It's the thread you've been waiting for!
Below you can find the rules and guidelines that govern this season of MLSG. The admins have had lengthy discussions on the rules, and now present them to the playing public.
Please comment on the rules/rule changes and give us your feedback! A final version will be posted after the draft.
Discussion on ProUnreal Thread : http://www.prounreal.org/forums/viewtopic.php?t=80948
See all of the rules here : http://www.prounreal.org/mlut/rules.php?c=94
Below I'll post some changes you should be aware of.
1.2 Tournament Point Format
Each match consists of two maps and no tiebreaker. Teams will be awarded 3 points for each map win, 1 point for each map loss and 0 points for each map forfeit. The 4 teams with the most points at the end of the regular season in the division will advance to the semi-final playoffs. In the event of a tie, the team who has recorded the most match wins (not map wins) will advance. Should both teams have an equal number of match wins, the team that won the head-to-head matchup between both teams will advance. If the teams had split, the team with the better Core Health ratio in the head to head matchup will advance. If one of the teams had forfeited a map during the head to head, it will be considered a 100-0 loss for the purposes of calculating Core Health differential. If the teams are still tied in Core Health ratio in their head to head matchup, the team with the better Core Health ratio overall will advance. If still tied, the team with the least number of forfeit losses will advance. If both teams have an equal number of forfeit losses, they will play a one map tiebreaker on a map determined by the admins.
*** Team sizes – 6 Teams
Excerpt from 2.1 Servers
TS3 Server
Teams are only allowed to use the official Major League Siege TeamSpeak 3 server for match time play. No other TS3 server will be granted permission of use for matches. All of your players/team must be connected to, and using the official TS3 server during match time, or risk forfiet of the match in question.
TS3 Server : boss.xqr2.net:9966Excerpt from 2.2 Map Selection
The final round of the playoffs will be a best of 3 maps with each team choosing 1 map from the entire maplist. The teams will play the higher seeded team's map selection first.Excerpt from 2.5b Rescheduling
A team may reschedule ONE MATCH during the entire regular season, and ONE MATCH during the playoffs if needed. The captain must work it out with the opposing captain and notify admins for approval.Excerpt from 3.5 Transactions (TRADING)
Teams will be locked and unable to make transactions after or during the official start time of their match, and will remain locked until the match is over.Excerpt from 4.1 Map Bugs/ Game Engine Bugs
Any type of bug i.e. bunnyhopping, multigunning, building bugging is disallowed and will result in a ban for the offender. The abuse of map bugs is also disallowed (abuse of the ZeroPing hidden-hitarea bug is also disallowed).
Clear examples:
-Building a teleporter inside a container/super container is not allowed.
-Building rocket cannons through walls is not allowed.
-Using the translocator to go through buildings is not allowed.
-Using the pulsegun to shoot through floors/walls is not allowed.
-Bouncing is not allowed. If you bounce accidentally you should suicide directly, failing to do so will lead to disqualification. It is up to the admins to judge the foul-play.
-ONLY teleporters are allowed to be built through walls.
Any player found abusing said bugs will be penalized by a map forfeit against the offending players' team.
Again, the quotes posted in here are things we changed from the previous MLSG Season rules, which you can read here : http://www.prounreal.org/mlut/rules.php?c=814.1f - NEW RULE - Overtime
If the maps are tied at the end of the regular time limit of 50 minutes there will be an additional 10 minutes of overtime. If both teams are still tied after these additional 10 minutes, the first team to bring down the other team's basecore by 10 points wins.
I encourage you to read all of the rules so you have a full understanding. Please provide feedback!
Link to MLSG II Rules : http://www.prounreal.org/mlut/rules.php?c=94