The textures should make no difference since they're the same resolution as the old ones, they were just made to look better. It's actually quite possible this new siege will run faster... one interesting thing I discovered is that there are many places in the SiegeXtreme code where it checks to see if the player is looking through a camera (an xxl2g building) before executing certain chunks of code, even though the camera isn't even in SiegeXtreme, which just added a bunch of extra unneeded processing instructions. I weeded all of that out of this version, all references to sgCamera, sgCameraView, etc and functions that depended on them are gone, so it won't constantly check to see if a player is looking through a camera every time they try to do anything in the game. The Mini Shield replacing the SupX should speed things up a little as well, since excessive SupX's tend to lag the server (the SupX checks for players within its radius every 0.1 seconds to see if it should be supplying them, the Mini Shield does not do this). Third thing is, jetpacks will no longer break after a certain number of buildings are built. Forth, nukes don't lag nearly as much when exploding in this version.