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Thread: INI DISCUSSION

  1. #1
    Dominating [R]^Osyris's Avatar
    Join Date
    Jan 2011
    Location
    Rusia
    Posts
    476
    Country:

    Post INI DISCUSSION

    Code:
    [Launch]
    
    [/Script/EngineSettings.GameMapsSettings]
    GameInstanceClass=/Script/Engine.GameInstance
    EditorStartupMap=/Engine/Maps/Templates/Template_Default
    GameDefaultMap=/Engine/Maps/Entry
    ServerDefaultMap=/Engine/Maps/Entry
    GlobalDefaultGameMode=/Script/Engine.GameMode
    LocalMapOptions=
    
    [URL]
    Protocol=unreal
    Name=Player
    SaveExt=usa
    Port=7777
    PeerPort=7778
    
    [HTTP]
    HttpTimeout=90
    HttpConnectionTimeout=60
    HttpReceiveTimeout=30
    HttpSendTimeout=30
    bUseNullHttp=false
    
    [Voice]
    bEnabled=false
    
    [/Script/Engine.Engine]
    ConsoleClassName=/Script/Engine.Console
    GameViewportClientClassName=/Script/Engine.GameViewportClient
    LocalPlayerClassName=/Script/Engine.LocalPlayer
    WorldSettingsClassName=/Script/Engine.WorldSettings
    NavigationSystemClassName=/Script/Engine.NavigationSystem
    AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
    PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
    LevelActorClassName=/Script/Engine.LevelActor
    LevelScriptActorClassName=/Script/Engine.LevelScriptActor
    DefaultBlueprintBaseClassName=/Script/Engine.Actor
    DataStoreClientClassName=/Script/Engine.DataStoreClient
    GameUserSettingsClassName=/Script/Engine.GameUserSettings
    AIControllerClassName=/Script/AIModule.AIController
    bAllowMatureLanguage=false
    GameEngine=/Script/Engine.GameEngine
    EditorEngine=/Script/UnrealEd.EditorEngine
    UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine
    TinyFontName=/Engine/EngineFonts/RobotoTiny.RobotoTiny
    SmallFontName=/Engine/EngineFonts/Roboto.Roboto
    MediumFontName=/Engine/EngineFonts/Roboto.Roboto
    LargeFontName=/Engine/EngineFonts/Roboto.Roboto
    SubtitleFontName=/Engine/EngineFonts/Roboto.Roboto
    WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
    DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
    DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial
    DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
    DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
    DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex
    HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
    DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
    GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
    DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
    PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
    MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont
    WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
    LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
    LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
    LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
    LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
    ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
    ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
    RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
    VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
    VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
    VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
    VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
    VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
    VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
    BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
    ConstraintLimitMaterialName=/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial
    InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
    PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
    EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
    DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial
    DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
    DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial
    TextureStreamingBoundsMaterialName=/Engine/EditorMaterials/Utilities/TextureStreamingBounds_MATInst.TextureStreamingBounds_MATInst
    ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial
    bAllowHostMigration=false
    HostMigrationTimeout=15
    ParticleEventManagerClassPath=/Script/Engine.ParticleEventManager
    DefaultTireTypeName=/Engine/EngineTireTypes/DefaultTireType.DefaultTireType
    DefaultPreviewPawnClassName=/Script/Engine.DefaultPawn
    PlayOnConsoleSaveDir=Autosaves
    LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
    LightComplexityColors=(R=0,G=0,B=0,A=1)
    LightComplexityColors=(R=0,G=255,B=0,A=1)
    LightComplexityColors=(R=63,G=191,B=0,A=1)
    LightComplexityColors=(R=127,G=127,B=0,A=1)
    LightComplexityColors=(R=191,G=63,B=0,A=1)
    LightComplexityColors=(R=255,G=0,B=0,A=1)
    ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
    ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
    ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
    ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
    ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
    ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
    ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
    ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
    ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
    StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)
    StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)
    StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)
    StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)
    StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)
    StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0)
    StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0)
    StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0)
    StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0)
    MaxPixelShaderAdditiveComplexityCount=2000
    MaxES2PixelShaderAdditiveComplexityCount=600
    TimeBetweenPurgingPendingKillObjects=60
    bUseBackgroundLevelStreaming=True
    LevelStreamingActorsUpdateTimeLimit=5.0
    LevelStreamingComponentsRegistrationGranularity=10
    bSubtitlesEnabled=True
    bSubtitlesForcedOff=false
    DefaultSoundName=/Engine/EngineSounds/WhiteNoise.WhiteNoise
    MaximumLoopIterationCount=1000000
    bAllowDebugViewmodesOnConsoles=false
    CameraRotationThreshold=45.0
    CameraTranslationThreshold=10000
    PrimitiveProbablyVisibleTime=8.0
    MaxOcclusionPixelsFraction=0.1
    MinLightMapDensity=0.0
    IdealLightMapDensity=0.2
    MaxLightMapDensity=0.8
    RenderLightMapDensityGrayscaleScale=1.0
    RenderLightMapDensityColorScale=1.0
    bRenderLightMapDensityGrayscale=false
    LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
    LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
    bDisablePhysXHardwareSupport=True
    bPauseOnLossOfFocus=false
    MaxParticleResize=0
    MaxParticleResizeWarn=0
    NetClientTicksPerSecond=200
    StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
    StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
    StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
    bShouldGenerateLowQualityLightmaps=true
    DisplayGamma=2.2
    MinDesiredFrameRate=35.000000
    InitialButtonRepeatDelay=0.2
    ButtonRepeatDelay=0.1
    NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
    NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
    bSmoothFrameRate=true
    SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62))
    bCheckForMultiplePawnsSpawnedInAFrame=false
    NumPawnsAllowedToBeSpawnedInAFrame=2
    DefaultSelectedMaterialColor=(R=0.84,G=0.92,B=0.02,A=1.0)
    bEnableOnScreenDebugMessages=true
    NearClipPlane=10.0
    bUseStreamingPause=false
    ActiveClassRedirects=(OldClassName="GameplayCueNotify",NewClassName="GameplayCueNotify_Static")
    ActiveClassRedirects=(OldClassName="GameplayCueNotify_Blueprint",NewClassName="GameplayCueNotify_Actor")
    ActiveClassRedirects=(OldClassName="RB_BodySetup",NewClassName="BodySetup")
    ActiveClassRedirects=(OldClassName="AnimTreeInstance",NewClassName="AnimInstance")
    ActiveClassRedirects=(OldClassName="VimInstance",NewClassName="AnimInstance")
    ActiveClassRedirects=(OldClassName="VimBlueprint",NewClassName="AnimBlueprint")
    ActiveClassRedirects=(OldClassName="VimGeneratedClass",NewClassName="AnimBlueprintGeneratedClass")
    ActiveClassRedirects=(OldClassName="VimBlueprintFactory",NewClassName="AnimBlueprintFactory")
    ActiveClassRedirects=(OldClassName="ReverbVolume",NewClassName="AudioVolume")
    ActiveClassRedirects=(OldClassName="ReverbVolumeToggleable",NewClassName="AudioVolume")
    ActiveClassRedirects=(OldClassName="BlueprintActorBase",NewClassName="Actor")
    ActiveClassRedirects=(OldClassName="WorldInfo",NewClassName="WorldSettings")
    ActiveClassRedirects=(OldClassName="RB_Handle",NewClassName="PhysicsHandleComponent")
    ActiveClassRedirects=(OldClassName="RB_RadialForceComponent",NewClassName="RadialForceComponent")
    ActiveClassRedirects=(OldClassName="SoundMode",NewClassName="SoundMix")
    ActiveClassRedirects=(OldClassName="RB_ThrusterComponent",NewClassName="PhysicsThrusterComponent")
    ActiveClassRedirects=(OldClassName="RB_Thruster",NewClassName="PhysicsThruster")
    ActiveClassRedirects=(OldClassName="RB_ConstraintSetup",NewClassName="PhysicsConstraintTemplate")
    ActiveClassRedirects=(OldClassName="RB_BSJointSetup",NewClassName="PhysicsConstraintTemplate")
    ActiveClassRedirects=(OldClassName="RB_HingeSetup",NewClassName="PhysicsConstraintTemplate")
    ActiveClassRedirects=(OldClassName="RB_PrismaticSetup",NewClassName="PhysicsConstraintTemplate")
    ActiveClassRedirects=(OldClassName="RB_SkelJointSetup",NewClassName="PhysicsConstraintTemplate")
    ActiveClassRedirects=(OldClassName="RB_ConstraintComponent",NewClassName="PhysicsConstraintComponent")
    ActiveClassRedirects=(OldClassName="RB_ConstraintActor",NewClassName="PhysicsConstraintActor")
    ActiveClassRedirects=(OldClassName="RB_BSJointActor",NewClassName="PhysicsBSJointActor")
    ActiveClassRedirects=(OldClassName="RB_HingeActor",NewClassName="PhysicsHingeActor")
    ActiveClassRedirects=(OldClassName="RB_PrismaticActor",NewClassName="PhysicsPrismaticActor")
    ActiveClassRedirects=(OldClassName="PhysicsBSJointActor",NewClassName="PhysicsConstraintActor")
    ActiveClassRedirects=(OldClassName="PhysicsHingeActor",NewClassName="PhysicsConstraintActor")
    ActiveClassRedirects=(OldClassName="PhysicsPrismaticActor",NewClassName="PhysicsConstraintActor")
    ActiveClassRedirects=(OldClassName="EMovementMode",NewClassName="/Script/Engine.EngineTypes:EMovementMode")
    ActiveClassRedirects=(OldClassName="SensingComponent",NewClassName="PawnSensingComponent")
    ActiveClassRedirects=(OldClassName="MovementComp_Character",NewClassName="CharacterMovementComponent")
    ActiveClassRedirects=(OldClassName="MovementComp_Rotating",NewClassName="RotatingMovementComponent")
    ActiveClassRedirects=(OldClassName="MovementComp_Projectile",NewClassName="ProjectileMovementComponent")
    ActiveClassRedirects=(OldClassName="VehicleSim",NewClassName="VehicleMovementComponent")
    ActiveClassRedirects=(OldClassName="VehicleSimNoDrive",NewClassName="VehicleMovementComponentNoDrive")
    ActiveClassRedirects=(OldClassName="MovementComp_Vehicle",NewClassName="VehicleMovementComponent")
    ActiveClassRedirects=(OldClassName="MovementComp_VehicleNoDrive",NewClassName="VehicleMovementComponentNoDrive")
    ActiveClassRedirects=(OldClassName="DefaultPawnMovement",NewClassName="FloatingPawnMovement")
    ActiveClassRedirects=(OldClassName="StaticMeshReplicatedComponent",NewClassName="StaticMeshComponent")
    ActiveClassRedirects=(OldClassName="SkeletalMeshReplicatedComponent",NewClassName="SkeletalMeshComponent")
    ActiveClassRedirects=(OldClassName="Vehicle",NewClassName="WheeledVehicle")
    ActiveClassRedirects=(OldClassName="VehicleMovementComponent",NewClassName="WheeledVehicleMovementComponent")
    ActiveClassRedirects=(OldClassName="VehicleMovementComponent4W",NewClassName="WheeledVehicleMovementComponent4W")
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    ActiveClassRedirects=(OldClassName="DirectionalLightComponent",OldSubobjName="DirectionalLightComponent0",NewSubobjName="LightComponent0")
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    ActiveClassRedirects=(OldClassName="DefaultPawn",OldSubobjName="SpectatorMovement0",NewSubobjName="MovementComponent0")
    ActiveClassRedirects=(OldClassName="DefaultPawn",OldSubobjName="DefaultPawnMovement0",NewSubobjName="MovementComponent0")
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    ActiveClassRedirects=(OldClassName="PointLightMovable",NewClassName="PointLight")
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    ActiveClassRedirects=(OldClassName="PointLightStationary",NewClassName="PointLight")
    ActiveClassRedirects=(OldClassName="DirectionalLightMovable",NewClassName="DirectionalLight")
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    ActiveClassRedirects=(OldClassName="DirectionalLightStationary",NewClassName="DirectionalLight")
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    ActiveClassRedirects=(OldClassName="PhysicsActor",NewClassName="StaticMeshActor")
    ActiveClassRedirects=(OldClassName="SkeletalPhysicsActor",NewClassName="SkeletalMeshActor")
    ActiveClassRedirects=(OldClassName="SingleAnimSkeletalActor",NewClassName="SkeletalMeshActor")
    ActiveClassRedirects=(OldClassName="SingleAnimSkeletalComponent",NewClassName="SkeletalMeshComponent")
    K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.SetAnim",NewFieldName="SkeletalMeshComponent.SetAnimation")
    K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.Play",NewFieldName="SkeletalMeshComponent.Play")
    K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.Stop",NewFieldName="SkeletalMeshComponent.Stop")
    K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.SetPosition",NewFieldName="SkeletalMeshComponent.SetPosition")
    K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.GetPosition",NewFieldName="SkeletalMeshComponent.GetPosition")
    K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.SetPlayRate",NewFieldName="SkeletalMeshComponent.SetPlayRate")
    K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.GetPlayRate",NewFieldName="SkeletalMeshComponent.GetPlayRate")
    K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.IsPlaying",NewFieldName="SkeletalMeshComponent.IsPlaying")
    K2FieldRedirects=(OldFieldName="SkeletalMeshComponent.SetAnimBlueprint",NewFieldName="SkeletalMeshComponent.SetAnimInstanceClass")
    K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkeletalMeshComponent.SetAnimInstanceClass.NewBlueprint", NewParamName="NewClass")
    K2FieldRedirects=(OldFieldName="SkeletalMeshComponent.SetAnimClass",NewFieldName="SkeletalMeshComponent.SetAnimInstanceClass")
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    ActiveClassRedirects=(OldClassName="DynamicTriggerVolume",NewClassName="TriggerVolume")
    ActiveClassRedirects=(OldClassName="AnimNode_SkeletalControlBase",NewClassName="/Script/Engine.AnimNode_SkeletalControlBase")
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    ActiveClassRedirects=(OldClassName="AnimNode_SpringBone",NewClassName="/Script/Engine.AnimNode_SpringBone")
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    ActiveClassRedirects=(OldClassName="SmartNavLinkComponent",NewClassName="/Script/Engine.NavLinkCustomComponent")
    TaggedPropertyRedirects=(ClassName="NavLinkProxy",OldPropertyName="NavLinks",NewPropertyName="PointLinks")
    TaggedPropertyRedirects=(ClassName="NavLinkProxy",OldPropertyName="NavSegmentLinks",NewPropertyName="SegmentLinks")
    EnumRedirects=(EnumName="ENavLinkDirection",OldEnumEntry="ESmartNavLinkDir::OneWay",NewEnumEntry="ENavLinkDirection::LeftToRight")
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    RenderPriorityPS3=1001
    SuspendGameIO=True
    
    [/Script/Engine.UserInterfaceSettings]
    UIScaleRule=ShortestSide
    UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None)
    
    [/Script/Engine.GameEngine]
    MaxDeltaTime=0
    
    [Engine.StartupPackages]
    bSerializeStartupPackagesFromMemory=true
    bFullyCompressStartupPackages=false
    Package=/Engine/EngineMaterials/BlinkingCaret
    Package=/Engine/EngineMaterials/DefaultBokeh
    Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
    Package=/Engine/EngineMaterials/DefaultDiffuse
    Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial
    Package=/Engine/EngineMaterials/WorldGridMaterial
    Package=/Engine/EngineMaterials/DefaultMaterial
    Package=/Engine/EngineMaterials/DefaultNormal
    Package=/Engine/EngineMaterials/DefaultPhysicalMaterial
    Package=/Engine/EngineMaterials/DefaultWhiteGrid
    Package=/Engine/EngineMaterials/EditorBrushMaterial
    Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
    Package=/Engine/EngineMaterials/Grid
    Package=/Engine/EngineMaterials/Grid_N
    Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
    Package=/Engine/EngineMaterials/MiniFont
    Package=/Engine/EngineMaterials/PaperDiffuse
    Package=/Engine/EngineMaterials/PaperNormal
    Package=/Engine/EngineMaterials/PhysMat_Rubber
    Package=/Engine/EngineMaterials/PreintegratedSkinBRDF
    Package=/Engine/EngineMaterials/RemoveSurfaceMaterial
    Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture
    Package=/Engine/EngineDebugMaterials/BoneWeightMaterial
    Package=/Engine/EngineDebugMaterials/DebugMeshMaterial
    Package=/Engine/EngineDebugMaterials/GeomMaterial
    Package=/Engine/EngineDebugMaterials/HeatmapGradient
    Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial
    Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial
    Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV
    Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial
    Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri
    Package=/Engine/EngineDebugMaterials/TangentColorMap
    Package=/Engine/EngineDebugMaterials/VertexColorMaterial
    Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor
    Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly
    Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly
    Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly
    Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly
    Package=/Engine/EngineDebugMaterials/WireframeMaterial
    Package=/Engine/EngineSounds/WhiteNoise
    Package=/Engine/EngineFonts/SmallFont
    Package=/Engine/EngineFonts/TinyFont
    Package=/Engine/EngineFonts/Roboto
    Package=/Engine/EngineFonts/RobotoTiny
    Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent
    Package=/Engine/EngineFonts/RobotoDistanceField
    
    [Core.System]
    MaxObjectsNotConsideredByGC=0
    SizeOfPermanentObjectPool=0
    AsyncIOBandwidthLimit=0
    Paths=../../../Engine/Content
    Paths=../../../Engine/Programs/NoRedist/UnrealEngineLauncher/Content
    CutdownPaths=../../../Engine/Programs/NoRedist/UnrealEngineLauncher/CutdownPackages
    ZeroEngineVersionWarning=True
    UseStrictEngineVersioning=True
    
    [Internationalization]
    LocalizationPaths=../../../Engine/Content/Localization/Engine
    
    [Audio]
    MaxChannels=32
    CommonAudioPoolSize=0
    UnfocusedVolumeMultiplier=0.0
    AudioDeviceModuleName=XAudio2
    
    [/Script/Engine.AudioSettings]
    DefaultSoundClassName=/Engine/EngineSounds/Master.Master
    LowPassFilterResonance=0.9
    MaximumConcurrentStreams=2
    
    [/Script/Engine.SoundGroups]
    SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
    SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
    SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
    SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
    SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
    
    [/Script/Engine.Player]
    ConfiguredInternetSpeed=10000
    ConfiguredLanSpeed=20000
    
    [/Script/OnlineSubsystemUtils.IpNetDriver]
    AllowPeerConnections=False
    AllowPeerVoice=False
    ConnectionTimeout=60.0
    InitialConnectTimeout=60.0
    KeepAliveTime=0.2
    MaxClientRate=15000
    MaxInternetClientRate=10000
    RelevantTimeout=5.0
    SpawnPrioritySeconds=1.0
    ServerTravelPause=4.0
    NetServerMaxTickRate=30
    NetConnectionClassName=/Script/OnlineSubsystemUtils.IpConnection
    MaxPortCountToTry=512
    
    [/Script/Engine.DemoNetDriver]
    NetConnectionClassName=/Script/Engine.DemoNetConnection
    DemoSpectatorClass=Engine.PlayerController
    
    [TextureStreaming]
    NeverStreamOutTextures=False
    MinTextureResidentMipCount=7
    PoolSize=160
    MemoryMargin=20
    MinEvictSize=10
    MinFudgeFactor=1
    LoadMapTimeLimit=20.0
    LightmapStreamingFactor=0.2
    ShadowmapStreamingFactor=0.2
    MaxLightmapRadius=2000.0
    AllowStreamingLightmaps=True
    UseDynamicStreaming=True
    BoostPlayerTextures=3.0
    PoolSizeVRAMPercentage=70
    
    [/Script/UnrealEd.EditorEngine]
    LocalPlayerClassName=/Script/Engine.LocalPlayer
    bSubtitlesEnabled=True
    GameCommandLine=-log
    FOVAngle=90.000000
    GodMode=True
    InvertwidgetZAxis=True
    UseAxisIndicator=True
    MatineeCurveDetail=0.1
    HeightMapExportClassName=TerrainHeightMapExporterTextT3D
    bGroupingActive=true
    bCustomCameraAlignEmitter=true
    CustomCameraAlignEmitterDistance=100.0
    bDrawSocketsInGMode=false
    bSmoothFrameRate=false
    SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120))
    UseOldStyleMICEditorGroups=true
    InEditorGameURLOptions=
    bOnlinePIEEnabled=false
    
    [/Script/UnrealEd.UnrealEdEngine]
    AutoSaveIndex=0
    TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default")
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_JointLimitMaterial
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Current
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_X
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Y
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Z
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetVertexColorMaterial
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/LevelGridMaterial
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAAGrid
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineBoxFiltered
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineIntegral
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/SkySphereMaterial
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCube
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCylinder
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorPlane
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSkySphere
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSphere
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bad
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bkgnd
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BkgndHi
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BSPVertex
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/MatInstActSprite
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SceneManager
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SmallFont
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Actor
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_DecalActorIcon
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_TextRenderActorIcon
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Emitter
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ExpoHeightFog
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KBSJoint
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KHinge
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KPrismatic
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_NavP
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Note
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Player
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_RadForce
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ReflActorIcon
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Terrain
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Thruster
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Trigger
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_VectorFieldVol
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/AI/S_NavLink
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectional
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectionalMove
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightError
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPoint
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove
    PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Spline/T_Loft_Spline
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/Roboto
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/RobotoTiny
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture
    PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0
    
    [DevOptions.Shaders]
    bAllowCompilingThroughWorkers=True
    bAllowAsynchronousShaderCompiling=True
    NumUnusedShaderCompilingThreads=3
    NumUnusedShaderCompilingThreadsDuringGame=4
    MaxShaderJobBatchSize=10
    bPromptToRetryFailedShaderCompiles=True
    bLogJobCompletionTimes=False
    ProcessGameThreadTargetTime=.01
    bUseNamedPipes=False
    bUseNamedPipesAsync=True
    bSingleJobPerNamedPipeProcess=False
    bReuseNamedPipeAndProcess=True
    
    [DevOptions.Debug]
    ShowSelectedLightmap=False
    
    [LogFiles]
    PurgeLogsDays=5
    LogTimes=True
    
    [Kismet]
    AllowDerivedBlueprints=true
    CompileDisplaysTextBackend=false
    CompileDisplaysBinaryBackend=false
    CompileDisplaysAnimBlueprintBackend=false
    bTurnOffEditorConstructionScript=false
    PrintStringDuration=2.0
    bUseLocalGraphVariables=false
    bPersistentUberGraphFrame=true
    bReinstanceOnlyWhenNecessary=true
    bChangeDefaultValueWithoutReinstancing=true
    bDisplaysLayout=false
    bNativeCodeGenerationTool=false
    bSkeletonInheritSkeletonClasses=false
    bOptimizeExecutionFlowStack=true
    bOptimizeAdjacentStates=true
    bEnableInheritableComponents=true
    bDeferDependencyLoads=true
    
    [/Script/Engine.Blueprint]
    bRecompileOnLoad=true
    
    [/Script/Engine.LevelScriptBlueprint]
    bRecompileOnLoad=true
    
    [/Script/Engine.AnimBlueprint]
    bRecompileOnLoad=true
    
    [Engine.DeviceConfiguration]
    ConfigClass=/Engine/DeviceProfiles/SetDeviceProfileWindows.SetDeviceProfileWindows_C
    
    [AnimationCompression]
    CompressCommandletVersion=2
    DefaultCompressionAlgorithm=AnimCompress_RemoveLinearKeys
    TranslationCompressionFormat=0
    RotationCompressionFormat=1
    AlternativeCompressionThreshold=1.f
    ForceRecompression=False
    bOnlyCheckForMissingSkeletalMeshes=False
    KeyEndEffectorsMatchName=IK
    KeyEndEffectorsMatchName=eye
    KeyEndEffectorsMatchName=weapon
    KeyEndEffectorsMatchName=hand
    KeyEndEffectorsMatchName=attach
    KeyEndEffectorsMatchName=camera
    
    [CustomStats]
    LD=Streaming fudge factor
    LD=FrameTime
    LD=Terrain Smooth Time
    LD=Terrain Render Time
    LD=Terrain Triangles
    LD=Static Mesh Tris
    LD=Skel Mesh Tris
    LD=Skel Verts CPU Skin
    LD=Skel Verts GPU Skin
    LD=30+ FPS
    LD=Total CPU rendering time
    LD=Total GPU rendering time
    LD=Occluded primitives
    LD=Projected shadows
    LD=Visible static mesh elements
    LD=Visible dynamic primitives
    LD=Texture Pool Size
    LD=Physical Memory Used
    LD=Virtual Memory Used
    LD=Audio Memory Used
    LD=Texture Memory Used
    LD=360 Texture Memory Used
    LD=Animation Memory
    LD=Navigation Memory
    LD=Vertex Lighting Memory
    LD=StaticMesh Vertex Memory
    LD=StaticMesh Index Memory
    LD=SkeletalMesh Vertex Memory
    LD=SkeletalMesh Index Memory
    MEMLEAN=Virtual Memory Used
    MEMLEAN=Audio Memory Used
    MEMLEAN=Animation Memory
    MEMLEAN=Vertex Lighting Memory
    MEMLEAN=StaticMesh Vertex Memory
    MEMLEAN=StaticMesh Index Memory
    MEMLEAN=SkeletalMesh Vertex Memory
    MEMLEAN=SkeletalMesh Index Memory
    MEMLEAN=VertexShader Memory
    MEMLEAN=PixelShader Memory
    MEMLEAN=Navigation Memory
    GameThread=Async Loading Time
    GameThread=Audio Update Time
    GameThread=FrameTime
    GameThread=HUD Time
    GameThread=Input Time
    GameThread=Kismet Time
    GameThread=Move Actor Time
    GameThread=RHI Game Tick
    GameThread=RedrawViewports
    GameThread=Script time
    GameThread=Tick Time
    GameThread=Update Components Time
    GameThread=World Tick Time
    GameThread=Async Work Wait
    GameThread=PerFrameCapture
    GameThread=DynamicLightEnvComp Tick
    Mobile=ES2 Draw Calls
    Mobile=ES2 Draw Calls (UP)
    Mobile=ES2 Triangles Drawn
    Mobile=ES2 Triangles Drawn (UP)
    Mobile=ES2 Program Count
    Mobile=ES2 Program Count (PP)
    Mobile=ES2 Program Changes
    Mobile=ES2 Uniform Updates (Bytes)
    Mobile=ES2 Base Texture Binds
    Mobile=ES2 Detail Texture Binds
    Mobile=ES2 Lightmap Texture Binds
    Mobile=ES2 Environment Texture Binds
    Mobile=ES2 Bump Offset Texture Binds
    Mobile=Frustum Culled primitives
    Mobile=Statically occluded primitives
    SplitScreen=Processed primitives
    SplitScreen=Mesh draw calls
    SplitScreen=Mesh Particles
    SplitScreen=Particle Draw Calls
    
    [MemReportCommands]
    Cmd=Mem FromReport
    Cmd=obj list -alphasort
    Cmd=rhi.DumpMemory
    Cmd=LogOutStatLevels
    Cmd=ListSpawnedActors
    
    [MemReportFullCommands]
    Cmd=DumpParticleMem
    Cmd=ConfigMem
    Cmd=r.DumpRenderTargetPoolMemory
    Cmd=ListTextures -alphasort
    Cmd=ListSounds -alphasort
    Cmd=ListParticleSystems -alphasort
    Cmd=obj list class=SoundWave -alphasort
    Cmd=obj list class=SkeletalMesh -alphasort
    Cmd=obj list class=StaticMesh -alphasort
    Cmd=obj list class=Level -alphasort
    
    [MemoryPools]
    FLightPrimitiveInteractionInitialBlockSize=512
    
    [SystemSettings]
    TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
    TEXTUREGROUP_Pixels2D=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=point,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
    r.setres=1280x720
    
    [SystemSettingsEditor]
    r.RHICmdBypass=1
    
    [SystemSettingsSplitScreen2]
    
    [OnlineSubsystem]
    bHasVoiceEnabled=true
    VoiceNotificationDelta=0.33
    MaxLocalTalkers=1
    MaxRemoteTalkers=16
    bUseBuildIdOverride=false
    BuildIdOverride=0
    DefaultPlatformService=MCP
    
    [OnlineSubsystemSteam]
    bEnabled=false
    SteamDevAppId=0
    GameServerQueryPort=27015
    bRelaunchInSteam=false
    GameVersion=1.0.0.0
    bVACEnabled=1
    bAllowP2PPacketRelay=true
    P2PConnectionTimeout=90
    
    [/Script/OnlineSubsystemSteam.SteamNetDriver]
    NetConnectionClassName=/Script/OnlineSubsystemSteam.SteamNetConnection
    
    [OnlineSubsystemMcp]
    bEnabled=true
    bEnableXmpp=true
    bEnableNotificationHandler=true
    bEnableNotificationTransportManager=true
    bEnableNotificationTransportXmpp=true
    
    [OnlineSubsystemAmazon]
    bEnabled=false
    
    [OnlineSubsystemFacebook]
    bEnabled=false
    
    [OnlineSubsystemFacebook.OnlineIdentityFacebook]
    LoginUrl="https://www.facebook.com/dialog/oauth"
    LoginRedirectUrl="https://www.facebook.com/connect/login_success.html"
    LoginTimeout=60
    
    [OnlineSubsystemFacebook.OnlineFriendsFacebook]
    FriendsUrl="https://graph.facebook.com/me/friends?fields=`fields&access_token=`token"
    FriendsFields=gender
    
    [OnlineSubsystemNull]
    bEnabled=true
    Achievement_0_Id=null-ach-0
    Achievement_0_bIsHidden=false
    Achievement_0_Title=Achievement 0
    Achievement_0_LockedDesc=Achieve achievement 0
    Achievement_0_UnlockedDesc=Achievement 0 achieved
    Achievement_1_Id=null-ach-1
    Achievement_1_bIsHidden=false
    Achievement_1_Title=Achievement 1
    Achievement_1_LockedDesc=Achieve achievement 1
    Achievement_1_UnlockedDesc=Achievement 1 achieved
    Achievement_2_Id=null-ach-2
    Achievement_2_bIsHidden=false
    Achievement_2_Title=Achievement 2
    Achievement_2_LockedDesc=Achieve achievement 2
    Achievement_2_UnlockedDesc=Achievement 2 achieved
    Achievement_3_Id=null-ach-3
    Achievement_3_bIsHidden=false
    Achievement_3_Title=Achievement 3
    Achievement_3_LockedDesc=Achieve achievement 3
    Achievement_3_UnlockedDesc=Achievement 3 achieved
    Achievement_4_Id=null-ach-4
    Achievement_4_bIsHidden=false
    Achievement_4_Title=Achievement 4
    Achievement_4_LockedDesc=Achieve achievement 4
    Achievement_4_UnlockedDesc=Achievement 4 achieved
    Achievement_5_Id=null-ach-5
    Achievement_5_bIsHidden=false
    Achievement_5_Title=Achievement 5
    Achievement_5_LockedDesc=Achieve achievement 5
    Achievement_5_UnlockedDesc=Achievement 5 achieved
    Achievement_6_Id=null-ach-6
    Achievement_6_bIsHidden=false
    Achievement_6_Title=Achievement 6
    Achievement_6_LockedDesc=Achieve achievement 6
    Achievement_6_UnlockedDesc=Achievement 6 achieved
    Achievement_7_Id=null-ach-7
    Achievement_7_bIsHidden=false
    Achievement_7_Title=Achievement 7
    Achievement_7_LockedDesc=Achieve achievement 7
    Achievement_7_UnlockedDesc=Achievement 7 achieved
    Achievement_8_Id=null-ach-8
    Achievement_8_bIsHidden=false
    Achievement_8_Title=Achievement 8
    Achievement_8_LockedDesc=Achieve achievement 8
    Achievement_8_UnlockedDesc=Achievement 8 achieved
    Achievement_9_Id=null-ach-9
    Achievement_9_bIsHidden=false
    Achievement_9_Title=Achievement 9
    Achievement_9_LockedDesc=Achieve achievement 9
    Achievement_9_UnlockedDesc=Achievement 9 achieved
    
    [/Script/OnlineSubsystemUtils.OnlineBeacon]
    BeaconNetDriverName=BeaconDriver
    
    [/Script/OnlineSubsystemUtils.OnlineBeaconHost]
    ListenPort=15000
    
    [/Script/OnlineSubsystemUtils.PartyBeaconHost]
    SessionTimeoutSecs=10
    TravelSessionTimeoutSecs=45
    
    [StaticMeshLODSettings]
    LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
    SmallProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("SmallPropLOD","Small Prop"))
    LargeProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("LargePropLOD","Large Prop"))
    Deco=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("DecoLOD","Deco"))
    Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista"))
    Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage"))
    
    [TextureTracking]
    
    [DerivedDataBackendGraph]
    MinimumDaysToKeepFile=7
    Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
    AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
    Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared)
    Boot=(Type=Boot, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
    Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
    Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
    AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
    Pak=(Type=ReadPak, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/DDC.ddp")
    EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
    
    [DerivedDataBackendGraph_Fill_Seattle]
    MinimumDaysToKeepFile=7
    Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
    AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
    Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle)
    Boot=(Type=Boot, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
    Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
    Seattle=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=\\sea.epicgames.net\root\DDC, EnvPathOverride=UE-SharedDataCachePath_Seattle)
    Pak=(Type=ReadPak, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/DDC.ddp")
    EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
    
    [InstalledDerivedDataBackendGraph]
    MinimumDaysToKeepFile=7
    Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
    AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
    Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local)
    Boot=(Type=Boot, Filename="C:/Users/Abdel/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
    Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="C:/Users/Abdel/AppData/Local/UnrealEngine/Common/DerivedDataCache")
    Pak=(Type=ReadPak, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/DDC.ddp")
    EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
    
    [NoShared]
    MinimumDaysToKeepFile=7
    Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
    AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
    Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local)
    Boot=(Type=Boot, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
    Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
    Pak=(Type=ReadPak, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/DDC.ddp")
    
    [CreatePak]
    MinimumDaysToKeepFile=7
    Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
    AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
    Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
    Boot=(Type=Boot, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
    Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
    Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
    AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
    PakRead=(Type=ReadPak, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/DDC.ddp")
    PakWrite=(Type=WritePak, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/DDC.ddp")
    
    [CreateSamplePak]
    MinimumDaysToKeepFile=7
    Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
    AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
    Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
    Boot=(Type=Boot, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
    Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
    Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
    AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
    EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
    PakRead=(Type=ReadPak, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/DDC.ddp")
    PakWrite=(Type=WritePak, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/DDC.ddp")
    
    [CreateRocketPak]
    MinimumDaysToKeepFile=7
    Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
    AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
    Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
    Boot=(Type=Boot, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
    Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
    Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
    AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
    PakRead=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
    PakWrite=(Type=WritePak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
    
    [CreateProjectCache]
    MinimumDaysToKeepFile=7
    Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
    AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
    Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared)
    Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
    Project=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=true, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/Programs/NoRedist/UnrealEngineLauncher/ProjectDerivedData)
    Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
    AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
    
    [/Script/Engine.LocalPlayer]
    AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
    
    [ContentComparisonReferenceTypes]
    Class=AnimSet
    Class=SkeletalMesh
    Class=SoundCue
    Class=StaticMesh
    Class=ParticleSystem
    Class=Texture2D
    
    [AutomationTesting]
    ImportTestPath=../../Content/EditorAutomation/
    ImportTestPackagePath=/Engine/Content/EditorAutomation
    bForceSmokeTests=false
    
    [AutomationTesting.Blueprint]
    TestAllBlueprints=false
    InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap
    ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children
    ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents
    
    [/Script/Engine.AutomationTestSettings]
    EditorTestModules=StaticMeshEditor
    EditorTestModules=LandscapeEditor
    EditorTestModules=GameProjectGeneration
    TestLevelFolders=TestMaps
    EditorPerformanceTestMaps=(PerformanceTestmap=(FilePath="CurrentLevel"),TestTimer=60)
    
    [AutomationTesting.StaticMeshEditorTest]
    EditorViewButtons=Wireframe
    EditorViewButtons=Verts
    EditorViewButtons=Grid
    EditorViewButtons=Bounds
    EditorViewButtons=Collision
    EditorViewButtons=Show Pivot
    EditorViewButtons=Normals
    EditorViewButtons=Tangents
    EditorViewButtons=Binormals
    EditorViewButtons=UV
    EditorViewButtonsObject=EditorCylinder
    
    [/Script/Engine.NavigationSystem]
    bAutoCreateNavigationData=true
    bAddPlayersToGenerationSeeds=true
    
    [/Script/Engine.NavigationData]
    RuntimeGeneration=Static
    
    [/Script/Engine.RecastNavMesh]
    TileSetUpdateInterval=1.0
    MaxTileGridWidth=256
    MaxTileGridHeight=256
    DefaultDrawDistance=5000.0
    TileSizeUU=1000.f
    CellSize=19.f
    CellHeight=10.f
    AgentRadius=34.f
    AgentHeight=144.f
    AgentMaxHeight=160.f
    AgentMaxStepHeight=35.f
    AgentMaxSlope=44.f
    MinRegionArea=0.f
    MergeRegionSize=400.f
    bUseBetterOffsetsFromCorners=true
    
    [/Script/Engine.NavArea_Null]
    DrawColor=(R=38,G=38,B=38,A=64)
    
    [/Script/Engine.NavArea_Default]
    DrawColor=(R=140,G=255,B=0,A=164)
    
    [RemoteConfiguration]
    Enabled=false
    ConfigPathPrefix=\\epicgames.net\root\Home
    ConfigPathSuffix=UE4Cloud
    Timeout=1.0f
    IniToLoad=EditorUserSettings
    IniToLoad=EditorKeyBindings
    
    [Stats]
    AlwaysRecordingStats=true
    
    [Engine.CrashDebugHelper]
    LocalSymbolStore=d:/Symbols/UE4
    SourceControlBuildLabelPattern=*-CL-%CHANGELISTNUMBER%
    ExecutablePathPattern=\\epicgames.net\root\Builds\Rocket\Automated\%PRODUCT_VERSION%\Windows
    PDBCachePath=F:/CrashReportPDBCache/
    DepotRoot=F:/depot
    DaysToDeleteUnusedFilesFromPDBCache=21
    PDBCacheSizeGB=128
    MinDiskFreeSpaceGB=256
    
    [Engine.ErrorHandling]
    bPromptForRemoteDebugging=false
    bPromptForRemoteDebugOnEnsure=false
    
    [Niagara]
    EnableNiagara=false
    
    [/Script/Engine.CollisionProfile]
    Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
    Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
    Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
    Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
    Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
    Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
    Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
    Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
    Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
    Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
    Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
    Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
    Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
    Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
    Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
    Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
    Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
    Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
    OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
    OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore)))
    OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic)
    OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block)))
    OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
    ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
    ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
    ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
    ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
    ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
    CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
    CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
    CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
    CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
    
    [Engine.BufferVisualizationMaterials]
    BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color"))
    CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth"))
    DecalMask=(Material="/Engine/BufferVisualization/DecalMask.DecalMask", Name=LOCTEXT("BaseDecalMaskMat", "Decal Mask"))
    FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image"))
    ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model"))
    MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion"))
    Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic"))
    Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity"))
    Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness"))
    SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color"))
    SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth"))
    SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB"))
    SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha"))
    Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular"))
    SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color"))
    WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal"))
    AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion"))
    CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units"))
    SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units"))
    
    [DeviceProfileManager]
    DeviceProfileSelectionModule=ExampleDeviceProfileSelector
    
    [SlateRenderer]
    TextureAtlasSize=1024
    FontAtlasSize=1024
    
    [MobileSlateUI]
    bTouchFallbackToMouse=true
    
    [Nadzorca]
    StagingDir=~/LinuxServer/
    RunningDir=../../../
    ExecutableLocation=shootergame/binaries/linux/
    ExecutableName=shootergameserver
    Arguments=-pak
    NumberOfInstances=3
    StartingEnginePort=5000
    StartingBeaconPort=15000
    
    [/Script/GameplayDebugger.GameplayDebuggingReplicator]
    MaxEQSQueries=5
    DebugComponentClassName=/Script/GameplayDebugger.GameplayDebuggingComponent
    DebugComponentHUDClassName=/Script/GameplayDebugger.GameplayDebuggingHUDComponent
    DebugComponentControllerClassName=/Script/GameplayDebugger.GameplayDebuggingControllerComponent
    
    [/Script/GameplayDebugger.GameplayDebuggingHUDComponent]
    MenuStartX=10.0
    MenuStartY=10.0
    DebugInfoStartX=20.0
    DebugInfoStartY=20.0
    
    [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
    bEnableGameCenterSupport=False
    bSupportsPortraitOrientation=False
    bSupportsUpsideDownOrientation=False
    bSupportsLandscapeLeftOrientation=True
    bSupportsLandscapeRightOrientation=True
    bSupportsMetal=True
    bSupportsOpenGLES2=True
    bCookPVRTCTextures=True
    bCookASTCTextures=False
    bSupportsMetalMRT=False
    bDevForArmV7=True
    bDevForArm64=False
    bDevForArmV7S=False
    bShipForArmV7=True
    bShipForArm64=True
    bShipForArmV7S=False
    bUseRSync=False
    BundleDisplayName=[PROJECT_NAME]
    BundleName=[PROJECT_NAME]
    BundleIdentifier=com.YourCompany.[PROJECT_NAME]
    VersionInfo=1.0
    FrameRateLock=PUFRL_30
    MinimumiOSVersion=IOS_61
    bSupportsIPad=True
    bSupportsIPhone=True
    AdditionalPlistData=
    RemoteServerName=
    RSyncUsername=
    SSHPrivateKeyOverridePath=
    
    [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
    bEnableGooglePlaySupport=false
    bBuildForArmV7=true
    bBuildForArm64=false
    bBuildForX86=false
    bBuildForX8664=false
    bBuildForES2=true
    bBuildForES31=false
    bBuildForGL4=false
    bSplitIntoSeparateApks=false
    bPackageDataInsideApk=false
    Orientation=Landscape
    DepthBufferPreference=Default
    PackageName=com.YourCompany.[PROJECT]
    StoreVersion=1
    VersionDisplayName=1.0
    MinSDKVersion=9
    
    [/Script/AndroidPlatformEditor.AndroidSDKSettings]
    SDKAPILevel=latest
    NDKAPILevel=android-19
    
    [/Script/UnrealEd.CookerSettings]
    DefaultPVRTCQuality=1
    DefaultASTCQualityBySpeed=1
    DefaultASTCQualityBySize=3
    
    [/Script/Engine.PhysicsSettings]
    DefaultGravityZ=-980.0
    bEnable2DPhysics=false
    
    [/Script/Engine.WorldComposition]
    TilesStreamingTimeThreshold=1.0
    
    [/Script/WindowsTargetPlatform.WindowsTargetSettings]
    TargetedRHIs=PCD3D_SM5
    TargetedRHIs=PCD3D_SM4
    
    [/Script/LinuxTargetPlatform.LinuxTargetSettings]
    TargetedRHIs=GLSL_430
    TargetedRHIs=GLSL_150
    
    [/Script/Engine.AISystemBase]
    AISystemModuleName=AIModule
    AISystemClassName=/Script/AIModule.AISystem
    
    [/Script/AIModule.AISystem]
    PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem
    
    [/Script/AIModule.AISense_Hearing]
    SpeedOfSoundSq=0
    
    [AutomationController.History]
    bTrackHistory=false
    NumberOfHistoryItemsTracked=5
    
    [VisualLogger]
    FrameCacheLenght=1.0f ;in seconds, to batch log data between file serializations
    UseCompression=false ;works only with binary files
    
    [GameplayDebuggerSettings]
    OverHead=True
    Basic=True
    BehaviorTree=False
    EQS=False
    EnableEQSOnHUD=true
    Perception=False
    GameView1=False
    GameView2=False
    GameView3=False
    GameView4=False
    GameView5=False
    NameForGameView1=GameView1
    NameForGameView2=GameView2
    NameForGameView3=GameView3
    NameForGameView4=GameView4
    NameForGameView5=GameView5
    
    [/Script/HTML5PlatformEditor.HTML5TargetSettings]
    HeapSizeDevelopment=1024
    HeapSizeShipping=1024
    
    [Configuration]
    BasedOn=..\Engine\Config\BaseEngine.ini
    
    [Core.Log]
    LogHttp=warning
    LogXmpp=warning
    LogOnline=warning
    
    [OnlineSubsystemMcp.OnlineIdentityMcp]
    bAllowMultiLogin=true
    VerifyTokenInterval=300.0
    
    [OnlineSubsystemMcp.OnlineConnectionStatusMcp]
    HttpPingInterval=60
    bEnablePing=false
    
    [Portal.OSS]
    CatalogRefresh=1800
    EmsRefresh=1200
    EmsMaxCount=1000
    EntitlementRefresh=180
    
    [Portal.BuildPatch]
    ChunkRetries=30


    I red shoulder some interesting things


    The-Herculoids-The-Complete-Series-DVD-L883316349557.jpg
    Last edited by |uK|B|aZe//.; 04-04-2015 at 07:23 PM.

    Go Away....

  2. #2
    Moderator |uK|Nordog's Avatar
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    Quote Originally Posted by [R
    ^Osyris;88571]I red shoulder some interesting things
    most random line ive ever read

  3. #3
    Whicked Sick Banny's Avatar
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    Nice article bro. had fun reading that :^)



  4. #4
    Whicked Sick ~~D4RR3N~~'s Avatar
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    TL;DR

    Bunch of random settings
    Quote Originally Posted by |uK|UNrealshots View Post
    You're playing a game that came out in 1999 in the year 2012 who is the fucking nerd here?
    All of us. Enjoy.

  5. #5
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by ~~D4RR3N~~ View Post
    TL;DR

    Bunch of random settings
    Seriously shitload of settings!! No wonder why loading take a slow time!


    http://irc.lc/globalgamers/uscript for uscript discussion.

  6. #6
    Dominating [R]^Osyris's Avatar
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    I change aome of this lines and see interesting changes.

    Go Away....

  7. #7
    The Best There Ever Will Be! |uK|B|aZe//.'s Avatar
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    like which ones osyris?

    btw i edited your post so its set as code instead

  8. #8
    Dominating [R]^Osyris's Avatar
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    When i finished test i post again.

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  9. #9
    Rampage Camper's Avatar
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    Any reason why it's lagging on ultra?

    I just got a 970 so I figured there wouldn't be a problem

    Edit, posted in wrong topic. Sorry.
    Last edited by Camper; 04-10-2015 at 02:46 AM.

  10. #10
    Dominating [R]^Osyris's Avatar
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    Its ok friend. U will try set thisMinDesiredFrameRate=35.000000 a new value test 0 or 60 and dont forget make a copy of the original ini.

    Go Away....

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