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  1. #21
    Whicked Sick Moko's Avatar
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    I don't think my ss was fast enough, but one of the buildings just before it builds it makes a circle inside a square and it looks really odd.

    I think it was the mini ff.

  2. #22
    Super Moderator |uK|Chronox's Avatar
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    Teamchat doesnt work, and the players Face HUD is black ! it doesnt show the players team color !

    Shrinker should be a temportal item like Invisibility, i mean you make a single item that makes u tiny and last a couple of minutes.
    "Tactical Suicide!"


  3. #23
    Whicked Sick Moko's Avatar
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    I thought that was put in to maps themselves.
    When I was in pug the teamsay didn't work for me either.

  4. #24
    Whicked Sick |uK|Anthrax's Avatar
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    Quote Originally Posted by Scarlet View Post
    2nd that. Or make a shrinker 1600 for each individual?
    I think it should be =/

  5. #25
    Killing Spree Pie's Avatar
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    Spec'd a game earlier, and noticed that tons of people were using the shrinker, and it wasn't even to sneak into the base. They were just running around the middle shooting people. Obviously, it's their RU being spent, if that's how they want it wasted, but it just seemed dumb to me. Maybe make it more expensive?

    Also, with the Flamethrower. I know I saw someone else say it, but no one seemed to agree. Instead of having to repair the building that are on fire, maybe a time limit should be put on the flames before they go out on their own. Also, the flames shouldn't be TOO overpowering. It shouldn't completely destroy any one building that fast. Maybe it can be how SP's are. They leave 10hp, but never kill, so maybe you can do the same with the flamethrower. Make it so the flame only damages til it leaves a certain percentage left and then it goes out.

  6. #26
    Dominating lercs12's Avatar
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    Quote Originally Posted by Pie View Post
    Also, with the Flamethrower. I know I saw someone else say it, but no one seemed to agree. Instead of having to repair the building that are on fire, maybe a time limit should be put on the flames before they go out on their own. Also, the flames shouldn't be TOO overpowering. It shouldn't completely destroy any one building that fast. Maybe it can be how SP's are. They leave 10hp, but never kill, so maybe you can do the same with the flamethrower. Make it so the flame only damages til it leaves a certain percentage left and then it goes out.
    I agree

  7. #27
    Super Moderator |uK|Chronox's Avatar
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    +1 to both, or remove it.
    "Tactical Suicide!"


  8. #28
    Whicked Sick |uK|Anthrax's Avatar
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    the flamethrower, it should be more expensive and there is no need to leave the build on fire.

  9. #29
    Killing Spree Pie's Avatar
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    Quote Originally Posted by Anthrax View Post
    the flamethrower, it should be more expensive and there is no need to leave the build on fire.
    I didn't mean to take away the ability to repair the building which makes the fire stop, just that if no one's there to repair it, it will die on it's own at a certain percentage. That way building just don't disappear if no one sees it's been lit on fire.

  10. #30
    Whicked Sick |uK|Anthrax's Avatar
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    And when the constructions are within one another?
    has some buildings that should be made ​​very close to each other, and it is difficult to repair these.

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