CTF-'Z-HighDroRENOVATED - Page 2

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  1. #11
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by -=]UM[=-Zac View Post
    never got the introduction of a tutorial before...
    Only through experience can true wisdom be gained.

    I thought I replied to that PM, but here it is again.

    Siege Ultimate Players Guide (Forum Link)
    http://www.unrealkillers.com/showthr...ll=1#post32708

    Siege Ultimate Player’s Guide (SkyDrive Link)
    https://skydrive.live.com/redir.aspx...84&parid=root;
    Last edited by .seVered.][; 08-23-2012 at 01:29 PM.

  2. #12
    Whicked Sick 'Zac's Avatar
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    thanks severed, based on the old siege but stil valuable thanks !!


  3. #13
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by -=]UM[=-Zac View Post
    thanks severed, based on the old siege but stil valuable thanks !!
    Uh, no... it's not based on old siege? what makes you think that?

  4. #14
    Whicked Sick 'Zac's Avatar
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    im not sure, the pics were in the old form of siege. I THINK but im not sure
    Anywho, the map... adrian did a few ncie things and heres the official link:
    http://www.mediafire.com/?5j3s1mavela0g4e
    ^^ thanks adrian for the help tho


  5. #15
    Moderator .seVered.]['s Avatar
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    Well, here's a quick rundown from my initial assessment.

















  6. #16
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    Quote Originally Posted by -=]UM[=-Zac View Post
    im not sure, the pics were in the old form of siege. I THINK but im not sure
    Anywho, the map... adrian did a few ncie things and heres the official link:
    http://www.mediafire.com/?5j3s1mavela0g4e
    ^^ thanks adrian for the help tho
    lol, you deleted almost all my changes D:

    i did this on my re-edit version

    Removed that dodge ramp to boxes near core - that boxes is a good stop for an attacker hide, but with that ramp makes it easier to see this players [Zac put back the ramp ¬¬]

    Removed sky MID - with that brush all players can make tele on that mid 'house' roof, and with sps and mines is hard for kill this tele (it's like the blackriver2a)

    High Left - without that brush on mid, you cant get this place using pistion from mid, so with that higher top, is more hard for kill some tele on that place.

    High core room - The original is already perfect, with that brush is toooo easy defend that spot, just sp and tele there

    High Right - Good stop for make tele and nuke (it need be fast because is easy kill a tele on this location), i have sure what everyone will make sps, for damage the players who is trying take the core by right and defend teles too.

    Player Starts - I removed the player starts far from ss

    MID - I made that mid bridge wider, facilitating fast dodges between the 3 bridges

    Removed 1 wall hole (removed the original) - too easy get base with 2 holes and 2 entraces, 1 is perfect for defenders make mines.

    Edited that new way on right to core - Now you can get the core lol, was too easy attack the core or make RCs, now that stop is only for hide or tele for use nukes.



    _________

    and i dont made that nuke new room, man, nuke room suckes, this map already have a spot for nuke, nuke room should not be impenetrable... the core room top is perfect for nukes, nuke room is for noobs who dont know defend nukes and bad for good players who are good on attack

    all maps should not have a 'nuke room', just need spots for nukes, hidden or defenssible, never impenetrable like bluevember, bathrooms fixed... simplex's nuke room is perfect, minicivil, blackriver and so on.
    Last edited by HIGH[+]AdRiaN; 08-24-2012 at 08:53 AM.

  7. #17
    Whicked Sick 'Zac's Avatar
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    ok i will do that. sorry tho i just kinda liked the outside top box. but ill use yours now


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