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Thread: bNoLockDown

  1. #1
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    Question bNoLockDown

    Hello, i'm moderating 5 brazillian NewNet servers, and all players are asking for make the Mini/Pulse lock down the players like the original game.
    the var that make the minigun dont lock donw is the bNoLockDown (in UTPure)

    the server admin set all bNoLockDown, in UnrealTournament.ini for False, but the mini keep not locking the players

    someone has an idea of what i can try for the minigun work like the UT default?
    A lot of old (1999-2002) players returned to play, but much of them are quitting of game because they loved classic minigun is useless with this bNoLockDown true

    HELP PLEASE

  2. #2
    Whicked Sick Higor's Avatar
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    Looks like something hardcoded?
    I'm too lazy to take a look...
    ------------------------------------- * -------------------------------------

  3. #3
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    bNoLockDown = dont lock down ----> TRUE = dont lock down

    but i want the mini LOCK DOWN, without the no
    Default value is True, and the minigun really dont lock down as true, but even changing for False, the minigun keep dont locking down =(

  4. #4
    Whicked Sick Higor's Avatar
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    Well, you're fucked.
    Yet another balance change you have no control over.

    Code:
    simulated function NN_Momentum( Vector momentum, name DamageType )
    {
    	local bool bPreventLockdown;		// Avoid the lockdown effect.
    	
    //	Log("DamageType"@DamageType);
    
    	if (DamageType == 'shot' || DamageType == 'zapped') //HIGOR: WHY ISN'T THIS RESPECTING bNoLockdown??????
    		bPreventLockdown = true; //zzUTPure.bNoLockdown;
    
    	//log(self@"take damage in state"@GETStateName());	
    
    	if (Base != None)
    		momentum.Z = FMax(momentum.Z, 0.4 * VSize(momentum));
    	//if ( InstigatedBy == self )
    	//	momentum *= 0.6;
    	if (Mass != 0)
    		momentum = momentum/Mass;
    
    //	Log("PL"@!bPreventLockdown);
    	if (!bPreventLockdown)	// FIX BY LordHypnos, http://forums.prounreal.com/viewtopi...er=asc&start=0
    		AddVelocity( momentum ); 
    }
    ------------------------------------- * -------------------------------------

  5. #5
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    dont look hard, it's a simple option of UTPure, but i dont know why this option keep working if i set to FALSE
    this option exists in other files?

    --- Updated ---

    Quote Originally Posted by Higor View Post
    Well, you're fucked.
    Yet another balance change you have no control over.

    Code:
    simulated function NN_Momentum( Vector momentum, name DamageType )
    {
    	local bool bPreventLockdown;		// Avoid the lockdown effect.
    	
    //	Log("DamageType"@DamageType);
    
    	if (DamageType == 'shot' || DamageType == 'zapped') //HIGOR: WHY ISN'T THIS RESPECTING bNoLockdown??????
    		bPreventLockdown = true; //zzUTPure.bNoLockdown;
    
    	//log(self@"take damage in state"@GETStateName());	
    
    	if (Base != None)
    		momentum.Z = FMax(momentum.Z, 0.4 * VSize(momentum));
    	//if ( InstigatedBy == self )
    	//	momentum *= 0.6;
    	if (Mass != 0)
    		momentum = momentum/Mass;
    
    //	Log("PL"@!bPreventLockdown);
    	if (!bPreventLockdown)	// FIX BY LordHypnos, http://forums.prounreal.com/viewtopi...er=asc&start=0
    		AddVelocity( momentum ); 
    }
    then it's impossible turn off the bnolockdonw?
    FUUUUUUUUUUUUUUUUUUUU

    --- Updated ---

    From what file is this code?

  6. #6
    Whicked Sick Higor's Avatar
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    Class bbPlayer in the newnet package.
    That specific line is ALL over the code, not just in NN_Momentum.

    Where:
    bPreventLockdown = true;

    Should be:
    bPreventLockdown = zzUTPure.bNoLockdown;

    BTW if the function has "simulated" keyword in it, also change the conditional:
    if (DamageType == 'shot' || DamageType == 'zapped')
    into
    if ( zzUTPure != none && (DamageType == 'shot' || DamageType == 'zapped') )
    ------------------------------------- * -------------------------------------

  7. #7
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by Higor View Post
    Looks like something hardcoded?
    I'd say it is. I'm not going to touch newnet's codes.

    Edit: Oh it's posted. LOL.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  8. #8
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    this

    bPreventLockdown = true

    cant be changed in any .ini?
    the only way is remaking the code? D:

  9. #9
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by HIGH[+
    AdRiaN;83224]the only way is remaking the code? D:
    You haven't see this coming after I told ya a few times? :P It's the only way, rework on newnet and recompile.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  10. #10
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    There is a brazilian player (SkyDemon) that PAY for anyone who fix the minigun in newnet LOL
    he accept pay up to $200 LOL

    anyone can try fix the minigun? (:


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