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View Poll Results: Want this implemented?

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  • Yes

    11 73.33%
  • No

    4 26.67%
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  1. #1
    Whicked Sick Higor's Avatar
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    Supplier - queue and rotation

    Proposing a measure for normal suppliers that do player selection.

    The current scripting does a very simple thing:
    Iterate through the actor list and if a player is found, select it as the main supply target until he's left.

    This has 2 problems:
    - All other players must wait for the supply target to leave.
    - Players that joined earlier have extra selection priority.


    The new system I'm proposing will operate pretty much like the optimized mines do.
    There will not be any actor list iterators, but rather a cached list of players that approached said supplier, keeping the order of arrival.
    The second part of the system consists on rotation, 2 secs should be fine, which will put the supplier target at the last position of the queue after he's used the supplier for that amount of time.

    This pretty much makes target selection fair, and whoever wishes to simply hit the supplier to get a minimum reserver of ammo won't have to boost other ppl around.
    Also, when there's only one person on the supplier, once reached the time limit, it won't go back to 0.
    This way, if a new player hits the supplier, this new player will instantly gain priority.
    ------------------------------------- * -------------------------------------

  2. #2
    Rampage Crsk's Avatar
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    also that way you can draw my turn when i'm trying to supply?

    ie just if i touch the supplier and there is more than 2 players a message above the RU amount appears "Turn= x"
    w5ykj

  3. #3
    Whicked Sick Higor's Avatar
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    That'd be adding extra stuff to the hud

    But you also gave me a good idea:
    If the owner leaves, the next player to supply will gain ownership so that it can be removed later.
    Just in case I'll just apply this to normal suppliers, not super versions.
    ------------------------------------- * -------------------------------------

  4. #4
    Killing Spree kushface's Avatar
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    A more efficient supplier... NICE!!!!
    :<Rage Quiting since '92>:

  5. #5
    Unstoppable audiosonic's Avatar
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    What happened to the good old days where you'd charge your piston and boost everyone out

  6. #6
    Super Moderator |uK|Chronox's Avatar
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    Those days were over when I got banned by Blaze for boosting him with Chainsaw.

    But this would be a nice improvement over the current supplier. Good idea.
    "Tactical Suicide!"


  7. #7
    Administrator SAM's Avatar
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    Noggin tried a supplier push. Basically after x amount of time, the person was pushed out...didn't work that well though it was buggy.

  8. #8
    Whicked Sick Higor's Avatar
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    Applied it on my beta, took me 1 hour and no bugs
    Those queue actors I designed are magical.

    The implementation was done without taking out the RadiusActors iterator, I didn't see adding an extra trigger worth the time and the 0.1 ms gained per 20 suppliers, so I decided to keep that part of the code simple and just add the queuers on the normal suppliers.
    Said queuers are implemented in the parent class, sgEquipmentSupplier so they also affect the Health Pod and SupplierX in old siege mode.

  9. #9
    Moderator .seVered.]['s Avatar
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    And the effect of stacking multiple suppliers on top of each other?

    ... I'll let you say it...

  10. #10
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by Higor View Post
    Applied it on my beta, took me 1 hour and no bugs
    Those queue actors I designed are magical.
    Indeed and they performed quite smoothly too.. mostly like Dynamic arrays, which do not exist in Uscript except in synthetic form.

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