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  1. #1
    voidee's Avatar
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    Global Unreal 0.8a

    Hi there,

    i have a problem since the "Global Unreal" 0.8a version. The problem is the dodging isn't work anymore. It occurs on the US Server. And if you ask, before 0.8a the dodging worked fine and the "Dodge" configuration in UT is "on".

    Any help?

    voidee

  2. #2
    Whicked Sick Chamberly's Avatar
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    Please check this post by TimTim http://www.unrealkillers.com/f60/pur...html#post69565

    And keep an eye out on this:
    - Added "MinDodgeClickTime" configurable via User.ini to combat autododges; default is 0.05 (50 milliseconds); this should fix autododges by people who somehow trigger a direction twice in a row too quickly, maybe even caused by some electrical interference with the keyboard input; to change it in-game enter something like "setmindodgeclicktime 0.1" into your console

    Hopefully this will work.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  3. #3
    voidee's Avatar
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    Ok, thanks for the hint.

    My ini says "DodgeClickTime=0.250000" and had never a problem with it. I don't understand why this new "feature" causes ao much trouble that it worx none now. But will try the 0.1 even when I don't understand the config ( 0.25 > 0.05 )

  4. #4
    Whicked Sick Keith's Avatar
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    it's supposed to fix auto dodging issue. I don't have any issue with dodgeclicktime at 0.3 and that newnet option at 0.05 though

  5. #5
    Moderator TimTim's Avatar
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    There's DodgeClickTime, and there's now MinDodgeClickTime, which is specific to GlobalUnrealv0.8+. DodgeClickTime is the maximum amount of time you have to tap the same movement key twice in a row to dodge. MinDodgeClickTime is the minimum amount of time. So if you use a MinDodgeClickTime of 50 milliseconds (the default) then you need at least 50 milliseconds in between keypresses to dodge. Tapping the same key twice in a row within 50 milliseconds is nearly impossible, so either there's a bug with it or some people have some kind of assistance with their dodges. I tested this for 30+ minutes and had no issues whatsoever, but I'll take a closer look before v0.8b.

  6. #6
    voidee's Avatar
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    I don't have any "assistance". Thanks.

  7. #7
    Whicked Sick Keith's Avatar
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    min dodge click time 0.0 and 0.3 dodge click fix it, at least for me and a few others

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