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  1. #61
    Rampage Crsk's Avatar
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    Quote Originally Posted by ][X][~FLuKE~][X][_{HoF} View Post
    can we make edits to our maps before judging takes place?
    same question I have, I start my map few days before deadline so I think my map have too much things to improve, change and fix

  2. #62
    Moderator ][X][~FLuKE~][X]['s Avatar
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    i had a bug that needed fixing which is done now and copy sent to SAM, guess i just have to wait.

  3. #63
    Administrator SAM's Avatar
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    I supose bug fixes are allowed but please wait for an offiial answer

  4. #64
    Whicked Sick 'Zac's Avatar
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    i also needed to fix a bug and relink, i relinked on the post and sent it to sam


  5. #65
    Moderator ][X][~FLuKE~][X]['s Avatar
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    Quote Originally Posted by SAM View Post
    I supose bug fixes are allowed but please wait for an offiial answer
    if the answer is no i will be pulling out because my map as it is has a bug where core can be wiped out with two neutrons built into the core window, which should not happen due to how the window is made which makes me very unhappy with it, which means you can put the copy i sent you on the server then remove me from the comp if we cant revise them.

    technically we should be allowed to make simple edits to maps where we are happy as long as it doesnt alter the structure of the map and layout, like a revision testing time.(well one's like mine where I didnt have much time left before the deadline to build it).
    Last edited by ][X][~FLuKE~][X][; 10-15-2012 at 11:03 PM.

  6. #66
    Super Moderator |uK|Melted_Ice's Avatar
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    no i am pulling for that map to win lol let him fix the window

  7. #67
    Rampage Crsk's Avatar
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    I think technically we should be allowed to make simple edits to maps where we are happy as long as it doesnt alter the structure of the map...
    Last edited by Crsk; 10-16-2012 at 12:18 AM.

  8. #68
    Administrator SAM's Avatar
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    Soneone call reb to the thread then!

    @Reb

  9. #69
    Whicked Sick Higor's Avatar
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    I designed into the test XC_Siege_r2 package a build blocker, it specifies volumes where builds will fail to construct.
    Useful to prevent maps like Braveheart from ending in a lame way.

    I'm using those volumes to prevent buildings from being created inside invisible mover collision hulls.
    ------------------------------------- * -------------------------------------

  10. #70
    Moderator ][X][~FLuKE~][X]['s Avatar
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    now that would be welcome by all mappers, windows are much easier using movers or you can shoot between the glass and wall like the ceiling in mcswartzly.

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