User Tag List

Page 1 of 3 123 LastLast
Results 1 to 10 of 24

Thread: Nuke Siren

  1. #1
    Moderator ][X][~FLuKE~][X]['s Avatar
    Join Date
    Feb 2012
    Posts
    1,367
    Country:

    Nuke Siren

    I know this has been whined about a few times in other threads since the change.

    But, the cost for it is ridiculous and to make matters worse the range is useless on it, we were playing clarion yesterday and as soon as the nuke siren went off, within 2-3 seconds the nuke was fired making the siren totally useless, 3k RU is a lot to pay for something that is now effectively useless.

    if it is going to stay like this then you might as well remove it all together from RC16 as no one will build it anyway, NS was a great build and a great help, now its just 3000RU worth of useless animation.


    just my opinion, certainly not putting higors efforts down, you will always get people complaining about changes, believe me i know that from years of coding the RocketX, but i have also learned you have to listen to the serious complaints.

  2. #2
    The Best There Ever Will Be! |uK|B|aZe//.'s Avatar
    Join Date
    Jan 2011
    Location
    London, United Kingdom
    Posts
    6,848
    this is true!

  3. #3
    Whicked Sick ~~D4RR3N~~'s Avatar
    Join Date
    Jul 2012
    Location
    Venezuela
    Posts
    1,614
    Country:
    The only good thing I've seen about NS being 3k and shit range is that now everyone is more concerned in watching for nukers, and that has made everyone to communicate better!








































    But New NS=SHIT IN ELEPHANT'S PANTS FULL OF SHIT
    Quote Originally Posted by |uK|UNrealshots View Post
    You're playing a game that came out in 1999 in the year 2012 who is the fucking nerd here?
    All of us. Enjoy.

  4. #4
    Whicked Sick Higor's Avatar
    Join Date
    Apr 2012
    Location
    Full sail ahead!
    Posts
    3,675
    Country:
    One goes back to normal then?
    Range or cost?
    ------------------------------------- * -------------------------------------

  5. #5
    Whicked Sick ~~D4RR3N~~'s Avatar
    Join Date
    Jul 2012
    Location
    Venezuela
    Posts
    1,614
    Country:
    We can make a poll!
    I'd rather range! idk about the others!
    yeah... Let's make a poll!
    Quote Originally Posted by |uK|UNrealshots View Post
    You're playing a game that came out in 1999 in the year 2012 who is the fucking nerd here?
    All of us. Enjoy.

  6. #6
    Dominating Scourge's Avatar
    Join Date
    Dec 2011
    Posts
    554
    Country:
    [X][~FLuKE~][X][_{HoF};49255]years of coding the RocketX
    I see jets in a lot of your siege maps. When are we going to fly them? :3

    One goes back to normal then?
    Range or cost?
    How about cost and range go back to normal and upgrades cost a fuckton?

  7. #7
    Whicked Sick Higor's Avatar
    Join Date
    Apr 2012
    Location
    Full sail ahead!
    Posts
    3,675
    Country:
    A third choice is an auto adjustable siren (2000 RU, Variable range) .
    It would work in a way that it's maximum detection radius would only go as far as 60% of the map...

    But expect oddities on badly built maps.
    ------------------------------------- * -------------------------------------

  8. #8
    Dominating Scourge's Avatar
    Join Date
    Dec 2011
    Posts
    554
    Country:
    Quote Originally Posted by Higor View Post
    A third choice is an auto adjustable siren (2000 RU, Variable range) .
    It would work in a way that it's maximum detection radius would only go as far as 60% of the map...

    But expect oddities on badly built maps.
    Simplex Renovated 60% of the map = pretty much 4x the playing area

  9. #9
    Whicked Sick ~~D4RR3N~~'s Avatar
    Join Date
    Jul 2012
    Location
    Venezuela
    Posts
    1,614
    Country:
    Damn this is hard!
    Quote Originally Posted by |uK|UNrealshots View Post
    You're playing a game that came out in 1999 in the year 2012 who is the fucking nerd here?
    All of us. Enjoy.

  10. #10
    Dominating Scourge's Avatar
    Join Date
    Dec 2011
    Posts
    554
    Country:
    Nuke siren range = 60% of direct distance between enemy cores; average distance between all other cores in 4-way

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Nuke Siren poll
    By Higor in forum Code Reviews
    Replies: 32
    Last Post: 03-15-2013, 08:34 PM
  2. Better than a nuke siren:
    By Higor in forum Code Reviews
    Replies: 38
    Last Post: 01-13-2013, 01:23 AM
  3. NUKE SIREN!
    By |uK|kenneth in forum Code Reviews
    Replies: 16
    Last Post: 07-12-2012, 08:36 PM
  4. Partial Fix: Nuke Siren
    By Higor in forum Code Reviews
    Replies: 1
    Last Post: 07-02-2012, 01:09 AM
  5. Reduce the Area of the Nuke Siren
    By SilverWing in forum zp| * * * -=[SIEGE]=- |uK| One Night Stand -=[SIEGE]=- Server * * *
    Replies: 17
    Last Post: 02-28-2012, 09:20 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •