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  1. #1
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Shooting like it's reg

    I have had a problem for a while on the insta servers, it has gotten much worse, so I decided to finally fraps a small clip while playing.

    This is not from a demo, as you can see the crosshair is miles ahead of where the shots hit.



    I tried direct input on and off, and the usual stuff.

    Unreal tournament.ini
    Code:
    [WinDrv.WindowsClient]
    WindowedViewportX=1280
    WindowedViewportY=1024
    WindowedColorBits=32
    FullscreenViewportX=1920
    FullscreenViewportY=1080
    FullscreenColorBits=32
    Brightness=1.000000
    MipFactor=1.000000
    UseDirectDraw=True
    UseJoystick=False
    CaptureMouse=True
    StartupFullscreen=True
    CurvedSurfaces=False
    LowDetailTextures=False
    ScreenFlashes=False
    NoLighting=False
    SlowVideoBuffering=True
    DeadZoneXYZ=True
    DeadZoneRUV=False
    InvertVertical=False
    ScaleXYZ=1000.000000
    ScaleRUV=2000.000000
    MinDesiredFrameRate=28.000000
    Decals=False
    NoDynamicLights=True
    UseDirectInput=False
    ParticleDensity=0
    NoFractalAnim=False
    SkinDetail=High
    TextureDetail=Low
    
    [XDrv.XClient]
    WindowedViewportX=640
    WindowedViewportY=480
    WindowedColorBits=16
    FullscreenViewportX=640
    FullscreenViewportY=480
    FullscreenColorBits=16
    Brightness=0.500000
    MipFactor=1.000000
    SlowVideoBuffering=False
    StartupFullscreen=True
    CurvedSurfaces=False
    CaptureMouse=True
    LowDetailTextures=False
    ScreenFlashes=True
    NoLighting=False
    DeadZoneXYZ=True
    DeadZoneRUV=False
    InvertVertical=False
    ScaleXYZ=1000.0
    ScaleRUV=2000.0
    MinDesiredFrameRate=30.0
    
    [Engine.Player]
    ConfiguredInternetSpeed=20000
    ConfiguredLanSpeed=20000
    
    [Audio.GenericAudioSubsystem]
    UseFilter=True
    UseSurround=False
    UseStereo=True
    UseCDMusic=False
    UseDigitalMusic=False
    UseSpatial=False
    UseReverb=False
    Use3dHardware=False
    LowSoundQuality=False
    ReverseStereo=False
    Latency=40
    OutputRate=22050Hz
    Channels=16
    MusicVolume=160
    SoundVolume=200
    AmbientFactor=0.7
    
    [Galaxy.GalaxyAudioSubsystem]
    UseDirectSound=True
    UseFilter=True
    UseSurround=False
    UseStereo=True
    UseCDMusic=False
    UseDigitalMusic=True
    UseSpatial=False
    UseReverb=True
    Use3dHardware=False
    LowSoundQuality=False
    ReverseStereo=False
    Latency=40
    OutputRate=22050Hz
    EffectsChannels=16
    DopplerSpeed=9000.000000
    MusicVolume=0
    SoundVolume=64
    AmbientFactor=0.700000
    
    [IpDrv.TcpNetDriver]
    AllowDownloads=True
    ConnectionTimeout=15.0
    InitialConnectTimeout=150.0
    AckTimeout=1.0
    KeepAliveTime=0.2
    MaxClientRate=20000
    SimLatency=0
    RelevantTimeout=5.0
    SpawnPrioritySeconds=1.0
    ServerTravelPause=4.0
    NetServerMaxTickRate=20
    LanServerMaxTickRate=35
    DownloadManagers=IpDrv.HTTPDownload
    DownloadManagers=Engine.ChannelDownload
    
    [D3D9Drv.D3D9RenderDevice]
    FrameRateLimit=120
    Translucency=True
    VolumetricLighting=False
    ShinySurfaces=False
    Coronas=False
    HighDetailActors=False
    DetailTextures=False
    UseBGRATextures=True
    UseAA=False
    UseSSE=True
    UseTexIdPool=True
    DynamicTexIdRecycleLevel=100
    UseTexPool=True
    SwapInterval=0
    OneXBlending=True
    TruFormMinVertices=0
    TruFormTessellation=3
    UseTruForm=False
    NumAASamples=0
    RequestHighResolutionZ=True
    MaskedTextureHack=False
    UseVertexProgram=False
    UseCVA=False
    UseMultiDrawArrays=False
    AAFilterHint=0
    TexDXT1ToDXT3=False
    BufferClippedActorTris=False
    SinglePassDetail=False
    ColorizeDetailTextures=False
    DetailClipping=False
    UseDetailAlpha=True
    RefreshRate=60
    MaxTMUnits=0
    NoFiltering=False
    UseFilterSGIS=False
    MaxAnisotropy=0
    UseTNT=False
    Use4444Textures=false
    UseS3TC=False
    UseAlphaPalette=False
    AutoGenerateMipmaps=False
    UseTrilinear=False
    UsePrecache=False
    AlwaysMipmap=True
    ShareLists=False
    UsePalette=True
    UseMultiTexture=True
    UseZTrick=False
    MaxLogTextureSize=8
    MinLogTextureSize=0
    MaxLogVOverU=8
    MaxLogUOverV=8
    GammaCorrectScreenshots=True
    GammaOffset=0.070000
    LODBias=-5.000000
    DescFlags=0
    GammaOffsetBlue=0.000000
    GammaOffsetGreen=0.000000
    GammaOffsetRed=0.000000
    Description=
    CacheStaticMaps=False
    Use16BitTextures=false
    ZRangeHack=False
    NoAATiles=False
    UseSoftwareVertexProcessing=False
    UsePureDevice=False
    UseTripleBuffering=False
    SmoothMaskedTextures=False
    UseSSE2=True
    BufferTileQuads=True
    SinglePassFog=False
    DetailMax=0
    Use565Textures=False
    SceneNodeHack=True
    UseFragmentProgram=False
    User.ini
    Code:
    MouseX=Axis aMouseX Speed=3.0
    MouseY=Axis aMouseY Speed=3.0
    
    [Engine.PlayerPawn]
    WeaponPriority[0]=Translocator
    WeaponPriority[1]=ChainSaw
    WeaponPriority[2]=ImpactHammer
    WeaponPriority[3]=enforcer
    WeaponPriority[4]=SuperShockRifle
    WeaponPriority[5]=doubleenforcer
    WeaponPriority[6]=ShockRifle
    WeaponPriority[7]=ut_biorifle
    WeaponPriority[8]=PulseGun
    WeaponPriority[9]=SniperRifle
    WeaponPriority[10]=ripper
    WeaponPriority[11]=minigun2
    WeaponPriority[12]=UT_FlakCannon
    WeaponPriority[13]=UT_Eightball
    WeaponPriority[14]=WarheadLauncher
    WeaponPriority[15]=None
    WeaponPriority[16]=None
    WeaponPriority[17]=None
    WeaponPriority[18]=None
    WeaponPriority[19]=None
    Password=
    DodgeClickTime=0.250000
    Bob=0.000000
    DesiredFOV=80.000000
    DefaultFOV=80.000000
    MyAutoAim=1.000000
    Handedness=2.000000
    bLookUpStairs=False
    bSnapToLevel=False
    bAlwaysMouseLook=True
    bKeyboardLook=True
    bInvertMouse=False
    bMaxMouseSmoothing=False
    bNoFlash=True
    bNoVoices=False
    bMessageBeep=True
    bNeverAutoSwitch=False
    MouseSensitivity=1.400000
    WeaponPriority[20]=None
    WeaponPriority[21]=None
    WeaponPriority[22]=None
    WeaponPriority[23]=None
    WeaponPriority[24]=None
    WeaponPriority[25]=None
    WeaponPriority[26]=None
    WeaponPriority[27]=None
    WeaponPriority[28]=None
    WeaponPriority[29]=None
    WeaponPriority[30]=None
    WeaponPriority[31]=None
    WeaponPriority[32]=None
    WeaponPriority[33]=None
    WeaponPriority[34]=None
    WeaponPriority[35]=None
    WeaponPriority[36]=None
    WeaponPriority[37]=None
    WeaponPriority[38]=None
    WeaponPriority[39]=None
    WeaponPriority[40]=None
    WeaponPriority[41]=None
    WeaponPriority[42]=None
    WeaponPriority[43]=None
    WeaponPriority[44]=None
    WeaponPriority[45]=None
    WeaponPriority[46]=None
    WeaponPriority[47]=None
    WeaponPriority[48]=None
    WeaponPriority[49]=None
    MouseSmoothThreshold=0.070000
    MaxTimeMargin=3.000000
    ngWorldSecret=
    ngSecretSet=True

  2. #2
    Whicked Sick UT-Sniper-SJA94's Avatar
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    It's not just newnet servers it's all of them.

  3. #3
    Killing Spree uenz's Avatar
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    use a different custom crosshair that's actually centered
    looks like your current one is way off

  4. #4
    Whicked Sick UT-Sniper-SJA94's Avatar
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    I normally use timtim1337 xhairs, its the same no matter what xhair I use, the faster I move my mouse the further off it is.

  5. #5
    Moderator TimTim's Avatar
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    It's hard to see where your shot is actually landing since it's so far away, and I hope you're not using the beam as a reference point because that's always delayed. What matters is where the explosion is. Also, when you're looking way up or way down, the shot never goes where your crosshair is. UT has always been like that, unless you crouch (at least with sniper).

  6. #6
    Whicked Sick UT-Sniper-SJA94's Avatar
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    I'm going by where the explosion hits, I have to move my mouse very slowly, as well as more or less stand still to hit near where I aim at.

  7. #7
    Whicked Sick UT-Sniper-SJA94's Avatar
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    I've fixed it.

    What I did was:

    Update my graphic card drivers,
    Changed inis,
    changed to the latest direct3d9 render,
    turned direct input off

  8. #8
    Moderator TimTim's Avatar
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    Quote Originally Posted by UT-Sniper-SJA94 View Post
    I've fixed it.

    What I did was:

    Update my graphic card drivers,
    Changed inis,
    changed to the latest direct3d9 render,
    turned direct input off
    Nice! Yeah UT99 is a finicky old beast. Should bookmark this thread and point people to it because anytime someone is having problems, the solution is almost always to update drivers/renderers/settings.

  9. #9
    Whicked Sick UT-Sniper-SJA94's Avatar
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    lol i got a new problem, doesn't make the game unplayable like the last one, but is slightly annoying and doesn't make any sense.

    If i move my mouse to the left at any speed it's fine, but if I move my mouse to the right it has massive negative acceleration, and hardly moves, any idea what could cause that?

  10. #10
    Killing Spree uenz's Avatar
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    direct input is crap - didnt think about you could be using it.
    Made my shots go in weird directions too.
    When not using di though you'll need an acceleration fix for your windows if you dont already have one. That might fix that acceleration problem too maybe

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