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  1. #1
    Whicked Sick Higor's Avatar
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    A map that might work for Siege

    Not mine, in short, it's like a massive Face map.
    The whole thing is like 2.5x larger and has lots of things that might suit Siege better than CTF itself (map was made on 2004 or earlier).

    Points that would make it interesting for siege:
    - Cores are inside special rooms, with gates and all.
    - Big teleporter network inside both bases, can you build enough supermines?
    - Best suited for 22 player matches.
    - Mid spot is separated from asteroid (accesible by moving bridges or teleporters), getting mid item isn't as easy as stepping on it...
    - Lots of decorations, you might hide something behind those.
    - Secret rooms, good for unseeable defenses or teleporters.
    - Extra rooms worth as nuke rooms.
    - The tower's inside zones make an excellent place for translocator attackers and defensive boosters.
    - Loads of possible locations for EMP and neutron bombs.
    - Middle sniper halls are designed in a way that nukes can be placed safely.
    - Tower roof is also a safe spot for nukes, as long as a jetpack man doesn't reach it...
    - Teleporters are useful nearly anywhere in the map.

    Cons in the map layout:
    - Distance between both bases is huge, reducing it to a 75-60% would work.
    - Sniper locations at ridiculous altitudes, gives mixed feelings about snipers, harder to kill, harder to get killed.
    - Assymetric design, though I like it.
    - Spawnpoints being mostly behind the base, could be moved inside.
    - The automatic miniguns have to be removed.
    - Needs a death zone when you fall, otherwise, the bottom of the map could be used if you get there safely.
    - Only two paths with little obstacles in mid, the team with better shooters will get closer to the enemy base most of the times.
    - A few BSP problems that affect visibility, difficult to solve, would leave those as it is.

    LINK

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    Last edited by Higor; 06-20-2012 at 08:59 PM.

  2. #2
    Administrator |uK|chiseller's Avatar
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    We used to siege on this map. It's horrible.

  3. #3
    Whicked Sick Higor's Avatar
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    Another jewel I have sitting on my HD:
    Name is CTF-Towne, got it when I converted cache files, looks nice.
    Click image for larger version. 

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    It has the obvious assymetry issues but it has potential.
    Has it been tried so far?

  4. #4
    Whicked Sick Higor's Avatar
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    And one you have to try out, even if not for Siege:
    http://www.ut99.org/viewtopic.php?f=5&t=3866

  5. #5
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by Higor View Post
    Another jewel I have sitting on my HD:
    Name is CTF-Towne, got it when I converted cache files, looks nice.
    Click image for larger version. 

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ID:	527

    It has the obvious assymetry issues but it has potential.
    Has it been tried so far?

    I like this one...

  6. #6
    The Big Ticket Moskva's Avatar
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    Quote Originally Posted by Higor View Post
    Another jewel I have sitting on my HD:
    Name is CTF-Towne, got it when I converted cache files, looks nice.
    Click image for larger version. 

Name:	Shot0015.JPG 
Views:	22 
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ID:	527

    It has the obvious assymetry issues but it has potential.
    Has it been tried so far?
    Idk if you've seen it, but theres a map called SnowyVillage that looks similar
    Season ranks: MLSG - #45 Semis, MLSG II - #38 Finals, MLSG III - #34 Finals, GU.Siege - #32 5th Place, IST - #11 CHAMPION

  7. #7
    Whicked Sick SilverWing's Avatar
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    Quote Originally Posted by Higor View Post
    Another jewel I have sitting on my HD:
    Name is CTF-Towne, got it when I converted cache files, looks nice.
    Click image for larger version. 

Name:	Shot0015.JPG 
Views:	22 
Size:	142.1 KB 
ID:	527

    It has the obvious assymetry issues but it has potential.
    Has it been tried so far?
    We have tried this map before and it didnt work out...


  8. #8
    Unstoppable audiosonic's Avatar
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    This isn't the same face as the one we played before(few years back), this one looks better than the other one gameplay wise, however the spawns always need a fix for siege/campers.

    That towne maps was ridiculous, nobody knew where the enemy base (or their own) was. By the time they got to know it was over l3lz. Also core looks too open for attacks.

  9. #9
    Administrator SAM's Avatar
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    That face map has not been tried before ??

  10. #10
    Unstoppable audiosonic's Avatar
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    No it's not the same, the one we played had a kind of temple in the middle and also the inside of the base had been altered a lot more than this. Face would be better if super booster didn't give you that big of an advantage as it does now, literally skipping mid and directly into their base.

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