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  1. #1
    Killing Spree Reb's Avatar
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    Introducing :: MLSG II Rules

    It's the thread you've been waiting for!

    Below you can find the rules and guidelines that govern this season of MLSG. The admins have had lengthy discussions on the rules, and now present them to the playing public.

    Please comment on the rules/rule changes and give us your feedback! A final version will be posted after the draft.

    Discussion on ProUnreal Thread : http://www.prounreal.org/forums/viewtopic.php?t=80948

    See all of the rules here : http://www.prounreal.org/mlut/rules.php?c=94

    Below I'll post some changes you should be aware of.

    1.2 Tournament Point Format

    Each match consists of two maps and no tiebreaker. Teams will be awarded 3 points for each map win, 1 point for each map loss and 0 points for each map forfeit. The 4 teams with the most points at the end of the regular season in the division will advance to the semi-final playoffs. In the event of a tie, the team who has recorded the most match wins (not map wins) will advance. Should both teams have an equal number of match wins, the team that won the head-to-head matchup between both teams will advance. If the teams had split, the team with the better Core Health ratio in the head to head matchup will advance. If one of the teams had forfeited a map during the head to head, it will be considered a 100-0 loss for the purposes of calculating Core Health differential. If the teams are still tied in Core Health ratio in their head to head matchup, the team with the better Core Health ratio overall will advance. If still tied, the team with the least number of forfeit losses will advance. If both teams have an equal number of forfeit losses, they will play a one map tiebreaker on a map determined by the admins.

    *** Team sizes – 6 Teams
    Excerpt from 2.1 Servers

    TS3 Server
    Teams are only allowed to use the official Major League Siege TeamSpeak 3 server for match time play. No other TS3 server will be granted permission of use for matches. All of your players/team must be connected to, and using the official TS3 server during match time, or risk forfiet of the match in question.

    TS3 Server : boss.xqr2.net:9966
    Excerpt from 2.2 Map Selection
    The final round of the playoffs will be a best of 3 maps with each team choosing 1 map from the entire maplist. The teams will play the higher seeded team's map selection first.
    Excerpt from 2.5b Rescheduling
    A team may reschedule ONE MATCH during the entire regular season, and ONE MATCH during the playoffs if needed. The captain must work it out with the opposing captain and notify admins for approval.
    Excerpt from 3.5 Transactions (TRADING)
    Teams will be locked and unable to make transactions after or during the official start time of their match, and will remain locked until the match is over.
    Excerpt from 4.1 Map Bugs/ Game Engine Bugs

    Any type of bug i.e. bunnyhopping, multigunning, building bugging is disallowed and will result in a ban for the offender. The abuse of map bugs is also disallowed (abuse of the ZeroPing hidden-hitarea bug is also disallowed).

    Clear examples:

    -Building a teleporter inside a container/super container is not allowed.
    -Building rocket cannons through walls is not allowed.
    -Using the translocator to go through buildings is not allowed.
    -Using the pulsegun to shoot through floors/walls is not allowed.
    -Bouncing is not allowed. If you bounce accidentally you should suicide directly, failing to do so will lead to disqualification. It is up to the admins to judge the foul-play.
    -ONLY teleporters are allowed to be built through walls.

    Any player found abusing said bugs will be penalized by a map forfeit against the offending players' team.
    4.1f - NEW RULE - Overtime

    If the maps are tied at the end of the regular time limit of 50 minutes there will be an additional 10 minutes of overtime. If both teams are still tied after these additional 10 minutes, the first team to bring down the other team's basecore by 10 points wins.
    Again, the quotes posted in here are things we changed from the previous MLSG Season rules, which you can read here : http://www.prounreal.org/mlut/rules.php?c=81

    I encourage you to read all of the rules so you have a full understanding. Please provide feedback!

    Link to MLSG II Rules : http://www.prounreal.org/mlut/rules.php?c=94
    Last edited by Reb; 07-04-2012 at 12:13 AM.

  2. #2
    Rampage A^3's Avatar
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    I really don't like the server crash rules. Usually teams don't really start repairing until the end. Most pug games are usually double digit core leads until the very end. Map should be played over if the server crashes.


    2.7 Server Crash************

    In the event that the game server crashes during a match in normal play (50 Minutes), the team with the higher Core Health which has to be greater than 10 to the opposing teams Core Health will win. If this is not the case then the map will be replayed (full 50 Minutes) if the game was going for less than 30 minutes, else the team with the higher Core Health to the opposing teams Core Health will win. If the score was tied prior to the crash then the map will be restarted. If the match crashes in OVERTIME then the team with the higher Core Health to the opposing teams Core Health will win.

  3. #3
    Moderator |uK|kenneth's Avatar
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    well about the nuke siren i saw its not working verry well on the pug server. and i dont think it happened on public only on the pug server maybe is something changed?

  4. #4
    Whicked Sick Banny's Avatar
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    Quote Originally Posted by |uK|kenneth View Post
    well about the nuke siren i saw its not working verry well on the pug server. and i dont think it happened on public only on the pug server maybe is something changed?
    Pug server is using SiegeUltimateRC12B and Public server is using SiegeUltimateRC12A.



  5. #5
    Moderator |uK|kenneth's Avatar
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    sw have to take a look at it then. there must be something diff

  6. #6
    Killing Spree Reb's Avatar
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    Hey everyone.

    I was recently asked by a number of puggers to clarify the bug rule

    Excerpt from 4.1 Map Bugs/ Game Engine Bugs

    Any type of bug i. e. bunnyhopping, multigunning, building bugging is disallowed and will result in a ban for the offender. The abuse of map bugs is also disallowed (abuse of the ZeroPing hidden-hitarea bug is also disallowed).

    Clear examples:

    -Building a teleporter inside a container/super container is not allowed.
    -Building rocket cannons through walls is not allowed.
    -Using the translocator to go through buildings is not allowed.
    -Using the pulsegun to shoot through floors/walls is not allowed.
    -Bouncing is not allowed. If you bounce accidentally you should suicide directly, failing to do so will lead to disqualification. It is up to the admins to judge the foul-play.
    -ONLY teleporters are allowed to be built through walls.

    Any player found abusing said bugs will be penalized by a map forfeit against the offending players' team.
    The specific part -Using the translocator to go through buildings is not allowed. also means that you cannot use a translocator to go through a container, super container, etc. Any player found abusing this bug will be penalized by a map forfiet against their team.

  7. #7
    The Best There Ever Will Be! |uK|B|aZe//.'s Avatar
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    yeah that was clear to me not sure about anyone else but youve been warned now lmfao

  8. #8
    Administrator |uK|chiseller's Avatar
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    So, this not allowed but shooting through tiny little holes that are not supposed to be there in the first place - poor mapping - is allowed? ORLY

  9. #9
    Whicked Sick SilverWing's Avatar
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    Quote Originally Posted by |uK|chiseller View Post
    So, this not allowed but shooting through tiny little holes that are not supposed to be there in the first place - poor mapping - is allowed? ORLY
    Mcshitty isnt on the maplist for MLSG... the one with "poor maping"


  10. #10
    Whicked Sick Moko's Avatar
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    Quote Originally Posted by Reb View Post
    Hey everyone.

    I was recently asked by a number of puggers to clarify the bug rule



    The specific part -Using the translocator to go through buildings is not allowed. also means that you cannot use a translocator to go through a container, super container, etc. Any player found abusing this bug will be penalized by a map forfiet against their team.
    Does that mean like in Clarion we're not allowed to trans in to enemy core? :S

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