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  1. #1
    Moderator .seVered.]['s Avatar
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    Siege Ultimate Keybind Guide (English)


    Programming Siege KeyBinds:

    To set keybinds, use the System Console. Start UnrealTournament and press ESC. There are 2 Parts to set a Keybind. The command to set the key with the command you want, and the commands that executes when you push the key.

    Set Input <Key> <Command> | <Command>

    The First Part [SET INPUT <KEY>]
    Pick a key that you want your build to be on and relace the <KEY> with the system identifier in the command. Typically it will be a letter or an abbreviated name, CTRL, Alt, PageDown, NumPad3, GreyStar, GreyPlus, GreyMinus, GreySlash, Shift, RightBracket. Here is an example of the first half of the command. *Note: This command by itself will Clear the Key M so it does nothing.

    Set Input M

    The Second Part [<COMMAND> | <COMMAND>]
    This will be the Build command for the Siege Constructor. Siege Buildings are constructed with 2 parts. First, you set the Mode of the Constructor using 2 numbers that identify what you want to build [SetMode X Y] and then you execute the Build using the ‘Buildit’ command. Which looks like this:


    SetMode X Y | Buildit

    Find the numbers for X and Y that are next to the Item you want to build in 'The Siege Items Chart'.

    The Siege Builds are a set of Items grouped by Category. Each Category, or X, and Item, or Y has a number assigned to it to identify the Item to build.

    Category is the X value, Item is the Y value.

    Find the Item you want to build in the Chart below (Siege Items Chart). Change the X and Y to the numbers that are next to the Item that want to build. Combine the First Part and the Second Part into one line. This example Builds a mine when you press the M key.


    Set Input M SetMode 9 0 | Buildit

    To set the Keybind into your players controls by typing the above command in the UT Console, using the Numbers from the Chart for X and Y and the letter you picked in place of <key>. .

    Example:
    I want to build a MINE with the M key, which is the first Item in the Explosives Category. Explosives is category 9 and the Mine is number 0 (ZERO!) Item numbers start at ZERO not 1! So the X and Y for the ‘SetMode’ command is 9 0 and the whole command would look like this.


    Set Input M SetMode 9 0 | Buildit

    Open the Console by pressing the Tilde key (~), located under the ESC on the top left side of the keyboard. Type the command exactly as you see it. Make sure you get the command separator key right | this key is usually on the Shift-Backslash key, right above the Enter key. This will build a Mine every time you press the M key.

    The first 3 Build Items are for Upgrading and Repairing Teammates and Builds.


    X Y Command
    0 0 Upgrade - Upgrade a teammate, pass RU, or increase a Builds Level.
    1 0 Repair - Repairs a teammate or Builds Health.
    2 0 Remove - Removes a Build, half (½ ) of the RU is returned to who built it.
    3 0 Reserved - Do not use


    For Example; to bind 'Upgrade' on the U key:

    Set Input U SetMode 0 0 | Buildit

    Siege Items Chart

    Siege Build Categories [value for X]
    • Fortifications [4]
    • Supplies [5]
    • Special Items[6]
    • Weapons [7]
    • Teleport [8]
    • Explosives [9]
    • Suits [10]

    Fortifications Category [4]
    X Y Description

    4 0 Container
    4 1 Super Container
    4 2 Booster
    4 3 Super Booster
    4 4 Super Protector
    4 5 Poison Guardian
    4 6 Platform
    4 7
    Mini Shield
    4 8
    ForceField

    Supplies Category [5]
    X Y Description
    5 0 Supplier
    5 1 Super Supplier
    5 2 Super Health Pod


    Special Items Category [6]
    X Y Description
    6 0 Shield Belt
    6 1 Jump Boots
    6 2 Speed
    6 3 Invisibility
    6 4 Damage Amplifier


    Weapons Category [7]
    X Y Description
    7 0 Hyper Leecher
    7 1 ASMD Pulse Rifle
    7 2 Warhead
    7 3 Invincible Warhead


    Teleport Category [8]
    X Y Description
    8 0 Teleporter
    8 1 Tele-Network
    8 2 Translocator


    Explosives Category [9]
    X Y Description
    9 0 Mine
    9 1 Super Mine
    9 2 Rocket Cannon
    9 3 Bio Bomb
    9 4 Mortar Bomb
    9 5 EMP Bomb
    9 6 Neutron Bomb


    Suits Category [10]

    X Y Description
    10 0 Jet Pack
    10 1 Super Jet Pack
    10 2 Toxin Suit
    10 3 Asbestos Suit
    10 4 Scuba Gear


    This Chart shows the numbers that determine what the Constructor will build with the keybind. Use the numbers next to the item you want to build in place of the X and Y in the SetMode X Y | Buildit section of the keybind command.

    Weapon Binds: You can group 2 Weapons on each key.

    Set the bind with ‘Set Input <key>' command and the pick the weapons from theWeapon Chart and replace the
    '<COMMANDS> | <COMMANDS>' with GetWeapon <WeaponName> command of your choice.


    To set the SniperRifle and UT_Eightball to the E key

    Set Input E Mutate getweapon zp_SniperRifle | getweapon UT_Eightball

    To set the sgMiniGun and the Ripper to the F key

    Set Input F Getweapon sgMinigun | getweapon Ripper

    To set the UT_BioRifle and zp_ShockRifle to the C key

    Set Input C getweapon ut_BioRifle | Getweapon zp_ShockRifle

    Weapon Chart[/B]
    Getweapon sgNukeLauncher
    Getweapon sgTranslocator
    Getweapon Chainsaw
    Getweapon ImpactHammer
    Getweapon zp_Enforcer
    Getweapon UT_FlakCannon
    Getweapon UT_BioRifle
    Getweapon sgPulseGun
    Getweapon Ripper
    Getweapon sgMinigun
    Getweapon zp_ShockRifle
    Getweapon UT_Eightball
    Mutate getweapon zp_SniperRifle


    Advanced Keybinds:
    You can combine keybinds to make them more descriptive and functional. For example, take the build a Super Protector bind and expand it to include a notice for the team to upgrade the item that you just built.

    Set Input P SetMode 4 4 | Buildit | TeamSay Upgrade this SuperProtector<

    This bind will set the constructor to a Build Item and switch or open the Constructor. This will set the position to the Explosives Item-Mine and then display the Constructor.

    SetMode 9 0 | GetWeapon sgConstructor

    You can also combine weapons onto one key, like the "Special" Weapon's; to switch directly to them, if you get one.

    Set Input G GetWeapon SiegeInstaGibRifle | GetWeapon HyperLeecher

    OR…

    Set input G GetWeapon AsmdPulseRifle | GetWeapon FlameThrower

    For a more information about Unreal binds, follow this Link:
    [URL="http://wiki.beyondunreal.com/Legacy:Binding_Keys"]

  2. #2
    Whicked Sick Higor's Avatar
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    As of RC15c, these new binds are available:

    GetConstructor -> It's an alias of 'GetWeapon sgConstructor', useful for whoever needed to type in the Package name before the weapon class.

    SelectMode -> Same as SetMode, but also draws the constructor (this was an old bind, but never advertised), useful for repair.
    Example: Selectmode 1 0

    SetBuild (className) -> Similar to GetWeapon, but for selecting buildings using the Class instead of category index.
    Example: SetBuild sgContainer, SetBuild EMPBomb
    ------------------------------------- * -------------------------------------

  3. #3
    Administrator SAM's Avatar
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    Good write up there....I really should start some write ups again to populate this section

  4. #4
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by Higor View Post
    As of RC15c, these new binds are available:

    GetConstructor -> It's an alias of 'GetWeapon sgConstructor', useful for whoever needed to type in the Package name before the weapon class.

    SelectMode -> Same as SetMode, but also draws the constructor (this was an old bind, but never advertised), useful for repair.
    Example: Selectmode 1 0

    SetBuild (className) -> Similar to GetWeapon, but for selecting buildings using the Class instead of category index.
    Example: SetBuild sgContainer, SetBuild EMPBomb
    Any other notes that need to be updated... please post commeent

  5. #5
    Whicked Sick Higor's Avatar
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    GetNuke > selects nuke (works as of RC18)

  6. #6
    Whicked Sick Chamberly's Avatar
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    What RC version of the posting that .seVered.][ has posted?

    Edit: Also instead of changing it, why not have each version to their own section of keybind? It's easier than having to redo everything.
    Last edited by Chamberly; 01-30-2014 at 05:12 PM.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  7. #7
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by Chamberly View Post
    What RC version of the posting that .seVered.][ has posted?

    Edit: Also instead of changing it, why not have each version to their own section of keybind? It's easier than having to redo everything.
    User the Xconsole to manage keybinds ...it's so much easier..

    Unrealize Your Mind

  8. #8
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by .seVered.
    [;70829]Quote Originally Posted by Chamberly View Post
    What RC version of the posting that .seVered.][ has posted?

    Edit: Also instead of changing it, why not have each version to their own section of keybind? It's easier than having to redo everything.
    User the Xconsole to manage keybinds ...it's so much easier..
    I mention what RC# for the current post, I'm not having problem myself. I'm trying to help someone/the public....


    http://irc.lc/globalgamers/uscript for uscript discussion.

  9. #9
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by Chamberly View Post
    I mention what RC# for the current post, I'm not having problem myself. I'm trying to help someone/the public....
    Oh, Oh, I awake now (and then) ... Excellent point, I may (should) have that listed on the Top of each guide.

    +1! @Chamberly

  10. #10
    Moderator .seVered.]['s Avatar
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    XMacros.ini Default Keybind Profile [Basic keybind profile for Siege]

    Here's a GEM from the Unreal Vault of Treasures for all you XConsole fans. Follow these steps to import my 'Default Keybinds profile DIRECTLY into your XConsole KEYS list.

    First: Copy XMacros.ini into your \Unreal\system folder (rename the current one if you have saved profiles already in the KEYS
    )
    THEN: Start Unreal, open the XConsole and click on Load and select Siege.

    To see the details of the 'Default Keybinds Profile' type PREFENCES in the console and expand XCONSOLE to edit your key aliases.


    *ALWAYS make a backup of your User.ini and UnrealTournament.ini files prior to editing or adjusting your user settings.

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