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  1. #21
    Dominating Krikor's Avatar
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    The point on this is that you need to ask before removing them being bad or not, if they dont listen when its actually bad then remove it.

    Btw am I tripping or sth? why are there 3 sc on red wtf

  2. #22
    Killing Spree 1Shot1Kill's Avatar
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    Quote Originally Posted by Krikor View Post
    The point on this is that you need to ask before removing them being bad or not, if they dont listen when its actually bad then remove it.

    Btw am I tripping or sth? why are there 3 sc on red wtf
    I was wondering that as well. First, we were blue not red. Where Higor came up with that pic is anyones guess. Looks like some pic from a time when someone was trying to figure out an optimal build for that map or something.
    But in this case had Higor asked me to remove my SC I would not have and he would have removed it anyway. My placement is valid. Actually, his SC is the one that nakes no sense.

  3. #23
    Whicked Sick ~~D4RR3N~~'s Avatar
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    Guys Higor's pic are not from the game itself, he couldn't have taken them -.-

    That's obv some Freebuild offline taken ss...
    Quote Originally Posted by |uK|UNrealshots View Post
    You're playing a game that came out in 1999 in the year 2012 who is the fucking nerd here?
    All of us. Enjoy.

  4. #24
    Whicked Sick Higor's Avatar
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    ... how would I attack your setup?
    Nuke the right side, that alone puts an enormous expense load on your team to rebuild the 3 mines needed to stop me from going thru the 'Geminis' forcefield, and both teleporters.
    Then I'd type in team chat: enemy left side exposed, walk in or nuke it.
    - Your team stops nuking due to not having teleporters.
    - Your team needs to rebuild the mines.
    - Your team stops rebuilding mines after my 10th nuke.
    - Your core is dead by my 20th nuke.

    Kanjar is a high skill cap map and anyone with 5v5 pug experience will single handedly destroy your team, especially if you can't guarantee both entrances will quickly recover from two consecutive nukes.
    Hell you wouldn't even be able to put a Super Container in place before the other team if you didn't have any of those players killing over half the attackers coming into your base in the first place.

    When I can't put a huge RU expense on the other team with a single nuke (at least: -1300 for building, -250 from boots or -350 from asbestos, +2000 from successful nuke, -500 to -1000 to enemy team for rebuilding), I play 100% defensively.
    When I can put that expense and accumulate over 3k RU after my third nuke, this happens...
    Last edited by Higor; 03-15-2015 at 06:36 PM.
    ------------------------------------- * -------------------------------------

  5. #25
    Unstoppable audiosonic's Avatar
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    Quote Originally Posted by Higor View Post
    [...]Kanjar is a high skill cap map[...]
    I think we can all agree on this, time to close the thread guys.

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