Kanjar and fleece - Page 2

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  1. #11
    Banned Cella's Avatar
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    Or just firstpick cella 8-)

  2. #12
    Moderator ][X][~FLuKE~][X]['s Avatar
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    when we took their nuke room is when it was all over for them, it was the worst choice of nuke room anyway, the main rooms are the best with at least 2 -3 SP's makes it impossible to get in

  3. #13
    Whicked Sick 'Zac's Avatar
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    Quote Originally Posted by ][X][~FLuKE~][X][_{HoF} View Post
    when we took their nuke room is when it was all over for them, it was the worst choice of nuke room anyway, the main rooms are the best with at least 2 -3 SP's makes it impossible to get in
    yeah once a team puts SPs in their nuke room, its pretty much impossible to get into


  4. #14
    Moderator HIGH+CAMILO's Avatar
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    Quote Originally Posted by ][X][~FLuKE~][X][_{HoF} View Post
    when we took their nuke room is when it was all over for them, it was the worst choice of nuke room anyway, the main rooms are the best with at least 2 -3 SP's makes it impossible to get in
    That is correct m8!

    I blame my bitch shockwave for choosing that one.

  5. #15
    Whicked Sick Higor's Avatar
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    If I knew what pugs are gonna end up on Kanjar i'd play more often lol.
    KANJAR_RAMBO FTW.

  6. #16
    Dominating Novak's Avatar
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    Quote Originally Posted by 'Zac View Post
    yeah once a team puts SPs in their nuke room, its pretty much impossible to get into
    The key word being SPs in the 'plural' form. Ahem. Actually thought initially that Cella pulled a Higor before realizing it wasn't secured. What a public move that was by blue.

    --- Updated ---

    Quote Originally Posted by Cella View Post
    Or just firstpick cella 8-)
    Never, ever question the Queen's picks. :kiwi-fruit:

  7. #17
    PNutButterSnake's Avatar
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    I think it's asking too much to ask for "no supplier spamming." It's almost impossible to avoid doing. Splash/spammy weapons are far more effective at taking down containers, sps, etc, and in the heat of battle, getting knocked around as attackers almost always do, hoping for precise aim to avoid hitting supplier is pretty ridiculous to ask, especially with lag and on public.

    Also, if 3 players are in supplier, bet your buttocks that at least one of them will fire upon you as soon as they see you. Then the other two will whine "supplier spamming!," etc. It's not really fair to EITHER side. Sure, we can TRY to avoid it, but it's such a complicated and subjective issue.

    Higor, I know I stumbled upon some posts on this somewhere, but remind me again why we can't just implement semi-protected suppliers? (Player lose protection once they fire)??

  8. #18
    The Big Ticket Moskva's Avatar
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    It works like that, if you fire you lose protection
    Season ranks: MLSG - #45 Semis, MLSG II - #38 Finals, MLSG III - #34 Finals, GU.Siege - #32 5th Place, IST - #11 CHAMPION

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