Siege 0017 suggestions - Page 2

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  1. #11
    Dominating RTG`'s Avatar
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    Quote Originally Posted by audiosonic View Post
    ( ° ͜ʖ͡°)
    ( ͡º ͜ʖ ͡º)
    ( ͡º ͜ʖ ͡º)
    ( ͡º ͜ʖ ͡º)
    ( ͡º ͜ʖ ͡º)

  2. #12
    Killing Spree jay2's Avatar
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    Limit mines to 5 per team please.
    irc.globalgamers.net #codereview

  3. #13
    Moderator |uK|kenneth's Avatar
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    Quote Originally Posted by jay2 View Post
    Limit mines to 5 per team please.
    ROFL

  4. #14
    ~Goddess~ |uK|fleecey's Avatar
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    Quote Originally Posted by jay2 View Post
    Limit mines to 5 per team please.
    Don't mess with mines or I ban you.

  5. #15
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by jay2 View Post
    Limit mines to 5 per team please.
    No, 8. :P


    http://irc.lc/globalgamers/uscript for uscript discussion.

  6. #16
    Godlike Shiro's Avatar
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    mine limits please , so this mine spammers cannot get nkklls and keep building mines the entire game .
    Never Lucky.

  7. #17
    Whicked Sick Higor's Avatar
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    Quoting the other post:
    (Mines have had a limit for months now)
    (Also, a nice explanation showing how to use the 'SelectBuild' bind, regardless of how builds are arranged)
    Quote Originally Posted by Higor View Post
    ================================================== =======
    Gameplay changes:


    Mines now fully visible for own team.

    Added 'OvertimeTimeScale' to item spawner rules, it will scale up or down the spawn timers for overtime.

    Nuke Blast wave affects all projectiles instead of just other nukes.

    Widened antigravity platform's push cylinder.
    Antigravity platform now simulates clientside gravity effect at high pings.
    Antigravity platform now contains a 10 engine-seconds self-repair timer (without taking damage).
    - Repairs 100 energy per second.

    Door Jammer (new):
    Build a door jammer near a door or on a lift and force it to stay open.
    The jammer must be attached to a surface.
    - Build Cost: 175 RU
    - Max Energy: 1000
    - Takes 300% burn damage.
    - Takes 66% protector damage.
    - Low visibility
    - Cannot be upgraded
    - Build time: 4 seconds

    Added "Wildcards" prefix to SelectBuild bind classes, now the following inputs are valid:
    - SelectBuild SuperContainer (selects WildcardsSuperContainer)
    - SelectBuild Container (selects sgContainer)
    - SelectBuild DoorJammer (selects XC_DoorJammer)


    ================================================== =======
    == Nuke Launcher:

    Fire offset changed from (18,0,-10) to (10,0,-8)
    - Nuke spawns closer to the player's view.
    - Should prevent most vanishing nukes bugs.
    - Should also prevent most firing nukes through walls bugs.

    == Grenade Launcher:
    Has an additional mid spawn parameter (22)
    - Adds 0-50 % ammo amount to a random grenade type except napalm.
    - Addition occurs twice, and may happen on the same ammo type.

    == Hyper Leecher:
    Build time from 10 to 4.
    Damage reduction to item (before picked up) from 50% to 67%.
    Default cost from 350 to 301.

    Changed some other default build costs:
    - Ape Cannon: 550 to 750
    - ASMD Pulse Rifle: 800 to 750
    - Dampener: 150 to 125

    ================================================== =======
    Changes to default SiegePub profile:

    - OvertimeTimeScale factor for item spawner set to 0.85
    - ContainerX initial MaxEnergy changed from 5500 to 3750 (Container has 2000)
    - ContainerX limit set to 4
    - Super Protector limit set to 8
    - Removed EMP launcher from build list
    - Added Protector to build list with cost 125 (default 100)
    - Added AntiGravity platform to build list.
    - Added Utility category
    - Grenade Launcher takes 20 spawns instead of 15 before being available via mid spawner.
    - Grenade Launcher appears with the (22) ammo distribution variant now.
    -- (20) Full Ammo
    -- (21) Full Ammo for 1 type, random for other 3
    -- (22) Random (0-50%) ammo for 1 type except napalm, rolled twice.
    - Ape Cannon no longer stops spawning, takes 8 spawns instead of 4 before being available via mid spawner.
    - Mid Damage Amplifier lasts 40 seconds (was 30)


    0017 SiegePub Category distribution:

    [CatIdx - BuildIdx - BuildName - Conditions]
    For use with binds
    - SetMode CatIdx BuildIdx
    - SelectMode CatIdx BuildIdx (switches to constructor)
    - SelectBuild BuildName

    --- Fortification
    4 - 0 - Container
    4 - 1 - ContainerX
    4 - 2 - SuperContainer
    4 - 3 - Protector
    4 - 4 - SProtector
    4 - 5 - Guardian
    4 - 6 - PoisonGuardian
    4 - 7 - MiniShield
    4 - 8 - ForceField

    --- Supply
    5 - 0 - Supplier
    5 - 1 - SupplierXXL
    5 - 2 - HealthPod
    5 - 3 - HealthPodXXL

    --- Special Items
    6 - 0 - ItemShieldBelt
    6 - 1 - ItemJumpBoots
    6 - 2 - ItemSpeed
    6 - 3 - ItemInvisibility
    6 - 4 - ItemDamageAmp
    6 - 5 - ItemDampener

    --- Utility
    7 - 0 - Booster
    7 - 1 - SuperBooster
    7 - 2 - Platform
    7 - 3 - AntigravityPlatform
    7 - 4 - DoorJammer

    --- Weapons
    8 - 0 - ItemLeecher
    8 - 1 - ItemApe
    8 - 2 - ItemAsmd
    8 - 3 - Warhead
    8 - 4 - IWarhead

    --- Teleportation
    9 - 0 - Teleporter
    9 - 1 - ItemTelenetwork
    9 - 2 - ItemTranslocator

    --- Explosives
    10 - 0 - Mine
    10 - 1 - SuperMine
    10 - 2 - ExpRocketCannon
    10 - 3 - ExpMortarBomb
    10 - 4 - ExpBioBomb

    --- Suits
    11 - 0 - ItemJetpack
    11 - 1 - ItemSuperJetpack
    11 - 2 - ItemToxinSuit
    11 - 3 - ItemLavaSuit
    11 - 4 - ItemScuba
    ------------------------------------- * -------------------------------------

  8. #18
    Moderator |uK|kenneth's Avatar
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    the ones who are crying are the ones who are dieing.

  9. #19
    Administrator |uK|chiseller's Avatar
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    dieding*

    Only had a few minutes with it:

    All the little optimisations are highly appreciated
    New items add more complexity, can't hurt
    Platform doesn't block tele anymore, though, the newly introduced anti gravity platform does
    The jetpack is absolutely inconvenient in its default set up
    Minigun still overpowered (lcweapons)

  10. #20
    Whicked Sick Chamberly's Avatar
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    Antigravity been on the server with Outworldholdbeta exclusive build, been around for awhile... afaik. The newest is door jammer.
    Everything else is fine for me so far until I find something.

    Not sure if this is weird or normal or what, the shrinker suit allow you to piston higher than usual. lol.

    Repairing core command doesn't work for red core?
    Alias[5]=(Name="RepairCore",Command="admin set %game%.sgbasecore energy 30000;close")
    bah well that didn't work well but originally it does. Had to fix/update my binds. :P
    Last edited by Chamberly; 03-07-2015 at 07:58 PM. Reason: wow typo


    http://irc.lc/globalgamers/uscript for uscript discussion.

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