Demo Manager crashing

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  1. #1
    Whicked Sick ~~D4RR3N~~'s Avatar
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    Demo Manager crashing

    So, I've been trying to play a demo on demo manager (1st person), but it constantly crashes 2 secs after I play it.
    Crash SS:

    I'm using UT v436, Demo Manager v3.3
    I tried with both 1024x768 res. and 1366x768 res
    In any case this has something to do
    OS: Win7 64-bit
    Demo Link: https://onedrive.live.com/redir?resi...DD64B2A3%21177 (Same exact demo SJA posted for OldFart thread)

    Any ideas? :[
    Last edited by ~~D4RR3N~~; 01-05-2015 at 04:07 PM.
    Quote Originally Posted by |uK|UNrealshots View Post
    You're playing a game that came out in 1999 in the year 2012 who is the fucking nerd here?
    All of us. Enjoy.

  2. #2
    Moderator TimTim's Avatar
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    What does UnrealTournament.log say after the crash?

  3. #3
    Whicked Sick ~~D4RR3N~~'s Avatar
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    Quote Originally Posted by |uK|UNrealshots View Post
    You're playing a game that came out in 1999 in the year 2012 who is the fucking nerd here?
    All of us. Enjoy.

  4. #4
    Whicked Sick Higor's Avatar
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    Let's make out that crash windows first.

    It's a native level assertion called by a 'Check()' macro.
    Check() macros as well as UnrealScript assertions print the evaluation into the crash.
    In this case the evaluation was 'Font'.

    The file is UnCanvas.cpp, therefore I'm 99% sure the macro is called directly from UCanvas, doing:
    'Check(Font)', where font is UCanvas::Font (Canvas.Font in UnrealScript).

    @TimTim, the origin of the crash appears to be a bbPlayer actor attempting to call Canvas.StrLen("SmartCTF 4E"); from either PostRender or one of it's mutators, where Canvas.Font == none.
    Either force a font if None, or try finding out what changing Engine.Font into none.

    Maybe it's the FontInfo actor not being created in demo playback?
    If that's the case then you should get log warnings.
    ------------------------------------- * -------------------------------------

  5. #5
    Whicked Sick Chamberly's Avatar
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    Not sure what's up but it play just fine on my demo playback.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  6. #6
    Moderator TimTim's Avatar
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    Quote Originally Posted by Higor View Post
    The file is UnCanvas.cpp
    Coincidentally enough, I was checking out the C++ source code surrounding this a few weeks ago because I was experiencing the same crash, but it only happens rarely and after some map change. If Chamberly is having no issues playing the demo, it could be some combination of client-side mutators/config that D4RR3N and I both have that's causing it. Maybe XConsole and/or our version of Demo Manager? @~~D4RR3N~~ can you pm me your config (UnrealTournament.ini and User.ini) so I can see what we have in common?

    Quote Originally Posted by Higor View Post
    bbPlayer actor attempting to call Canvas.StrLen("SmartCTF 4E"); from either PostRender or one of it's mutators, where Canvas.Font == none.
    Either force a font if None, or try finding out what changing Engine.Font into none.
    That sounds about right. When I looked into this a few weeks ago I traced it back to "UCanvas::WrappedPrint( ERenderStyle Style, INT& XL, INT& YL, UFont* Font, UBOOL Center, const TCHAR* Text )" but I wasn't sure what to change in UScript to fix it. I'll try checking the Canvas.Font like you suggested. Thanks!

  7. #7
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by TimTim View Post
    Maybe XConsole and/or our version of Demo Manager?
    Doubt it. Probably have something to do with udemo.u. I'll send u a copy of my ut and user .ini.

    So far we know it works with v436.
    My UT add-on:
    XC Game Engine
    XBrowser v200
    XConsole 3.5.0rc6.2 (private release, still a little bug but can't replicate yet lol)
    Demo Manager v3.3
    UT Dual Core patch
    Launch.exe
    lots of mod menu for other gametype/mods/mutators... and whatever else I can't think of ATM. Including mutators and stuff for offline game play. Crap loads of maps.

    So far the ONLY difference between Darren's and mine is that he is using the v436NoDeltaPatch.
    I did test with the nodeltapatch (downloaded from here) and it works. So I really don't have a clue what's up.

    So I'm guessing... darren, try another graphic render option? d3d9? openGL? Something is up...
    The only thing I'm possibly thinking is not correctly setting up the demo manager. Or just reinstall. :/
    Last edited by Chamberly; 01-06-2015 at 04:10 AM.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  8. #8
    The Best There Ever Will Be! |uK|B|aZe//.'s Avatar
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    Code:
    ScriptLog: Creating root window: UMenu.UMenuRootWindow
    Log: Failed import: Class Class udemo.uDemoDriver (file ../System/udemo.u)
    Warning: Failed to load 'udemo': Can't find Class in file 'Class udemo.uDemoDriver'
    Warning: Failed to load 'Class udemo.UDmodItem': Can't find Class in file 'Class udemo.uDemoDriver'
    ScriptWarning: UMenuMenuBar Transient.UMenuMenuBar0 (Function UMenu.UMenuMenuBar.LoadMods:0149) Empty class for object None
    ScriptWarning: UMenuMenuBar Transient.UMenuMenuBar0 (Function UMenu.UMenuMenuBar.LoadMods:014F) Accessed None
    ScriptWarning: UMenuMenuBar Transient.UMenuMenuBar0 (Function UMenu.UMenuMenuBar.LoadMods:016D) Accessed None
    ScriptWarning: UMenuMenuBar Transient.UMenuMenuBar0 (Function UMenu.UMenuMenuBar.LoadMods:018A) Accessed None
    can someone help me figure out why my demo manager doesnt show on the mod menu inside UT or load at all?

    its getting ridiculous i can never demo games anymore :<

  9. #9
    Whicked Sick Chamberly's Avatar
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    Redownload Demo manager v3.3 and install it over... something probably corrupted your file?


    http://irc.lc/globalgamers/uscript for uscript discussion.

  10. #10
    The Best There Ever Will Be! |uK|B|aZe//.'s Avatar
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    still doesnt work, ive tried replacing.....

    btw i have two ut's one on my ssd drive and the other on the hdd

    both are exact same copies (identical) as it was copied over from hdd when ssd was installed

    dunno if thats the problem or not

    and yes the directories to the folder are right

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