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Thread: HideNPeak

  1. #1
    Whicked Sick Chamberly's Avatar
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    HideNPeak

    I'd like to suggest HideNPeak mod to be installed on all servers.

    If you need a brief description, I'll post it.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  2. #2
    Killing Spree Dr.Flay's Avatar
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    Extracted from the u file
    //HideNPeek
    //
    //Sets pawns bAlwaysRelevant property to true on spawn. Prevents players from
    //disappearing behind windows (that's the goal at least).
    //
    //Created by team :[lol]:Mhor of www.teamlol.com
    NW III
    "Your Unreal" lives-on https://yourunreal.wordpress.com
    333networks Keeping the GameSpy network alive with a "faster-master"

  3. #3
    Administrator SAM's Avatar
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    Post a description of what it does...I saw what flay posted however a more elaborate explanation would be good

  4. #4
    Whicked Sick Higor's Avatar
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    Siege does that already.
    Funny enough... it was SK who implemented it for the visor, and Sektor who made the scoreboard based on that (which is why i haven't been able to revert it).

  5. #5
    Administrator SAM's Avatar
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    Wasn't that the problem that was causing so much lag? bAlwaysRelevant?

  6. #6
    Whicked Sick Higor's Avatar
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    Don't think so, it's been like this for ages now.
    And I did optimize the network load (CPU and bandwidth) over the releases.

  7. #7
    Whicked Sick Chamberly's Avatar
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    Info coming soon... I'll have to get into the game and do some screen shots.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  8. #8
    Whicked Sick Chamberly's Avatar
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    Screen shot of relevant builds as example (visible):
    http://i259.photobucket.com/albums/h...ps65dd2842.png

    Screen shot of builds disappeared (the containers on both side, they disappear within a few seconds):
    http://i259.photobucket.com/albums/h...ps11a86d61.png

    With this HideNPeak mod, it will make them stay always there... but not only build but as for players too. If they are hiding behind a window as an example, they would disappear anytime and no one can't see them unless the player behind window move a bit or so. Kinda like you get shot by a ghost... lol.

    I think this would only make it players as visible.
    Last edited by Chamberly; 03-04-2013 at 12:41 AM.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  9. #9
    Whicked Sick Higor's Avatar
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    I tried setting all builds as bAlwaysRelevant, this was an extensive subject of research back in RC14...
    When you fill the server with so many builds, it's not the bandwidth usage that skyrockets... but CPU consumption.

    A workaround for that is to increase the relevance timeout from 5 to 15.

  10. #10
    Whicked Sick Chamberly's Avatar
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    Well I generally not worried about the builds too much, but the peoples, which can make a difference. I do remember coming into a game spec mode and then it took a bit to load a lot of things up, which it is normal for me.


    http://irc.lc/globalgamers/uscript for uscript discussion.

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