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Thread: Siege Source

  1. #1
    badger's Avatar
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    Siege Source

    Hi all,

    Since Siege has developed significantly since I stopped writing it I felt it would be good to share the source I spent so many hundreds of hours over Perhaps it will spur others on to author mods and mutators or indeed start coding from scratch.

    Enjoy!

    SiegeXXL

    or

    http://heiland.co.uk/siege/download/...SourceCode.zip

    for the source itself.

    Kind regards
    nOs*Badger

  2. #2
    Administrator SAM's Avatar
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    Hey @badger!

    Have you tried the knew version? @Higor has spent a lot of time optimising things so there's not really much new apart from unlagged weapons and fixes but either way, a very good step forward

  3. #3
    Rampage Crsk's Avatar
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    OMG I just now realized about the Ghost!!

    Code:
    //=============================================================================
    // sgGhost
    // nOs*Badger
    //=============================================================================
    class sgGhost extends TournamentPickup;
    
    var int TimeCharge;
    
    function PickupFunction(Pawn Other)
    {
    	if (PlayerPawn(Other) == None)
    		return;
    	Other.SetCollision(false, false, false);
        Other.bCollideWorld = false;
        Other.Visibility = 20;   
        TimeCharge = 0;
        SetTimer(1.0, True);
    	Other.GotoState('CheatFlying');
    	Other.ReducedDamageType = 'All'; 
    }
    
    function Timer()
    {
    	Super.Timer();
        TimeCharge++;
        if (TimeCharge>Charge)
            UsedUp();
    }
    
    function UsedUp()
    {
    		Playerpawn(Owner).SetCollision(true, true, true);
    		Playerpawn(Owner).bCollideWorld = true;
    	    Playerpawn(Owner).Visibility = 100; 
    		Playerpawn(Owner).GotoState('PlayerWalking');
    		Playerpawn(Owner).ReducedDamageType = ''; 
    		Super.UsedUp();
    }
    
    defaultproperties
    {
         ExpireMessage="Ghost mode expired"
         bActivatable=True
         bAutoActivate=True
         bDisplayableInv=True
         PickupMessage="You are now a Ghost!"
         RespawnTime=30.000000
         PickupViewMesh=Mesh'Unrealshare.body1'
         Charge=5
         PickupSound=Sound'Unrealshare.Pickups.GenPickSnd'
         ActivateSound=Sound'Botpack.Pickups.BootSnd'
         Icon=Texture'UnrealI.Icons.I_Boots'
         RemoteRole=ROLE_DumbProxy
         Mesh=Mesh'Unrealshare.body1'
         AmbientGlow=64
         bMeshCurvy=False
         CollisionRadius=22.000000
         CollisionHeight=14.000000
         MaxDesireability=0.5000
         ItemName="Ghost"
    }
    btw nice to see you badger :kiwi-fruit:
    w5ykj

  4. #4
    Moderator |uK|kenneth's Avatar
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    the good old times

    RIP SHRINKER!!!!!!

  5. #5
    Whicked Sick Banny's Avatar
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    yea that kennet hiding behind those boxes in the core ( blackriver) cute huh?



  6. #6
    Super Moderator |uK|Chronox's Avatar
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    Midgets with a nuke...

    High risk nuking with super invisibility and super jetpack on 5 Bridges...

    Good old trainyard matches, awesome, good to see you Badger.
    "Tactical Suicide!"


  7. #7
    Moderator |uK|kenneth's Avatar
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    Quote Originally Posted by Banny View Post
    yea that kennet hiding behind those boxes in the core ( blackriver) cute huh?
    oh ahahahah that was awesome dude fucking hilarious.

  8. #8
    Moderator .seVered.]['s Avatar
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    Indeed, Indeed. Siege has come along way... it's always good to stop and remember the past, sometimes it inspires new futures.

  9. #9
    badger's Avatar
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    Thanks guys.
    Yes, there's a lot I like about the new Siege - took me some time getting used to it though
    I join the UK server regularly as nOs*Badger - according to your logging of me though I'm a noob Mind you, I suck at Siege nowadays so it's a fairly accurate description :-D

    Cheers
    Badge

  10. #10
    badger's Avatar
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    PS. I always liked the Shrinker myself, and having the alert sound "MIDGET WITH A NUKE!!!" (sgMidgetWarnMsg) always cracked me up Ever tried instanciating a sgItemVoiceBox.uc object? I added it for fun but never implemented as it was mostly harmless/pointless, but it is fun creating distracting sounds outside an enemy base, then shoot the other team up when they come out to discover what's making all that noise

    Probably the most rewarding item to develop was the Teleporter as I had written the whole codebase and got it working on my local PC, only to remember Replication once I had it on a server - and it needed a re-write! I liked the end feature a lot though - and when combining with the Super Mine, changed how Face matches were played (mining the top of an enemy Face tower became so much fun!).

    The most interesting was the RU Recovery feature, which saved a lot of games after disconnects.

    The most under-used feature has got to be Seige Spectator Admin control by IP address (for Admins only) or TeleNetwork (which I still like).

    Kind regards
    Badge

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