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  1. #21
    Moderator Jst2blond's Avatar
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    Quote Originally Posted by sumbich View Post
    Tested again, this time both maps. Hopefully this time I wont be wasting people's time

    Double one needs a little color work and I think correct the teleporters and give them their own destinations, I dont recall if I corrected that or not.
    I can t test it for the moment, i will be away for some days soon (winter holydays ) so, as sumbich told me, his map is playable at combo server, maybe we can give it a tryout if you "smell" it good enough
    Blond's copyrighted

  2. #22
    Dominating sumbich's Avatar
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    Hopefully "does it work with combogib" means that if I tested it with combogib on my laptop against a bunch of bots then it should be good

    I think I accidentally saved and didnt recompile a significant enough amount of things before, because on this machine here I tried opening from that zip and it blew right up , wouldnt even let me select do a practice level, ut crash. (it crashed the mapmaking machine's game engine also.) but after I opened it up and recompiled it, it was good.

    I think the double version, after a qc check on those teleporters and then perhaps some appropriate coloring, should be good to go also. I made efforts to make it not choppy in how I brought both sides of the map together, at first there wound up being some open spots and it was get to da choppa chop choppey so I undid those things...I must have recreated the double from the original about twenty five times before I got it right, hahahaha. the way I was adding coloring was with blocks or something and I wound up with BSP errors, so I took pretty much all the color block thingies out of it.

    thanks again for the help guys
    Last edited by sumbich; 02-18-2015 at 05:42 PM.

  3. #23
    Dominating sumbich's Avatar
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  4. #24
    Dominating sumbich's Avatar
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    its a bout time I uploaded screenshots idk

    from the first map:







    second



  5. #25
    Dominating sumbich's Avatar
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    anything? idk did anyone even open it?

  6. #26
    Whicked Sick Chamberly's Avatar
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    I thought u was suppose to send a link to a fixed useable map? Because all the other ones I tried I can't.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  7. #27
    Dominating sumbich's Avatar
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    Quote Originally Posted by Chamberly View Post
    I thought u was suppose to send a link to a fixed useable map? Because all the other ones I tried I can't.
    post #20 should contain good maps, I heard nothing from anyone after that post except blondie saying I cant get to this right now

  8. #28
    Whicked Sick Chamberly's Avatar
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    Ok, somehow I missed it or I don't remember checking it out. Will check it out.

    Edit: I see both open. But no screenshot :P lol
    -Visible Teleporter on top doesn't have a link to another teleporter go get down from top. If that's intended, you can just set up the portal and not make it visible on top.
    -Blue side teleporter doesn't work from below.
    -Movers, and the hall/walls doesn't have textures.
    -Vials on top are off from ground, not sure if that's intended or not.
    -Invisibility in mid air?
    -Light lamp off the wall, not touching anything from elevator side.
    -Invisible wall (CHI?) by the elevator, just stand to the far right or left and u can stand on it awhile going down. :P

    Only took a quick look on the ][ version I think.
    Last edited by Chamberly; 03-01-2015 at 02:35 PM.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  9. #29
    Moderator TimTim's Avatar
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    Are you using software rendering? Those screenshots hurt my eyes!

  10. #30
    Whicked Sick ~~D4RR3N~~'s Avatar
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    Quote Originally Posted by TimTim View Post
    Are you using software rendering? Those screenshots hurt my eyes!
    Most likely he is, his UT looks exactly like UED D:
    Quote Originally Posted by |uK|UNrealshots View Post
    You're playing a game that came out in 1999 in the year 2012 who is the fucking nerd here?
    All of us. Enjoy.

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