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  1. #1
    Whicked Sick 'Zac's Avatar
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    Any maps that need to sieged or fixed?

    I have no maps to work on except for the one in the UDK but thats all. so im open to any maps that need to be fixed or sieged. just post what needs to be fixed or what you want to be sieged. I will ' LIKE ' the posts that i will be fixing and/or sieging.


  2. #2
    Moderator |uK|kenneth's Avatar
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    lets fix clarion the version without mid.

  3. #3
    Moderator Banny's Avatar
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    1) fix Blackriverultimate's cliff.. if u go along the wall on the top u fall in some weird place and it's impossible to get out

    2) Fix Bathrooms ultimate sink.. theres 1-2 hidden walls near 1st or 2nd sink



  4. #4
    Whicked Sick Higor's Avatar
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    Quote Originally Posted by |uK|kenneth View Post
    lets fix clarion the version without mid.
    Can be done easily... gimme a sec...

    @SAM edit these entries on the SiegeUltimate INI (SiegeGI, SiegeGI2, SiegeGI_MLSG3)
    RandomSpawnerMap[3]=CTF-Clarion[SwS].unr
    RandomSpawnerLocation[3]=(X=0.000000,Y=0.000000,Z=1624.000000)
    ------------------------------------- * -------------------------------------

  5. #5
    Whicked Sick SilverWing's Avatar
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    Zac I will give you some projects to do on Saturday/Sunday... So be on TS.


  6. #6
    Whicked Sick 'Zac's Avatar
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    Quote Originally Posted by Banny View Post
    1) fix Blackriverultimate's cliff.. if u go along the wall on the top u fall in some weird place and it's impossible to get out

    2) Fix Bathrooms ultimate sink.. theres 1-2 hidden walls near 1st or 2nd sink
    lol the bathroom hidden walls are actually invisible trees xD but ill fix it. its easy
    also in blackriverultimate, its a BSP errer or a binary space partition error. It's probably even impossible to fix but ill see what i can do. most of it might be gone or all of it or none :/
    Last edited by 'Zac; 06-21-2013 at 01:53 PM.


  7. #7
    Whicked Sick Higor's Avatar
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    The problem with blackriver ultimate is a design flaw.

    Very common with basic terrain brushes (with with N x N subdivisions on one face).
    Which is why I ended up hand-making the terrain in OutworldHold.


    @'Zac
    Before you release any map, let me take a look at the path network, some of these 'Ultimate' maps have clusters of pathnodes making it very difficult to repair the network even with plugins like BotZ.
    I would gladly send you a T3D file to import over the map with the new PathNode set if you agree.
    Last edited by Higor; 06-21-2013 at 02:26 PM.

  8. #8
    Whicked Sick Chamberly's Avatar
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    You could show me a bit of stuff how to make a siege map... like adding cores. ^^


    http://irc.lc/globalgamers/uscript for uscript discussion.

  9. #9
    Whicked Sick SilverWing's Avatar
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    Quote Originally Posted by Chamberly View Post
    like adding cores. ^^
    Flags are replaced with the Core. So if u know how to add a flag you pretty much added the core.


  10. #10
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by SilverWing View Post
    Flags are replaced with the Core. So if u know how to add a flag you pretty much added the core.
    I never seen core/diamond in UT99 beside siege. Which is why I though to ask, I thought it was a mod added-in or something.


    http://irc.lc/globalgamers/uscript for uscript discussion.

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