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Thread: CTF-SharkTank

  1. #11
    Whicked Sick Higor's Avatar
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    Quote Originally Posted by (bO.o)b View Post
    the Sharks will be invincible
    You may want to disable 'encroaching' on them (needs to subclass the sharks and apply the Super Container fix) to prevent translocator telefrags.

    --- Updated ---

    Also, forcing via code the shark's health to 10 but disabling all damage taken will prevent the Super Protectors from shooting at them.

  2. #12
    Rampage (bO.o)b's Avatar
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    Quote Originally Posted by Higor View Post
    You may want to disable 'encroaching' on them (needs to subclass the sharks and apply the Super Container fix) to prevent translocator telefrags.

    --- Updated ---

    Also, forcing via code the shark's health to 10 but disabling all damage taken will prevent the Super Protectors from shooting at them.
    Now THIS is exactly the advice I started this thread for.

    I test with Wildcard's SiegeX2 Lite and those SPs dont shoot at the sharks.

    Forgot about 'encroach' too. Thanks!

  3. #13
    Rampage nOs*Wildcard's Avatar
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    Quote Originally Posted by (bO.o)b View Post
    Now THIS is exactly the advice I started this thread for.

    I test with Wildcard's SiegeX2 Lite and those SPs dont shoot at the sharks.

    Forgot about 'encroach' too. Thanks!
    I don't know about Higor's modification of SiegeUltimate but in SiegeXtreme 2 Lite the protectors and super protectors do not shoot at monsters. However in my unfinished version of SiegeXtreme they do. If you want your sharks to be invulnerable I would follow what Higor has said and make them 10 health

    Oh BTW SPAM VICTORY!

    Website: http://gauntletwarriors.com/

  4. #14
    The Best There Ever Will Be! |uK|B|aZe//.'s Avatar
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    haha fuck you fleece

  5. #15
    Rampage (bO.o)b's Avatar
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    Quote Originally Posted by Higor View Post
    You may want to disable 'encroaching' on them (needs to subclass the sharks and apply the Super Container fix) to prevent translocator telefrags.

    --- Updated ---

    Also, forcing via code the shark's health to 10 but disabling all damage taken will prevent the Super Protectors from shooting at them.
    How do I do this? I R NOOB

    Would setting bCollideActors and bProjectileTarget to False work similarly??

    EDIT: No it didnt work.
    Disabling bProjectileTarget made the Translocator miss the shark as desired, but it could be Telefragged if bCollideActors was set True.

    Setting bCollideActors False worked perfectly except it made it harder (but not impossible) for the sharks to bite you.

    So again, how do I subclass the shark like you said?
    Last edited by (bO.o)b; 11-19-2013 at 04:41 PM.

  6. #16
    Whicked Sick Higor's Avatar
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    https://dl.dropboxusercontent.com/u/...ankFish.u?dl=1

    Made it for you, tweak the default speed/damage/size/texture, and resave package before adding them into the map.

  7. #17
    Rampage (bO.o)b's Avatar
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    Quote Originally Posted by Higor View Post
    https://dl.dropboxusercontent.com/u/...ankFish.u?dl=1

    Made it for you, tweak the default speed/damage/size/texture, and resave package before adding them into the map.
    I imported a shark from an RX map. It's actually a GhandiShark subclass of Devilfish. All I really imported was an associated sound. Now this shark has a custom sound as it's chasing you. The only problem is that with 12 sharks chasing you, the multiple sound sources F-ed up the sound altogether... :|

    So this file you posted, what do I do with it?

    BTW leaving the shark bCollideActors as False created a cool effect I might keep. The sharks can occupy the same space now and it creates a cool effect. I might leave it like this and make the sharks transparent O.o

    Now there are 4 not 12 Sharks, cuz of the sound thing. But they are fast as fuck. 50/50 chance dying in water if they see u.
    Last edited by (bO.o)b; 11-20-2013 at 01:17 AM.

  8. #18
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by Higor View Post
    Make a monster spawner.
    Have it spawn more sharks if there's less than 8 so they don't run out.
    GOOD GOD!! this Monster thing is going to go viral ... I can just see it coming ... Have you enhanced the multi-Style and Multi-Skill models to include ULTRA NOOB and SUPER NOOB classes yet?

    *secret message* The satellite is so frick'n killer. I want to see more...

  9. #19
    Whicked Sick 'Zac's Avatar
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    kill a shark, get 50 ru, wait for them to spawn, get more RU. gg


  10. #20
    Rampage (bO.o)b's Avatar
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    Quote Originally Posted by 'Zac View Post
    kill a shark, get 50 ru, wait for them to spawn, get more RU. gg
    The sharks on my map cant be killed or telefragged. Very GG

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