User Tag List

View Poll Results: Nuke siren setting you preffer?

Voters
31. You may not vote on this poll
  • Old siren (1200 ru, huge range)

    6 19.35%
  • Same radius (1200 ru, low range)

    2 6.45%
  • Same price (3000 ru, high range)

    3 9.68%
  • Expensive upgrades (1200 ru, high range)

    14 45.16%
  • So so (2000 ru, mid range)

    1 3.23%
  • Variable 1 (2500 ru, 75% of map)

    1 3.23%
  • Variable 2 (1500 ru, 60% of map)

    3 9.68%
  • Don't change

    1 3.23%
Page 1 of 4 123 ... LastLast
Results 1 to 10 of 33

Thread: Nuke Siren poll

  1. #1
    Whicked Sick Higor's Avatar
    Join Date
    Apr 2012
    Location
    Full sail ahead!
    Posts
    3,676
    Country:

    Nuke Siren poll

    Just throwing some more ideas and getting feedback.

    Variables may bug on some maps, my idea for determining range is to find all player starts and pick the biggest distance between a pair.
    Which will obviously render the Siren useless in maps like TwinLabs... unless somebody has another good idea.
    Last edited by Higor; 01-07-2013 at 04:55 PM.

  2. #2
    Whicked Sick ~~D4RR3N~~'s Avatar
    Join Date
    Jul 2012
    Location
    Venezuela
    Posts
    1,614
    Country:
    Thank you for listening to my idea of the poll :P xDD
    Nice options Higor!

    Hope this can FINALLY solute NS problems :S
    Quote Originally Posted by |uK|UNrealshots View Post
    You're playing a game that came out in 1999 in the year 2012 who is the fucking nerd here?
    All of us. Enjoy.

  3. #3
    Dominating Scourge's Avatar
    Join Date
    Dec 2011
    Posts
    554
    Country:
    Find the distance from the core to the map's furthest boundary within a closed space that is connected to the core. Set the nuke siren's initial detection range to 10% of this value, then add 11%, 12%, 13%, 14%, and finally 15% with each additional upgrade, respectively.

    If you can just find that distance, my suggestion wins.

  4. #4
    Rampage !DEAD's Avatar
    Join Date
    Feb 2012
    Location
    Russia
    Posts
    322
    Country:
    very well

  5. #5
    Administrator SAM's Avatar
    Join Date
    Jan 2011
    Posts
    8,296
    Country:
    how about doing what scourge said but based on max dustance between cores instead? It should provide a smaller range

  6. #6
    Whicked Sick Keith's Avatar
    Join Date
    Jan 2011
    Posts
    1,352
    Country:
    1200 with expensive upgrades seems good

  7. #7
    The Best There Ever Will Be! |uK|B|aZe//.'s Avatar
    Join Date
    Jan 2011
    Location
    London, United Kingdom
    Posts
    6,860
    50-60% on all maps at 2.5k would be good

  8. #8
    Dominating Scourge's Avatar
    Join Date
    Dec 2011
    Posts
    554
    Country:
    Quote Originally Posted by SAM View Post
    how about doing what scourge said but based on max dustance between cores instead? It should provide a smaller range
    Cores can be extremely close together in maps, which is why I've modified my suggestion to make the distance on which the range is based the longest distance between a boundary of a closed space containing the core and the core itself. The only time this would present a problem is if teleportation was required to access the core in a remote space that isn't connected to the rest of the map, but no examples of this do (or should) exist.

    This distance would probably be a difficult value to acquire, as might the walking distance between two cores in as direct a path as possible. We could do "distance between cores," but it would also require a calculation of the most direct walking path between the two cores; which distance is used for the range would depend on which is greater. If the walking distance is greater, then the maximum range should be half of the walking distance; otherwise, it should be up to 75% of the distance between cores.

    I encourage whoever will be doing future dev on the siren to consider that the range is a cylinder and that 50% of the map coverage is likely to mean that the nuke siren should have potentially 100% map coverage if placed in the center; a nuke siren with 50% map coverage will only effectively cover 25% when placed at one end of the map, rendering it effectively useless on booster-jetpack maps.
    Last edited by Scourge; 01-08-2013 at 10:02 AM.

  9. #9
    Whicked Sick HIGH[+]AdRiaN's Avatar
    Join Date
    Apr 2011
    Location
    Brazil
    Posts
    1,539
    Quote Originally Posted by Keith View Post
    1200 with expensive upgrades seems good
    i agree with keith

    1200 ru for make siren

    lv1 = +90
    lv2 = +180
    lv3 = +270
    lv4 = +360
    lv5 = +450

    siren lv 5 radius = high range (60% of minicivil area)

  10. #10
    Whicked Sick Higor's Avatar
    Join Date
    Apr 2012
    Location
    Full sail ahead!
    Posts
    3,676
    Country:
    Base upgrade cost is 50...
    I'd make it 150 if Expensive poll wins.
    ------------------------------------- * -------------------------------------

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Nuke Siren
    By ][X][~FLuKE~][X][ in forum Code Reviews
    Replies: 23
    Last Post: 01-14-2013, 07:47 AM
  2. Better than a nuke siren:
    By Higor in forum Code Reviews
    Replies: 38
    Last Post: 01-13-2013, 12:23 AM
  3. NUKE SIREN!
    By |uK|kenneth in forum Code Reviews
    Replies: 16
    Last Post: 07-12-2012, 07:36 PM
  4. Partial Fix: Nuke Siren
    By Higor in forum Code Reviews
    Replies: 1
    Last Post: 07-02-2012, 12:09 AM
  5. Reduce the Area of the Nuke Siren
    By SilverWing in forum zp| * * * -=[SIEGE]=- |uK| One Night Stand -=[SIEGE]=- Server * * *
    Replies: 17
    Last Post: 02-28-2012, 08:20 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •