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  1. #11
    Administrator SAM's Avatar
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    I will make sure its taken off considering all functions are now handled in siege. Does siege report time a player has played @Higor ? Its important to ensure it does to make sure atb has.what it needs to calculate strengths

  2. #12
    Dominating Scourge's Avatar
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    Quote Originally Posted by Higor View Post
    Why would we need to respawn in the location we disconnected?

    What we need is to respawn close to our supplier or we'll give 50 ru for free to enemy.

    Scourge would once go to the top of Bathrooms[Fixed]'s tub and make a tele there, when I told him he'd get killed before he even made it... he answered this:
    "If i get killed there, i'll wait a bit and reconnect, I'll appear on that spot and make the tele".

    RU recovery mutator already does the job of recovering kills, deaths, score AND ownership of builds. And NexGen was doing the 'score' and timer recovery anyways.
    Pretty sure I pointed out this was technically an option, not that I would actually do it. I'm aware that it's bug abuse since I don't have to walk all the way back.

  3. #13
    Whicked Sick Higor's Avatar
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    NexGen overrides resurrector's time recovery anyways.
    Otherwise, ppl that comes from spec whouldn't have higher playing times.

  4. #14
    Administrator SAM's Avatar
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    Are you sure? ATB was actually developed with resurrector in mind. Resurrector was messing up algorithms, once I handed to noggin, made some changes to make resurrector count time played. Resurrector also recovers time played if disconnected. So for example, if you disconnect, reconnect with a different IP and you get "resurrected" ATB does not count you as a new person. And since resurrector also recovers scores, ATB used to spaz out thinking holy crap this player is ownage, only player for like 1 min and got 600 points.

    I'll send you the source of both if you want. I do want to make sure it's all covered before just dumping it out. Haven't heard many complaints recently about the balancer....

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