Patch fail

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  1. #1
    Dominating OuTlaW's Avatar
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    Patch fail

    Well my UEd wasn't working so I thought that I would try the nodelta 436 patch, I installed everything and I ran UT and the render was screwed... Now I can't adjust the brightness anymore, also the textures look so blurry and dark, and the sky boxes are totally black..
    I can't get my old settings anymore

  2. #2
    Whicked Sick Keith's Avatar
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    dl latest opengl http://www.cwdohnal.com/utglr/utglr37.zip if it's what you were using

  3. #3
    Administrator SAM's Avatar
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    Did you keep your old UT? If you did copy over and overwrite UT.ini and user.ini

    --- Updated ---

    Make sure you copy over the renderer files too.

  4. #4
    Dominating OuTlaW's Avatar
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    Well that fixed the problem a lil bit @SAM @Keith but now the brightness adjusting has a problem, I don't get the brightness level as I used to be.. in the old settings the brightness level was too high even with 1/10 but now 1/10 shows total darkness 11/10 is good but not the way my brightness was, any ideas ?

    --- Updated ---

    nvm fixed it

  5. #5
    Whicked Sick Keith's Avatar
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    look for gammaoffset in opengl section (on ut.ini) crank it up to something like 0.4 if it's at 0.0

  6. #6
    Dominating OuTlaW's Avatar
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    we got a new problem....................everything is cool now but this :

  7. #7
    Administrator SAM's Avatar
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    Post the ut.log please right after it crashes.

  8. #8
    Dominating OuTlaW's Avatar
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    Quote Originally Posted by SAM View Post
    Post the ut.log please right after it crashes.
    Well the crash happened a bit early this time but here's the log anyway


    Name subsystem initialized
    Init: Detected: Microsoft Windows NT 6.1 (Build: 7600)
    Init: Version: 436
    Init: Compiled: Oct 24 2000 23:40:18
    Init: Command line:
    Init: Base directory: E:\UnrealTournament\System\
    Init: Character set: Unicode
    Log: Bound to Engine.dll
    Log: Bound to Core.dll
    Log: Bound to Window.dll
    Init: Object subsystem initialized
    Init: Computer:
    Init: User:
    Init: Memory total: Phys=4059120K Pagef=4194303K Virt=2097024K
    Init: Working set: 32000 / 159000
    Init: CPU Speed=2194.460537 MHz
    Init: CPU Page size=4096, Processors=2
    Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
    Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
    Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
    Init: Unreal engine initialized
    Log: Bound to WinDrv.dll
    Init: Mouse info: 0 0 65536
    Init: Initializing DirectDraw
    Log: DirectDraw drivers:
    Log: display (Primary Display Driver)
    Init: DirectDraw initialized successfully
    Init: Client initialized
    Log: Bound to Render.dll
    Init: Lighting subsystem initialized
    Init: Rendering initialized
    Log: LoadMap: Entry
    Log: Bound to Fire.dll
    Log: Bound to IpDrv.dll
    Log: Game class is 'UTIntro'
    Log: Level is Level Entry.MyLevel
    Log: Bringing Level Entry.MyLevel up for play (0)...
    ScriptLog: InitGame:
    ScriptLog: Base Mutator is Entry.Mutator0
    Log: Browse: UT-Logo-Map.unr?Name=LaGØuT?Class=BotPack.TMale2?team=0?sk in=SoldierSkins.hkil?Face=SoldierSkins.Tensor?Voic e=BotPack.VoiceBoss?OverrideClass=
    Log: LoadMap: UT-Logo-Map.unr?Name=LaGØuT?Class=BotPack.TMale2?team=0?sk in=SoldierSkins.hkil?Face=SoldierSkins.Tensor?Voic e=BotPack.VoiceBoss?OverrideClass=
    Log: Collecting garbage
    Log: Purging garbage
    Log: -0.0ms Unloading: Package Render
    Log: Garbage: objects: 15355->15354; refs: 172572
    Log: Game class is 'UTIntro'
    Log: Level is Level UT-Logo-Map.MyLevel
    Log: Bringing Level UT-Logo-Map.MyLevel up for play (0)...
    ScriptLog: InitGame: ?Name=LaGØuT?Class=BotPack.TMale2?team=0?skin=Sold ierSkins.hkil?Face=SoldierSkins.Tensor?Voice=BotPa ck.VoiceBoss?OverrideClass=
    ScriptLog: Base Mutator is UT-Logo-Map.Mutator1
    Init: Initialized moving brush tracker for Level UT-Logo-Map.MyLevel
    Log: Bound to UWeb.dll
    ScriptLog: Team 0
    ScriptLog: Login: LaGØuT
    Log: Possessed PlayerPawn: TMale2 UT-Logo-Map.TMale0
    Init: Input system initialized for WindowsViewport0
    Log: Opened viewport
    Log: Bound to OpenGLDrv.dll
    Log: Initializing OpenGLDrv...
    Log: Enter SetRes()
    Log: ChangeDisplaySettings failed: 1024x768, 85 Hz
    Init: Using pixel format 4
    Init: GL_VENDOR : Intel
    Init: GL_RENDERER : Mobile Intel(R) 4 Series Express Chipset Family
    Init: GL_VERSION : 2.1.0 - Build 8.15.10.1883
    Init: Device supports: GL_EXT_bgra
    Init: Device supports: GL_ARB_texture_compression
    Init: Device supports: GL_EXT_texture_compression_s3tc
    Init: Device supports: GL_EXT_texture_env_combine
    Init: Device supports: GL_ARB_texture_env_combine
    Init: Device supports: GL_EXT_texture_filter_anisotropic
    Init: Device supports: GL_EXT_texture_lod_bias
    Init: Device supports: GL_EXT_secondary_color
    Init: Device supports: GL_ARB_multitexture
    Init: Device supports: GL_EXT_multi_draw_arrays
    Init: Device supports: GL_ARB_vertex_program
    Init: Device supports: GL_ARB_fragment_program
    Init: Depth bits: 16
    Log: 8 Texture Mapping Units found
    Log: Trying to use S3TC extension.
    Log: MinLogTextureSize: 2
    Log: MaxLogTextureSize: 12
    Log: BufferActorTris: 1
    Log: UseDetailAlpha: 1
    Log: Bound to Galaxy.dll
    Init: Galaxy is using DirectSound
    Init: Galaxy initialized
    DevAudio: Galaxy SetViewport: WindowsViewport0
    Init: Game engine initialized
    Log: Startup time: 5.210065 seconds
    ScriptLog: Creating root window: UMenu.UMenuRootWindow
    Log: Bound to udemo.dll
    udemo: Startup hack successful!
    Log: Opening demo driver to read demo file 'E:\UnrealTournament\Demos\CTF-Klondike_11-16_22-59-13.dem'
    Log: UDEMO: Successfully got list of demos
    ScriptLog: XC: Logger spawning away happily Entry.XConsole_Logger0
    Sc

  9. #9
    Whicked Sick Chamberly's Avatar
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    paste it in a pastebin. lol.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  10. #10
    Dominating medor's Avatar
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    Have enable UT in you anti virus and firewall ?
    Like that ACE can do the scan.

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