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  1. #11
    Whicked Sick Higor's Avatar
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    Increased Supplier touch spam timer (for ru reduction) from a base of 2.5 to 3.4

  2. #12
    Whicked Sick Higor's Avatar
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    New classes

    XC_SupplierBase:
    Weapon locker with instant supply, takes a 1/3 of the damage so it isn't as much of a leech target, still heals at normal rates so they should be harder to destroy.
    Base re-touch timer is 40 seconds, 25 deducted on death. (Scaled down by 30% due to server speed settings)
    Imports 4 new building models, plus an effect model.
    Cannot be built within 100 units of distance to another of these (player height is 76).

    XC_SupComp:
    Supplier component, is a chained list of components serverside, containing each supplier's individual re-touch timer for each supplied player.
    Used for rendering the supplier's availability on the local client.
    If timer expires and player is touching the supplier, enforces a new supply without need of going out and in again.

  3. #13
    Whicked Sick Higor's Avatar
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    New Class

    XC_PlayerPos:
    To be used as chained list of player positions.

  4. #14
    Whicked Sick Higor's Avatar
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    Extended functionality of SiegeGI's GivePlayerWeapon so that the weapon is returned in said function, this function will not only be used on the respawn instances, but also by the XC_SupplierBase.
    Imported a sound file.

  5. #15
    Whicked Sick Higor's Avatar
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    New class

    XC_SupFX:
    Displays the weapon being supplied by one of the new suppliers, its looks will indicate whether the supplier is active for this player, or still counting down.

  6. #16
    Whicked Sick Higor's Avatar
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    Fixed bUseRemoveGuardian variable on SiegeGI, now it's configurable, thus bringing the RemoveGuardian back if enabled.

  7. #17
    Whicked Sick Higor's Avatar
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    Milestone for RC19

    Lag compensation (currently implemented on the Siege IG Rifle).
    It's some sort of mix of ZeroPing and NewNet, will be tested in order to find bugs and exploits and patch them.

    Mechanics:
    Zeroping styled target selection.
    Serverside positional check (if the hit is too far from the player's lag trail, discard)
    Old positions trail checking is done via interpolation and orthogonal projections, so it runs at any tickrate.

  8. #18
    Whicked Sick Higor's Avatar
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    Lag compensation features:
    - Punish speed hackers by not allowing them to shoot.
    - Punish FWS users by making them wait a couple of seconds before shooting.
    - FWS shots are visible to others.
    - Target selection Hash function calls a useless Trace, does nothing in game, but triggers an ACE kick if done externally.
    - Player collisions disabled if client misses on his/her side, so no ghost hits.

  9. #19
    Whicked Sick Higor's Avatar
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    Fixed on the IG shock beam what seemed to be a mistake, when spawning the contiguous shock effects (spawned the old IG ones)

    And the beam ended up like this:


    Keep it or not keep it?

  10. #20
    The Best There Ever Will Be! |uK|B|aZe//.'s Avatar
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    the beam was meant to be like that.... not the normal ig one

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