Mine Limit

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View Poll Results: Mine Limit?

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  • Limit Mines indepently

    18 30.51%
  • Limit Mines as a team

    7 11.86%
  • No

    29 49.15%
  • IM THINK THEY HAVE TELE

    5 8.47%
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Thread: Mine Limit

  1. #1
    Whicked Sick Shotman's Avatar
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    Mine Limit

    Quote Originally Posted by K_Soze View Post
    I know we are all still reeling from the effects of removing bunnyhopping from siege, but I would like to introduce what I and probably others feel is a good next step for improving game play on uK public siege: a mine limit. Minespam (my coined term) is all too common and abused, especially with a lack of EMP. Yes, mines can be nuked but when we are talking 30-40+ mines there is really only so much that can be done. It removes the skill of game play and replaces it with auto-kills from mines. For example, when a player is entering base to nuke and is fortified with a shield belt, you can boost them into one of a few or several mines you made rather than making 20 and playing no D.

    Proposed solution: set mine limit to something like 20-25 (which is still a lot for small maps like McSwartzly or Niven) and make them removable with asterisks.
    From Next Evolution

    Your thoughts
    Last edited by Shotman; 05-26-2013 at 11:40 PM.
    "What's Yours Is Mine" Garret Thief (2013)
    Roberto Gómez Bolaños "Chespirito" fue si querer queriendo. You'll be missed.

  2. #2
    Whicked Sick SilverWing's Avatar
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    If we do limit mines, we will have to add a new rule.

    New Rule:-

    If a player is found that he/she made mines to purposely abuse the mine limit, he/she will be banned.

    This is just so people don't spam mines in one spot or make lvl 0 mines all over the place and leave the server. This would screw up a team and the game up.


  3. #3
    Whicked Sick Shotman's Avatar
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    Quote Originally Posted by SilverWing View Post
    If we do limit mines, we will have to add a new rule.

    New Rule:-

    If a player is found that he/she made mines to purposely abuse the mine limit, he/she will be banned.

    This is just so people don't spam mines in one spot or make lvl 0 mines all over the place and leave the server. This would screw up a team and the game up.
    I had this suggesting, "Also maybe if a person that build random mines as leeches leaves maybe their mines should get destroyed too."
    "What's Yours Is Mine" Garret Thief (2013)
    Roberto Gómez Bolaños "Chespirito" fue si querer queriendo. You'll be missed.

  4. #4
    Unstoppable audiosonic's Avatar
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    Shotman, that's an excellent way to formulate a rule, so decisive and straight to the point, I like it.

  5. #5
    Rampage Spiderman's Avatar
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    I can see the upcoming poll ---> Super protector Limit
    And then ----> Container Limit
    A player who makes mines have to pay the required RU for it, is not? Then why Limit? Let siege as it is and make posts of the real issues like the one that by pressing F7, a player is not able to view RU of his/her full team, why so? need work on it? Is not it?
    If a player is really skilled then do communicate with team in order to attack strategically.
    You guys saying about defense equal to attack ? I cant see this, 1 nuke direct to core = damage about 20 hp of core. Is there any expensive (costs more RU) thing (equipment like) to interpret the incoming nuke if launched from a distance? I think the Defense is always weak in open core maps.
    How easy to Nuke the core in maps like Bathrooms, Clarion ? Is not only and only mine available to save it?

  6. #6
    Dominating Novak's Avatar
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    I am open to different suggestions on how to achieve the mine limit. Limiting individuals (Higor, lel) to making only 6-7 mines could cause some raging - not saying that's a bad thing. For now, I am fine with a team limit for the cases of having one or two mining specialists (very common) who cover that aspect of team positional and defensive play. Again, I suggest making the mines removable to mitigate the effects of randomly or spamdomly placed mines. Arguments may arise out of this potentially, but could be worth the trouble with the overall game effect. No limits on super mines, of course.

  7. #7
    ~Goddess~ |uK|fleecey's Avatar
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    Noooooo

  8. #8
    Administrator SAM's Avatar
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    This is a good idea me sorts but you need to think me the trolls. So there should be a personal limit rather that team limit. Or possibly map limit.
    Last edited by SAM; 05-27-2013 at 01:00 PM.

  9. #9
    Super Moderator |uK|Chronox's Avatar
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    5-8 mines per player

    OR/AND

    20-30 per Team

    Enough IMO.

    ALSO.

    2 Super mines per player

    6-8 Per team.

    Perfect number for all maps , Allows happy "miners" to build lots but not insane amounts.
    "Tactical Suicide!"


  10. #10
    Moderator |uK|kenneth's Avatar
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    What happened to the public server ?

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