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  1. #11
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by |uK|Moskva View Post
    So lets see, you want to limit the mines and add a new weapon for offense, now tell me how in the fuck is that supposed to be balanced

    Some should really think twice (or even think) before posting
    I don't even know why they want to limit the mines, it's ridiculous... the only thing I think is that the super mine should be make LESS strong...it's damn near impossible to kill it unless you nuke it.

  2. #12
    The Big Ticket Moskva's Avatar
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    Quote Originally Posted by .seVered.][ View Post
    I don't even know why they want to limit the mines, it's ridiculous... the only thing I think is that the super mine should be make LESS strong...it's damn near impossible to kill it unless you nuke it.
    Less strong as in what, if it doesnt have much protection around it it's pretty easy to kill
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  3. #13
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by |uK|Moskva View Post
    Less strong as in what, if it doesnt have much protection around it it's pretty easy to kill
    I mean it repairs too fast, if 4 people charge into a super mine one after the other, maybe even 3 ...it should DIE....

  4. #14
    Administrator SAM's Avatar
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    Builds shouldn't be defending for you. Defense should be a co-op. Offense is already co-op since everyone pretty much attacks together.

    What I'd like to see is more synchronicity in attacks.

  5. #15
    The Best There Ever Will Be! |uK|B|aZe//.'s Avatar
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    a fully loaded bio each with another teammate will kill a super mine from each of your hits. is that enough info on how weak it is for you now?

    hell its even easy to kill one when it has two super containers beside it

  6. #16
    Whicked Sick Higor's Avatar
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    This cute little thing is getting better and better.
    Unreal has ZERO code regarding ammo packs with multiple ammo types in it so it took me more than usual, add to that all possible cases ammo can be transferred from one weapon/pickup to another, as well as what ammo to spawn on a new weapon.



    The grenade pack should look different with each grenade type currently loaded, and a HUD display should make it easier for those with hidden weapons.
    I'll nickname it the McGyver Grenade Launcher.
    Last edited by Higor; 06-02-2013 at 01:23 AM.

  7. #17
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    Preliminary design has been completed and this is our first demonstration video.


  8. #18
    Moderator .seVered.]['s Avatar
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    Other Type of Grenade ammo demonstration: Napalm

    Last edited by .seVered.][; 06-02-2013 at 07:07 PM.

  9. #19
    Moderator .seVered.]['s Avatar
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    Type of Grenade ammo demonstration:EMP and Napalm

    Last edited by .seVered.][; 06-02-2013 at 07:09 PM.

  10. #20
    Whicked Sick Chamberly's Avatar
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    Question... can those ammo thrown be blocked by a weapons? Just like impact hammer can stop a deemer?


    http://irc.lc/globalgamers/uscript for uscript discussion.

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