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  1. #1
    Whicked Sick 'Zac's Avatar
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    THE BEST 4 WAY MAP EVER CREATED

    YES GUYS ITS FINALLY FUCKING HERE >>>>> 4 WAY SIMPLEX MY FRIENDS
    CTF-[4]-'Z-Simplex.zip
    PICTURES UP SOON IM IN THE MIDDLE OF A PUG


  2. #2
    Whicked Sick Higor's Avatar
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    Full sail ahead!
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    ------------------------------------- * -------------------------------------

  3. #3
    Whicked Sick 'Zac's Avatar
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  4. #4
    Whicked Sick Chamberly's Avatar
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    You could've built 2 of the mid (above water) like one at it's regular size and then another 1 above it... be a nice way to increase questionable tactics.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  5. #5
    Administrator SAM's Avatar
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    This is wrong. The red + green, blue + yellow bases are far too close. You need to create the same bridges for them so that it's even otherwise it will just be red vs green and blue vs yellow soon as they leave base....

    --- Updated ---

    Plus there is some texturing issue with Yellow base entrance.

  6. #6
    Moderator .seVered.]['s Avatar
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    This is a classic example of GO HOME and TRY AGAIN.

  7. #7
    Whicked Sick 'Zac's Avatar
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    Quote Originally Posted by SAM View Post
    This is wrong. The red + green, blue + yellow bases are far too close. You need to create the same bridges for them so that it's even otherwise it will just be red vs green and blue vs yellow soon as they leave base....

    --- Updated ---

    Plus there is some texturing issue with Yellow base entrance.
    yeah i fixed the texturing before, but simplex the whole map is like 1 big peices, its like 1 big house made from 1 big peice of brick or wood, its hard to take 1 base and duplicate it :/
    someone else can make 4 way simplex, its too complicated because the map is like a puzzle, 2 bases made perfectly connected to each other. well its worth a try :/
    Last edited by 'Zac; 07-15-2013 at 06:42 PM.


  8. #8
    Whicked Sick Chamberly's Avatar
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    Zac, please rename the textures too. There is already a texture named what u have, let's not have too many mismatches.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  9. #9
    Moderator |uK|kenneth's Avatar
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    Maybe someone can help zac a bit? would be nice...
    Last edited by |uK|kenneth; 07-15-2013 at 06:46 PM.

  10. #10
    Administrator SAM's Avatar
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    Quote Originally Posted by 'Zac View Post
    yeah i fixed the texturing before, but simplex the whole map is like 1 big peices, its like 1 big house made from 1 big peice of brick or wood, its hard to take 1 base and duplicate it :/
    I get that. But when map making, you can't cut corners. Otherwise no one plays the maps. You need to make it identical all four ways to make things even in order to produce a map that people will play.

    You might spend some more hours doing this, however you will see many people get many hours of play on the map which will be much more rewarding than seeing a map that you made...but never gets voted....

    Produce quality, not quantity

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