SiegeIV Bug's, Nag's and Complaints.. and IDEAS! - Page 2

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  1. #11
    Moderator .seVered.]['s Avatar
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    Shouldn't the FeignDeath be updated too... I think that it should DIM your screen and not allow you to look around when you are Feigned.

  2. #12
    Moderator |uK|kenneth's Avatar
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    Quote Originally Posted by .seVered.][ View Post
    Shouldn't the FeignDeath be updated too... I think that it should DIM your screen and not allow you to look around when you are Feigned.
    i did not read this.

    Quote Originally Posted by .seVered.][
    These are not the Feign's you are looking for
    Last edited by .seVered.][; 06-23-2015 at 01:57 PM.

  3. #13
    Killing Spree jay2's Avatar
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    I think overtime should be modified.
    irc.globalgamers.net #codereview

  4. #14
    Whicked Sick Higor's Avatar
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    Quote Originally Posted by HIGH[+]AdRiaN View Post
    My UT crashes almost all times when public server changes the map.
    This issue started after the update for 0018. In pug server this not happens

    That is a brand new crash...
    So looks like the engine forces 'UnTouch' events on anything touching the local player about to be deleted during mapswitch, and obviously code shouldn't be executed at this stage on level actors.
    Nice catch, will research that.

    Quote Originally Posted by .seVered.
    [;93510]Overtime issues and Altering the progression of the MidSpawn Item list.
    That is possible thanks to the weighted item spawner, as you can see in the default SiegePub.ini profile, it happens that more powerful items start spawning as time goes on.
    You can totally change that to nukes after a certain amount of time lol.

    Quote Originally Posted by jay2 View Post
    I think overtime should be modified.
    Right now containers heal only at 50% rate during OT (this is hardcoded since ever, makes antifun extremely difficult to sustain).
    Also, the mid spawner starts spawning items at a grater rate (like 25% less time or so), this is a 0017 change.
    I don't think we've had too many long overtimes yet, at least to my knowledge. The door jammer plus the occasional GL spawns should theoretically break some stalemates.

    I will edit the OP everytime a bug needs fixing.
    ------------------------------------- * -------------------------------------

  5. #15
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    any admin the fix trans speed please, that's too much OP

  6. #16
    Whicked Sick Higor's Avatar
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    Quote Originally Posted by HIGH[+
    AdRiaN;93538]any admin the fix trans speed please, that's too much OP
    Will do that when I get into the server.
    ------------------------------------- * -------------------------------------

  7. #17
    Whicked Sick SilverWing's Avatar
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    Idk if it is just me, but does server gamespeed seem faster?


  8. #18
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    Quote Originally Posted by SilverWing View Post
    Idk if it is just me, but does server gamespeed seem faster?
    no

  9. #19
    Moderator |uK|kenneth's Avatar
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    Quote Originally Posted by SilverWing View Post
    Idk if it is just me, but does server gamespeed seem faster?
    just you.

  10. #20
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by SilverWing View Post
    Idk if it is just me, but does server gamespeed seem faster?
    Hmmm, well no not for those of us who have (attempted) to keep up with the speed of Higor (which is approaching the speed of light). But, "Reality
    is better than the Dream" and it IS much faster than it's ever been.

    @Higor+1

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