User Tag List

Results 1 to 10 of 10
  1. #1
    Whicked Sick terminator's Avatar
    Join Date
    Jan 2011
    Location
    Croatia, Pula
    Posts
    1,281
    Country:

    Time Limit problem

    I believe (and guess not the only one) that time limit should have some optimisations for maps like niven and simplex. It's very often the case that they go overtime or so.
    I suggest that there should be some kind of power up for all the players on the field in order for map to finish faster or so , or u guys have sth else on ur mind.
    However i don't think it would ruin the gameplay if some sollution for such would be implemented in public.

    Pls some serious answers and thoughts about or don't comment at all (pointing at kenneth at first lol)

  2. #2
    NoReasonBoner's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Country:
    romra. fuck romra and all 6 hours of everytime its voted

  3. #3
    Moderator Banny's Avatar
    Join Date
    Aug 2011
    Location
    India
    Posts
    1,525
    Country:
    I believe if such maps go overtime every 5 minutes 1 SP/1 Minishield should be removed from both teams and a particular team cannot rebuild more than a specified limit of SPS/other defenses.



  4. #4
    Whicked Sick Chamberly's Avatar
    Join Date
    Jul 2012
    Location
    Vandora Temple
    Posts
    5,488
    Country:
    Quote Originally Posted by terminator View Post
    I believe (and guess not the only one) that time limit should have some optimisations for maps like niven and simplex. It's very often the case that they go overtime or so.
    I suggest that there should be some kind of power up for all the players on the field in order for map to finish faster or so , or u guys have sth else on ur mind.
    However i don't think it would ruin the gameplay if some sollution for such would be implemented in public.

    Pls some serious answers and thoughts about or don't comment at all (pointing at kenneth at first lol)
    Overtime = both team trying hard to keep up with their defenses and carry on the competition. Balanced or not, it end up working that way somehow.

    Some kind of power up? You just remind me of the Monster Hunt's Free power up to everyone! Everyone got AMP! Yay!

    Some peoples really do like overtime. Some don't, but we never know the comparison between overtime vs no overtime because everyone that play on the public isn't registered on forum.

    So yeah... Cheese Termi! LOL.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  5. #5
    Whicked Sick terminator's Avatar
    Join Date
    Jan 2011
    Location
    Croatia, Pula
    Posts
    1,281
    Country:
    Fact is that bunch of them are not willing to stay to play same map like 3 hours or so. Lot of them vote niven, then leaves as it goes overtime (instead of voting or so).

  6. #6
    Whicked Sick Shotman's Avatar
    Join Date
    Jul 2011
    Location
    San Diego, CA
    Posts
    1,468
    Country:
    i suggested this many times, drain the cores down by .1 or 1 percent every minute. It will drain faster if the opposing team attacks any buildings around the core. Therefore teams are encourage to attack the opposing team rather than defending and will end ot quicker. The idea is from onslaught which i think siege is very similar to it.
    "What's Yours Is Mine" Garret Thief (2013)
    Roberto Gmez Bolaos "Chespirito" fue si querer queriendo. You'll be missed.

  7. #7
    Unstoppable audiosonic's Avatar
    Join Date
    Jan 2011
    Posts
    735
    Country:
    How about you can't build any Fortifications (and explosives?) after it goes into overtime?

  8. #8
    Dominating OuTlaW's Avatar
    Join Date
    Apr 2013
    Location
    Kingdom of Jordan
    Posts
    451
    Country:
    was thinking the same way as shotman getting the core health down by 2% each 1 min is good
    and yea freezes idea is good, needs a lil rephrase, removing all builds will be a wrong idea just let the attacking builds (rc's mortars etc)
    a combination of those two will be good

  9. #9
    Whicked Sick Shotman's Avatar
    Join Date
    Jul 2011
    Location
    San Diego, CA
    Posts
    1,468
    Country:
    Quote Originally Posted by OuTlaW View Post
    was thinking the same way as shotman getting the core health down by 2% each 1 min is good
    and yea freezes idea is good, needs a lil rephrase, removing all builds will be a wrong idea just let the attacking builds (rc's mortars etc)
    a combination of those two will be good
    1-2% if cores are greater than or equal to 50
    .5-1% if cores are less than or equal to 49
    "What's Yours Is Mine" Garret Thief (2013)
    Roberto Gmez Bolaos "Chespirito" fue si querer queriendo. You'll be missed.

  10. #10
    Whicked Sick terminator's Avatar
    Join Date
    Jan 2011
    Location
    Croatia, Pula
    Posts
    1,281
    Country:
    Higor, SAM , what do you think about implementing some of these?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. CTF-BT-Limit
    By Raylen in forum Map Making, Suggestions & Questions
    Replies: 14
    Last Post: 04-06-2015, 05:10 AM
  2. Winter is coming (Daylight Savings Time into Standard Time).
    By Chamberly in forum General Discussion
    Replies: 1
    Last Post: 11-07-2013, 11:35 PM
  3. put cap limit
    By Player88 in forum zp| [====] [PURE] [INSTAGIB] [UK] [US] [====]
    Replies: 17
    Last Post: 05-12-2013, 01:51 PM
  4. No Cap limit
    By B|iss in forum z p | - = | C O M B O I N S T A G I B | N W C T F | S A C T F | = -
    Replies: 18
    Last Post: 07-28-2011, 12:40 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •