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  1. #1
    Whicked Sick Higor's Avatar
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    Cause of message blocking in Siege servers:

    Code:
    ScriptLog: =====================================================
    ScriptLog: LOCALIZED MESSAGE FILTER FOR sgWarhead0 TO MSpec_Alerts0 OF CLASS SiegeUltimateRC17.sgBuildingKillMsg
    ScriptLog: SWITCH IS 0, PRIs ARE: sgPRI0 AND sgPRI0 WITH OBJECT SiegeUltimateRC17.sgWarhead
    ScriptLog: PASS NUMBER 0: AdminAlert0 > ACCEPT
    ScriptLog: PASS NUMBER 1: SoundsMutator0 > ACCEPT
    ScriptLog: PASS NUMBER 2: AntiMsgHack0 > REJECT
    ScriptLog: PASS NUMBER 3: UTPure0 > REJECT
    ScriptLog: PASS NUMBER 4: NexgenController0 > ACCEPT
    ScriptLog: PASS NUMBER 5: STWMutExt0 > ACCEPT
    ScriptLog: PASS NUMBER 6: sgRURecovery0 > ACCEPT
    ScriptLog: PASS NUMBER 7: UnevenTeams0 > ACCEPT
    ScriptLog: PASS NUMBER 8: MessageAdmin0 > ACCEPT
    ScriptLog: PASS NUMBER 9: Zeroping0 > ACCEPT
    ScriptLog: LOCALIZED ENDED FOR sgWarhead0 TO MSpec_Alerts0 OF CLASS SiegeUltimateRC17.sgBuildingKillMsg
    ScriptLog: SWITCH IS 0, PRIs ARE: sgPRI0 AND sgPRI0 WITH OBJECT SiegeUltimateRC17.sgWarhead
    ScriptLog: =====================================================
    AntiMsgHack and UTPure (wat?).
    I'll see what i can do about this.
    ------------------------------------- * -------------------------------------

  2. #2
    Whicked Sick Higor's Avatar
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    AntiMsgHack:

    Assumes all pawns sending messages are PlayerPawns.
    When a sgBuilding about to be destructed sends a message... boom, fails and a second self destruct command is issue, plus a ban on an empty IP is issued.
    Needs instant fix.

  3. #3
    Administrator SAM's Avatar
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    Pure isn't running, and anti message hack, well that's self explanatory lol. it's to prevent message hackers

    --- Updated ---

    In that case, just decompile anti msg hack and add an exception for siegegi?

  4. #4
    Whicked Sick Higor's Avatar
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    UTPure:

    Simply blocks everything coming from a Pawn...
    Are you fucking kidding me?

    --- Updated ---

    Pawns are totally unable to send messages, this clearly hurts monster based games.
    I can fix AntiMsgHack, I already retrieved it, but it pains me to see that UTPure made such a mistake (not differ from any pawn and PlayerPawns).
    ------------------------------------- * -------------------------------------

  5. #5
    Administrator SAM's Avatar
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    I have the source for Pure if you'd like it....

  6. #6
    Whicked Sick Higor's Avatar
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    Already checked the UTPure sources.

    The only way out of this is calling > Level.Game.MessageMutator.MutatorBroadcastLocalize dMessage(Self, P, Message, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject) replacing SELF with NONE on the sgBuildings.
    This won't allow other mods to figure out if a sgBuilding is broadcasting a message, but it's the only way with something as big as Pure.

  7. #7
    Administrator SAM's Avatar
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    But pure isn't running Higor so it shouldn't be doing anything anyway!

    That's your next job. Make siege compatible/work with pure.

  8. #8
    Whicked Sick Keith's Avatar
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    @Higor do you have an idea why Teamsay spec messages are corrupted?

  9. #9
    Whicked Sick Higor's Avatar
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    Well, it's one of those mutators that's messing those up, I'll review them one by one I guess.
    ------------------------------------- * -------------------------------------

  10. #10
    Administrator SAM's Avatar
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    I know which one it is. AutoPause.

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