patch, but Epic already told him they do not have the bandwidth to allow him to do so.
    In short, don't count on anything.

    Quote Originally Posted by .se\/ered.][ View Post
    For those of you that think a 14 year old (game) has no use or purpose in today's market... think again.
    Sorry but, how does this exactly prove anything? They're vets but they have been working with newer technology all along afaik.
    So yeah, a 14 year old game/engine experience has no use in today's market, that is if you want to make AAA games since with current demands, if you don't even know what a specular map is, or even a material, you're screwed.
    At max experience with UEngine1.x just gives you knowledge relative UScript and many unchanged functions in UEngine3.x, and starting with UEngine4.x, not even UScript is valuable anymore.
    So please, don't raise false hopes for anyone of this community, if anyone wants to seriously enter the industry, start toying with UDK as bare minimum, not anything past that.

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