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  1. #1
    Moderator ][X][~FLuKE~][X]['s Avatar
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    Custom Calibrated Crosshair

    I have for a long time been frustrated with how bad the default UT99 dot crosshair is not calibrated correctly, so i made a custom crosshair with higher calibration for more accurate long range shots, took a lot of testing but now it is practically perfect in long and short range as in, what the dot is pointing at is where your shot hits.


    this is what i mean, in the images below i did not move the player at all.

    calibrated dot aimed at the centre of the darker square from a fair distance away and fired off a single shot with sniper




    this is where it hit and that would be a head shot and where the dot was pointing.



    then i do the same with the default dot, again, player not moved an inch, just lined up dot in centre of square and again fired off a single shot.



    This is where it actually hits when i zoom in and look




    now you see the difference, this has hugely improved my accuracy


    This is simply a texture set as a crosshair, no tweaks or any kind of hack, just fixing the default dot.

    if anyone would like to have this then i have provided a link for you to download the texture file, extract the .utx, then simply place it in UnrealTournament/Textures

    Then open the USER.ini with notepad located in UnrealTournament/System.

    look for

    [Botpack.ChallengeHUD]

    and add the custom crosshair like so...

    CrosshairCount=10 //<- change from 9 to 10 (or just add 1 if you run custom crosshairs, i.e CrosshairCount=15 change that to 16)
    CrossHairs[0]=Botpack.CHair1
    CrossHairs[1]=Botpack.CHair2
    CrossHairs[2]=Botpack.CHair3
    CrossHairs[3]=Botpack.CHair4
    CrossHairs[4]=Botpack.CHair5
    CrossHairs[5]=Botpack.CHair6
    CrossHairs[6]=Botpack.CHair7
    CrossHairs[7]=Botpack.CHair8
    CrossHairs[8]=Botpack.CHair9
    CrossHairs[9]=FLXH.FLXH //<--- add this at the next available empty slot in the list
    CrossHairs[10]=
    CrossHairs[11]=
    CrossHairs[12]=

    then close and save.

    Then Run UT and the calibrated dot will be the last one (slider completely to the right) in Preferences, HUD, crosshair types

    download link for the FLXH.utx --> http://www.numismaddicts.co.uk/fluke...edDotXHair.zip

    it has made a huge difference to my accuracy and i highly recommend players who use the dot to try this one so you can see for yourself how much more accurate it is compared to the stock UT dot, it is also quite bright with high contrast

    ps: that test was done in 1680x1050 resolution, hence why the default dot looks large but the place it hits is the same in any other resolution.
    Last edited by ][X][~FLuKE~][X][; 01-24-2016 at 04:13 PM.

  2. #2
    Moderator Banny's Avatar
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    Thanks for this but the dot looks abit small than the old one?



  3. #3
    Killing Spree ~V~'s Avatar
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    Also many cheat protections stop custom xhairs from being used on some servers and it usually resets to some default xhair
    http://www.unrealize.co.uk for XConsole, ServerLog, StealthAdmin and other Unreal Tournament mods.

    -= F R A G G A L O N I A... R E S U R R E C T I O N!... O L D... S K O O L... S N I P E R =- unreal://82.40.94.2

    Old skool sniping. Just you, your weapon, and gravity.

  4. #4
    Dominating Diablo's Avatar
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    Ive tried it out,its way to transparent for me.Can u make it less transparent? The accuracy is ok,better then the dot im using now.

  5. #5
    Moderator |uK|kenneth's Avatar
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    Quote Originally Posted by |uK|Diablo View Post
    Ive tried it out.
    ofc...

  6. #6
    Whicked Sick Higor's Avatar
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    Just center your weapon.
    The crosshair moves to the right or to the left if your weapon is on one of those positions.

  7. #7
    Killing Spree ~V~'s Avatar
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    Quote Originally Posted by Higor View Post
    Just center your weapon.
    The crosshair moves to the right or to the left if your weapon is on one of those positions.
    Which is why I use Hidden.
    http://www.unrealize.co.uk for XConsole, ServerLog, StealthAdmin and other Unreal Tournament mods.

    -= F R A G G A L O N I A... R E S U R R E C T I O N!... O L D... S K O O L... S N I P E R =- unreal://82.40.94.2

    Old skool sniping. Just you, your weapon, and gravity.

  8. #8
    Moderator ][X][~FLuKE~][X]['s Avatar
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    Quote Originally Posted by ~V~ View Post
    Also many cheat protections stop custom xhairs from being used on some servers and it usually resets to some default xhair
    incorrect, Anticheats look for custom HUD extensions, this is a texture and nothing to do with HUD directly, i have used custom XHairs for years.

    @|uK|Diablo : Hmm, thats strange, its perfect on mine, what resolution do you use? can you show me a SS?

    @Banny it depends on your resolution, like i put in the first post, my resolution in game is 1680x1050

    @Higor, that is true but most people i know use right hand weapon hand and this wasnt considered with the HUD crosshairs.
    Last edited by ][X][~FLuKE~][X][; 07-12-2013 at 02:31 PM.

  9. #9
    Killing Spree ~V~'s Avatar
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    I have played on servers in the past where custom crosshairs didn't work. Thanks.
    http://www.unrealize.co.uk for XConsole, ServerLog, StealthAdmin and other Unreal Tournament mods.

    -= F R A G G A L O N I A... R E S U R R E C T I O N!... O L D... S K O O L... S N I P E R =- unreal://82.40.94.2

    Old skool sniping. Just you, your weapon, and gravity.

  10. #10
    Dominating Diablo's Avatar
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    This is in opengl which i dont use,had to make ss in opengl cuz in d3d9 it was way to dark.
    And i use the resolution of 1024x768.



    Last edited by Diablo; 07-12-2013 at 02:46 PM.

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