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Thread: it's good?

  1. #1
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    it's good?

    hi apes... im with a problem on my ut.ini configuration
    the crosshair looks like move after i move the mouse i dont know if it's a bad video configuration, then someone can say me if this problem happens with my config:?

    (i use mousefix and fov 80)

    [OpenGLDrv.OpenGLRenderDevice]
    Translucency=True
    VolumetricLighting=False
    ShinySurfaces=True
    Coronas=False
    HighDetailActors=True
    DetailTextures=True
    FastTranslucency=1
    VertexLighting=0
    UseTNT=False
    GammaOffset=0.000000
    UseMultiDrawArrays=False
    SinglePassDetail=True
    DetailClipping=False
    UseDetailAlpha=False
    UsePrecache=False
    ShareLists=False
    TruFormMinVertices=0
    TruFormTessellation=3
    UseTruForm=False
    RefreshRate=80
    AutoGenerateMipmaps=False
    UsePalette=True
    UseBGRATextures=True
    UseZTrick=False
    MaxLogTextureSize=8
    MinLogTextureSize=0
    MaxLogVOverU=8
    MaxLogUOverV=8
    DescFlags=0
    Description=
    GammaOffset=0.000000
    ColorizeDetailTextures=False
    UsePrecache=False
    ShareLists=False
    Translucency=1
    UseVertexSpecular=1
    UseTrilinear=True
    UseS3TC=True
    LODBias=0.000000
    MaxAnisotropy=0
    SupportsLazyTextures=1
    GammaOffset=0.000000
    NumAASamples=0
    UseAA=False
    SwapInterval=0
    UseVertexProgram=False
    UseCVA=False
    UseMultiDrawArrays=True
    UseSSE=True
    AAFilterHint=0
    TexDXT1ToDXT3=True
    DynamicTexIdRecycleLevel=100
    UseTexPool=True
    UseTexIdPool=True
    BufferClippedActorTris=False
    SinglePassDetail=True
    ColorizeDetailTextures=False
    DetailClipping=True
    UseDetailAlpha=True
    NoFiltering=False
    UseFilterSGIS=False
    Use4444Textures=False
    UseAlphaPalette=True
    UsePrecache=False
    AlwaysMipmap=False
    ShareLists=False
    UseMultiTexture=True
    MaskedTextureHack=False
    MaxTMUnits=0
    RequestHighResolutionZ=True
    FrameRateLimit=70
    CacheStaticMaps=False
    BufferTileQuads=False
    Use16BitTextures=False
    OneXBlending=True
    GammaCorrectScreenshots=True
    GammaOffsetBlue=0.000000
    GammaOffsetGreen=0.000000
    GammaOffsetRed=0.000000
    ZRangeHack=True
    NoAATiles=True
    SmoothMaskedTextures=False
    SceneNodeHack=True
    UseFragmentProgram=False
    UseSSE2=True
    SinglePassFog=True
    DetailMax=0
    NoMaskedS3TC=False

    __________________

    Edit: resolution 640x480 monitor CTR, Mouse 400 dpi sens 1.60
    Last edited by HIGH[+]AdRiaN; 07-28-2012 at 05:17 PM.

  2. #2
    Whicked Sick Moko's Avatar
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    Why is your resolution so small? :S

  3. #3
    Moderator HIGH+CAMILO's Avatar
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    Quote Originally Posted by Moko View Post
    Why is your resolution so small? :S
    He has a small brain...

  4. #4
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    Quote Originally Posted by Moko View Post
    Why is your resolution so small? :S
    1-low refresh resolution = high refresh rate
    2-my pc is bad huiase, ut + ts = super lag

  5. #5
    Whicked Sick UNrealshots's Avatar
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    Not sure what your issue is :S

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