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Thread: Some maps

  1. #41
    Whicked Sick Chamberly's Avatar
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    I must try this with Ferbotz.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  2. #42
    Administrator SAM's Avatar
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    @Blackdeath why don't you attach these to the forum as attachments?

  3. #43
    Killing Spree Blackdeath's Avatar
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    Quote Originally Posted by SAM View Post
    why don't you attach these to the forum as attachments?
    Good idea SAM, are attachments permanents?

  4. #44
    Killing Spree Blackdeath's Avatar
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    Not new map, my version about DM-![zOm]!Xloc_Practicing


    - Changed textures for visibility/esthetics
    - Modified some brush for avoid "map cuts"
    - Modified concept in 2 last steps, with lava addition
    - Boots removed (except 2 last steps)
    - Belt, healthpack and medbox added at differents points (x pro difficulty)








    Download http://ftp.gamezoo.it/tsf/maps/TsF%2...cing_Fixed.zip
    Last edited by Blackdeath; 11-21-2016 at 08:24 AM.

  5. #45
    Killing Spree Blackdeath's Avatar
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    Last edited by Blackdeath; 11-21-2016 at 08:22 AM.

  6. #46
    Killing Spree Blackdeath's Avatar
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    Few days ago i revisited my old CTF map (can find in 1st page)

    After several fixes, now is ready for ig servers






    Download--> http://ftp.gamezoo.it/tsf/maps/TsF%2...d-Muoro_v2.rar


    What do you think about?

  7. #47
    Killing Spree Blackdeath's Avatar
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    After more than one year.. new xloc map!

    @Chamberly and anyone else "xloc fan"




    DM-[TsF]-ColorsV2


    Info:


    - 3 steps + 1 bonus (teleports can be unlocked)

    - Map texture like first DM-[TsF]-Colors

    - Can be played Amateur/Rookie/Pro difficulty




    SCREEN:

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    DOWNLOAD --> http://ftp.gamezoo.it/tsf/maps/TsF%2...d-ColorsV2.zip

  8. #48
    Killing Spree evilgrins's Avatar
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    CTF-[TsF]-SkyVillage: Didn't open it up in UnrealEd, so this is just from playing it:

    Bots stick pretty much to their own team's side
    No weapons on map, some ammo.
    Killzones not well established, players falling into space don't necessarily die:


    Map needs better bot-pathing and more effective killzone setup.
    Have you hugged a Skaarj today?
    http://unreal-games.livejournal.com/

  9. #49
    Killing Spree Blackdeath's Avatar
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    mmm old map

    1) bot pathing not working perfect, but many custom maps haven't this support, always hope to play against real players
    2) saCTF/iCTF map concept. No issues here
    3) this is the right observation, must be modified the map (though it would be enough suicide key in user.ini )

  10. #50
    Killing Spree evilgrins's Avatar
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    Quote Originally Posted by Blackdeath View Post
    this is the right observation, must be modified the map
    It has been:


    Nelsona fixed it. This should work, but I can upload it elsewhere if need be https://ut99.org/download/file.php?id=7815
    Have you hugged a Skaarj today?
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