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  1. #1
    Muffin's Avatar
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    MLSG Map entry - CTF-([MFN])-Facev3

    Not sure if this would count as a copy of an existing map or not, but I figured I'd try to submit it.

    Why I think this map should win: The regular Face, in my opinion, isn't fit for siege. It's weird to defend, and most of the time the core is hard to attack. I completely redid the inside of the base, hopefully earning it some different and fun gameplay. Not to mention a whole new futuristic look and feel, including music.

    Link: http://www.filedropper.com/ctf-mfn-facev3_1

    Screenies:
    Shot0132.jpg
    Shot0141-1.jpg
    Shot0133-1.jpg

  2. #2
    Moderator .seVered.]['s Avatar
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    I found several problems with this map. I would consider completely re-thinking this one. Sorry it's just a negative review, it's late, and I'll take another look tomorrow.

    Missing some textures on the inside of the bases.

    Core is too exposed.


    Sparkly boosters don't really serve any purpose. Can't get to the upper level with them.


    No teleport to the roof, and it's completely cut off. (maybe not such a bad idea?)


    Second from the top section is also completely cut off.


    Boosters by the core did not work.


    Upper middle area above front entrance would be too hard to take back. It's too strong.


    Can't piston over the side walls. Too tall.

  3. #3
    Muffin's Avatar
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    OMG O_O The inside of the base.. it doesn't show that for me. Holy crap. Okay, I'll look into it. Thanks Sev.

  4. #4
    Unstoppable audiosonic's Avatar
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    Also amplifiers + kegs are mid spawns in siege, take the amps in amp room out in face for siege. The map looked fine for me though, only a glitch in the building where you built a wall. Core too exposed? Do you know how exposed the core was in the original version? I think it'll do just fine we'll have to wait and see. Without the teleporters on top, it will take out the super booster that got abused a lot in this map, it was just too overpowered. I guess we'll find out how it plays.

  5. #5
    Moderator |uK|kenneth's Avatar
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    yay.......... another version of a map that we already have.

    @seVered piston+boots?

  6. #6
    Whicked Sick 'Zac's Avatar
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    severed i dont think your supposed to give the mapper entries any advice or fixes once they post it and tell them to fix something...


  7. #7
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by -=]UM[=-Zac View Post
    severed i dont think your supposed to give the mapper entries any advice or fixes once they post it and tell them to fix something...
    I think debugging is allowed before the judging commences.. We are judging the MAP not the builder.

  8. #8
    Muffin's Avatar
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    You can't piston up the walls, so I thought the core being exposed would make up for that. I don't want to make a map thats going to last forever just cause you can block off the two entrances in the front very easily.

  9. #9
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by Muffin View Post
    You can't piston up the walls, so I thought the core being exposed would make up for that. I don't want to make a map thats going to last forever just cause you can block off the two entrances in the front very easily.
    Are you KIDDING! You've never seen Freeze and Kron and TERMINATOR play much have you...

    LOL

    TOTALLY Laughing out loud.

  10. #10
    Rampage kron's Avatar
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    Named the two best Siege players in the world. Deadly in one sentence.

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