Siege Ultimate RC21

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  1. #1
    Whicked Sick Higor's Avatar
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    Siege Ultimate RC21

    Small changelog, possibly big stuff.

    - Increased PURE compatibility, a bit more than before.
    - Replaced Ape Cannon with Grenade launcher on mid spawn.
    - Most if not all builds with upgrade cost 0 aren't upgradeable anymore.
    - Added to buildable weapon category (after Invincible Warhead):
    * EMP Launcher - 500 RU
    * Napalm Launcher - 800 RU
    * Toxin Launcher - 700 RU
    * Fragmentation Launcher - 650 RU
    * Ape Cannon - 550 RU
    - Normal Supplier (and Health Pod) rotates between players waiting for supply (0.2 second timer), this makes all players receive ammo and stacking suppliers together becomes a better choice.

    Grenade Launcher
    - MultiAmmo, alt-fire switches between available types.
    - HUD display of all ammo available.
    - Can be built per-ammo.
    - Middle spawn comes fully loaded.
    - 5 grenade types:
    * 1: (48) Rockets: rocket launcher grenades with extra propulsion, shares ammo with that weapon.
    * 2: (15) EMP: small radius but extra effective against mines.
    * 3: (15) Napalm: fragmentates and burns buildings, also blocks small hallways for at least 5 seconds, useless underwater.
    * 4: (20) Toxic: emits corrosive gas that lasts about 5 seconds, blocks medium sized hallways, useful for defensive crowd control.
    * 5: (30) Fragmentation: 40 deadly flak fragments at insane speed, useful for offensive crowd control.
    + Napalm won't hurt asbestos suit wielders, Toxic won't hurt toxin suit wielders.
    ------------------------------------- * -------------------------------------

  2. #2
    Whicked Sick SilverWing's Avatar
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    Things that need to be fixed is that the grenade launcher hud need to be move to the left because the core hud is blocking the imgs. Also i think the grenades don't launch like rocket laucher grenade, idk if this was intended or not but i think it should all fire the same.


  3. #3
    Administrator SAM's Avatar
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    I've left grenade launcher in the constructor menu for you guys to test at PUG.

    The EMP seems much better than it was before. It only has a small AOE effect. Also, the gun is a mid spawn only, no buildable. So the challenge for mid spawn battle is on!

  4. #4
    Whicked Sick Banny's Avatar
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    the grenade launcher HUD isn't highlighted :'(



  5. #5
    Administrator |uK|chiseller's Avatar
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    Napalm is op

  6. #6
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    Quote Originally Posted by |uK|chiseller View Post
    Napalm is op
    Agree

  7. #7
    Whicked Sick 'Zac's Avatar
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    im so concerned about the supplier/healthpod turn thing... thats real fucked up shit


  8. #8
    Whicked Sick Shotman's Avatar
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    if your going to add these grenade then at least take out poison guard and flame from the game. And napalm is really op make it cost 2000 or 2500 RU or make it a mid spawn and replace the flame.
    "What's Yours Is Mine" Garret Thief (2013)
    Roberto Gómez Bolaños "Chespirito" fue si querer queriendo. You'll be missed.

  9. #9
    Killing Spree AnAunreal's Avatar
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    Toxic and napalm OP, an other stupid mod fix. bring neutron and emp and nuke siren back, this is crap

  10. #10
    Moderator |uK|kenneth's Avatar
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    Quote Originally Posted by SAM View Post
    So the challenge for mid spawn battle is on!
    thats nothing new.

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