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  1. #1
    Whicked Sick Higor's Avatar
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    The Gateway - (edit)

    This is an unused map in Unreal 1 (comes with the CD and can't be launched in multiplayer), so it's reaaaaly old.
    Decided to use it because it's layout is perfect for CTF/Siege if I made a few edits.

    Download:
    http://www.unrealkillers.com/higor/GT/Gateway.7z

    Map is suitable for Siege (16 players), and CTF both NW and Insta (8 players).
    It has great detail, surprises me considering it was made for Unreal and due to this, the hallways aren't as spam effective as in other small maps.

    Screenshots:


    Contains a heal pod accessible with translocator.


    I created a portal between the lower and higher level, defending and attacking in this map has a unique feeling, bringing something new to the gameplay.




    ------------------------------------- * -------------------------------------

  2. #2
    Super Moderator |uK|Chronox's Avatar
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    HOOoooLY S-SHIIIIiIIT !!!

    Now this is something, set the PLayer slots back to 16 please. It would make my day ! Awesome map Higor

    Como siempre haciendo cosas cheveres.
    "Tactical Suicide!"


  3. #3
    Whicked Sick 'Zac's Avatar
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    PLZZ 16!! 11 v 11s??? its equivalent to niven with a 30 v 30
    also, looks like a cool map Higor. Looks very good


  4. #4
    Whicked Sick Higor's Avatar
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    This map has two interesting facts:
    Noob siegers will fail hard.
    Favours players with extreme reaction times.

    You need good movement skills to get out of the water pool below the core.
    You need good sense of placement in order to properly understand the lower path.
    You need to have very advanced build skills in order to make a proper defenses (clue: consists on 3 stages/layers).
    You gotta react very quick on the corridors, which due to their detail, don't bounce flak and ripper spams as one would hope.
    Lifts are intentionally slow, you gotta figure out a way around that...
    There is one critical teleporter spot that can end a game.
    And if you want to completely lock out the portal to prevent any nuking from that side, you must discover what set of buildings will do it, while letting you shoot and defend from the core room.

  5. #5
    RunAway's Avatar
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    i think the core is too open for attacks in this map
    Runway

  6. #6
    Administrator SAM's Avatar
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    That's what I said....I suggested core be moved directly under where it currently is

  7. #7
    Whicked Sick 'Zac's Avatar
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    the core is too open? just a container blocking fire from the foward hallway and a mine on both portals. I think its fine the way it is.
    oh yeah, almost forgot. whys the map in a .7z type file?
    Last edited by 'Zac; 05-03-2013 at 12:24 PM.


  8. #8
    RunAway's Avatar
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    so place more ru stones to take on the begin of the map... this would be fine!
    Runway

  9. #9
    Whicked Sick 'Zac's Avatar
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    he's on a test server, its not like the public or pug server


  10. #10
    Administrator |uK|chiseller's Avatar
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    Played it yesterday, really liked it.

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