newnet unplayable

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  1. #1
    frog's Avatar
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    newnet unplayable

    hi just my think and would like to know if people feel same about this newnet crap ?
    it was perfect with zp !!!
    off course zp get few bugs newnet have some too but its really laggy and sometimes shots don't register

    could u make 1 server newnet and one zp like that ppl who like newnet play newnet and zp lovers bugs could still play zp thx cheers

  2. #2
    Moderator ][X][~FLuKE~][X]['s Avatar
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    I have noticed a lot lately massive ping spikes and server wide packet loss, i have screen shots of every time it happens, it can last from 5 minutes to over an hour, most shots dont register or you hit someone and they dont die until 2-3 seconds later.

  3. #3
    Whicked Sick Keith's Avatar
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    is tr 100? tim said something that newnet doesnt work fine if tickrate is not set to 100 on GU.

  4. #4
    Rampage Feralidragon's Avatar
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    Quote Originally Posted by Keith View Post
    is tr 100? tim said something that newnet doesnt work fine if tickrate is not set to 100 on GU.
    Probably because it uses lag compensation instead.
    That would explain shots not registering with lower tickrates (since with lower tickrates, the original player positions have to be predicted more often, resulting in shots not registering at all).

  5. #5
    Whicked Sick Higor's Avatar
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    ...which is why, interpolating between registered positions instead of picking the closest marker works on any tickrate.

  6. #6
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Screw zp, that unplayable, laggy, 5 hits one kill, can't dodge UT bug... i mean mod.
    Zp will just make the servers crap again.

  7. #7
    Rampage Feralidragon's Avatar
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    Quote Originally Posted by Higor View Post
    ...which is why, interpolating between registered positions instead of picking the closest marker works on any tickrate.
    It's not that easy...
    This is the same problem electronic engineers face when using digital oscilloscopes. Since digital oscilloscopes only get samples of a signal, there are potential small signals they won't ever catch and interpolation doesn't help.
    In the same way, if the server tickrate is too low, since UT is so fast paced with dodging and all, interpolation may indicate a past position that in fact wasn't the true position of a player, since interpolation only works perfectly with linear translations, which isn't the case with UT.
    To not mention that the player positions are predicted already in the server a lot.
    This is why the tickrate has to be as high as possible, so it gets as many samples of the players position as possible to reduce the error margin, that's why lag compensation tends to only work properly with higher tickrates.

    Games like CoD and any ADS ones tend to be slower paced and don't have dodging abilities, hence interpolation works much better for them rather than for fast paced games like UT or even Tribes (which I think doesn't even use hitscan because of that).

  8. #8
    Whicked Sick ~~D4RR3N~~'s Avatar
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    potato is right. zp is very crappy! If you're laggy, zp makes you MORE laggy, making frags register 4 secs later after you shot your oponnent, or not even register your frag at all!
    newnet is rally nice, and that delay registering shots? it doenst happen ALL the time, just sometimes...
    Quote Originally Posted by |uK|UNrealshots View Post
    You're playing a game that came out in 1999 in the year 2012 who is the fucking nerd here?
    All of us. Enjoy.

  9. #9
    Administrator SAM's Avatar
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    When I checked server seemed fine....

    I don't agree with 100 tick for various reasons and I can explain why some other time.

  10. #10
    Whicked Sick UNrealshots's Avatar
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    TimTim wrote:There is also no reliable way to lower the tickrate in newnet without limiting players' framerates. If you want 30 tick in newnet, you would either have to 1) limit your framerate to 30 fps or 2) accept a high number of "duds" or 3) accept shots going straight through enemy players.

    newnet has to run @ 100tickrate to run right(as TIMTIM says). US server is laggy it ran good when tr was @ 100 -> or it could be due to the random ping spiking going on in the US and UK I'll get back to you on that ill run some tracerts today and tomorrow.
    Last edited by UNrealshots; 03-26-2013 at 09:18 PM.

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