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Thread: Weapons

  1. #21
    Whicked Sick Higor's Avatar
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    About the Slow Field, engine limitaions will make it impossible to replicate this feature, but I do have an alternate idea.

    Remember DM-Pyramid?
    There are nitrogen zones that make the players 'swim' in the air.
    The Slow Field (or Water Field here) could be used to allow players to swim inside of it and make projectiles slower as well, hitscan weapons will have full effect thru it anyways.

    It will take other fields into consideration so placing it near a forcefield or other volume will be impossible.
    A mini shield can be placed at the center of the Water Field core to protect it from hitscan weapons and reducing damage from explosive projectiles.

    The water field should be a 224 radius sphere, and its core a non-solid cube the 75% the size of a container.
    For spheric collision, I will be using the same method implemented in the optimized version of the Mine, and player/projectile physics will be simulated clientside as well to prevent glitches.

    Tactical uses of a Water Field:
    - Delay translocating nukers.
    - Make spamming less useful from one end to the other.
    - Placing buildings anywhere inside the field sphere.
    - Prevent enemies from boosting out of a teleporter-tunnel.
    - Replacing SuperMines for teleporter defense since they are harder to kill by Booby Traps.
    - Using it to fall from extreme altitudes without dying.

    Attached screenshot of a 224 radius sphere compared to a player.
    Click image for larger version. 

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    Last edited by Higor; 06-07-2012 at 07:40 PM. Reason: Extra tactical use

  2. #22
    The Best There Ever Will Be! |uK|B|aZe//.'s Avatar
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    the above explanation helps this would be quite cool but maybe too futuristic for siege? IDK

  3. #23
    Whicked Sick Higor's Avatar
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    Water Field test:
    http://dl.dropbox.com/u/58384316/UT99/WaterField.u

    Put WaterField.u in the /system folder, and run a map.
    Insert a Water Field using SUMMON WATERFIELD.SGWATERFIELD.

    You can break it as well.
    Once you finished playing around with it, give me your opinions.
    PD: The vertical swimming is kinda glitched, can't do anything about it.



    Other ideas I had during the making of this:
    AntiGravity Gear: Reduces gravity to owner (like antigrav mutator but only for the owner).
    AntiGravity Platform: Place it, step on it, jump and as long as you stay above, gravity will be near zero (useful for unreachable zones, November anyone?).

  4. #24
    Moderator .seVered.]['s Avatar
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    I think it should be more expensive than 400 RU. I like the translucent appearance, will it look lik that in a siege map though?

  5. #25
    Whicked Sick Higor's Avatar
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    AntiGravity platform and gear:

    summon AntiGravity.AntiGravityPlatform
    summon AntiGravity.AntiGravityGear

    Code isn't polished, so don't try mixing both.
    http://dl.dropbox.com/u/58384316/UT99/AntiGravity.u

  6. #26
    Unstoppable audiosonic's Avatar
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    I've played around with the waterfield and it could be quite useful in some situations, however if it's too cheap it can get abused a lot. I do like the idea, but I don't think it will get used a lot (just like the guardian in old siege).

    But looking at your tactical uses, I just don't see this being used as much other than for fun purposes.

    -Delay Translocating enemies (and even team-mates) => Looking at big maps, you won't stop them. Smaller maps, translocator doesn't get used.

    -Break your fall => Could only be used in your OWN base, would save max 5 seconds, don't think it's worth the RU just for breaking your fall.

    -Spamming less useful => It would just give you a little more time (if you get sup spammed) but otherwise it will reach the buildings anyways.

    Those other tactical uses, I either don't get them, or would never use it that way :P

    The antigrav thing is quite interesting, it would definitely get used in game. But I think the lowgrav GEAR shouldn't be in there, it's just too overpowered if you take it with other suits. Even without the suits, just pistonjumping will get you so far across, so unless it's gonna be 800+ or something it's gonna be overpowered.

    The lowgrav platform could be helpful like you said for unreachable places and can be used multiple times so would be worth the RU I assume.

  7. #27
    The Best There Ever Will Be! |uK|B|aZe//.'s Avatar
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    We have a jet pack and trans as well as boosting for hard to reach places...

  8. #28
    Whicked Sick Higor's Avatar
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    I'm thinking with hoverboards, I'll do that next.

  9. #29
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by |uK|B|aZe//. View Post
    We have a jet pack and trans as well as boosting for hard to reach places...
    Variety is the spice of life, what's the harm in having a choice. At least test it out before you condemn it.

    *Notation: update the announcement (You've got the AntiGravity Gear instead of Armor).

  10. #30
    Whicked Sick Higor's Avatar
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    HoverBoard... not exactly a board but it hovers.

    http://dl.dropbox.com/u/58384316/UT99/HoverBoard.u
    Command is:
    summon HoverBoard.sgHoverBoard

    Already has dedicated platform that forwards damage to it and FX.
    The road kill hasn't been coded so you'll bounce when you hit someone.
    Hit duck to make it go forward.
    Frog leaping in water not done yet.

    Last edited by Higor; 06-08-2012 at 07:59 PM.

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