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  1. #21
    Administrator SAM's Avatar
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    Well the only thing that really happened with Bethesda was they turned it into a first person type of game whereas, interplay always did third person view.

    If you want to try other fallouts let me know. It is so great. I love it. I've played all three like 10 times probably more over and over and over again....

  2. #22
    Killing Spree Pie's Avatar
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    I'm not sure I could ever play the first two Fallouts. Their graphics system is too old. That top-down third person view is like Diablo. I can play Diablo like that, but that's DIABLO! Lol. Not sure I could tolerate it for Fallout. I have Fallout 3 if I ever want to try it, but I've heard from those that love New Vegas that 3 misses out on some of the things that make New Vegas great.


  3. #23
    Whicked Sick Higor's Avatar
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    The lag compensation method chosen qualifies as mix of ZP and NN (third method besides the Siege IG, and Minigun/PulseRifle).
    Consists on using the server's old location markers, only that if the client does register a hit, the location markers will 'attract' the serverside shot (by a small amount of units) if various timing and rotation conditions are given.
    This should reduce the bounced hit rate a lot on lower tickrate servers where ping is highly unstable by differences of up to 60ms, jumping between [DOSping, DOSping + 1000/serverTR + 1000/clientTR] constantly.

    I'll start the team handling now (all teams made of 2 ppl each)
    A few rules to apply based on player count:
    Playercount Effect
    0 to 3 DM
    4 1 team, 2 freelancers
    5 2 teams, 1 freelancer
    6 and on (Players/2) teams, 0-2 freelancers

    The ideal playercount for this gametype is around 8-14, and the map size should determine the payback counter time (bacause it's easier to payback on smaller maps).

  4. #24
    Whicked Sick Moko's Avatar
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    So a game type about everyday life? LoL

  5. #25
    Administrator SAM's Avatar
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    Quote Originally Posted by Moko View Post
    So a game type about everyday life? LoL
    Sounds like mojo was betrayed :-(

  6. #26
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by Moko View Post
    So a game type about everyday life? LoL
    GameType ARE real life... don't you know...

    Quote Originally Posted by SAM View Post
    Sounds like mojo was betrayed :-(

    LOL Ouch, Moko is that the case?

  7. #27
    Whicked Sick Moko's Avatar
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    Haven't we all been betrayed *once* in our lives? Seriously guys. xD

  8. #28
    Dominating Novak's Avatar
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    Gotta give Moko props on this one. Perhaps some Betrayal and Retribution artwork may be in the making... :applouse:

  9. #29
    Administrator SAM's Avatar
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    How could anyone betrayal poor mojo.

    Don't worry mojo. Love you long time.

  10. #30
    Whicked Sick Higor's Avatar
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    It's something.


    --- Updated ---

    Teammate's skin shows in blue and his name on the side icon.
    When the side icon turns red, it's because you were betrayed and have to kill the old teammate in order to regain the pot

    EDIT: The numbers next to each player's name is the team code (teammates have a matching code, this is a debug setting).

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